Day Two: Into the Barrow
OOC: School's out for summer! Huzzah! Thanks for your patience. Let's kick things into a higher gear.
The party's cook rushes forward with surprising agility and attacks the first goblin with a whirl of punches and chops. Lem's small yet powerful fists crack bones. The goblin has time to do little more than grunt before it falls to the dirt floor.
With little he could do without blowing his cover, Bozzago would wait and see how his allies would act, given their position on the front line. Concealing their numbers from the enemy was an advantage in itself, one that he was not quite ready to relinquish. After all, there was always the possibility that the sound of battle would call more goblins to the chamber.
The remaining conscious goblin cries out in its native tongue. The call seems unnaturally loud in the subterranean space. As it yells, it lashes out at Lem, tossing away its bow and drawing a rusty-bladed shortsword. Lem handily swats away the clumsy sword thrust.
Quillian will move into the room (one square to the right) from where Lem started so that others can maneuver a bit easier. Seeing a goblin still standing, he looks at it for a second, than sends a mini lightning bolt out of his fingers towards it. The electric arc strikes true, passing through the goblin's shoulder and exiting with a flash and spray of blood near its hip.
Coreuth drops her bow and draws her rapier, then skirts around the room until she's adjacent to one of the goblins. Devon moves forward and attacks a goblin, but the nearly panicked creature parries Devon's attack with more desperation than skill.
Meanwhile:
This is not good, Holphin thinks.
I can't afford to be alone from the others. Holphin heads back out the way he entered and climbs the mound.
OOC: It'll take a round or three for Holphin to reach the top of the mound. Bozzago still hasn't acted this round. If he acts, it'll drop his initiative for the next round.
[sblock=Combat Stuff]
Initiative Order: Lem (27), Bozzago (19), Goblin (15), Quillian (8), Coreuth (5), Devon (4).
Goblin 1: KOd & dying (10 damage).
Goblin 2: injured (3 damage).
All PCs are
blessed. Enjoy a+1 morale bonus on attack rolls and on saving throws against fear effects.
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[sblock=Dice Rolls]
Goblin vs. Lem:
1d20+2=6, 1d4=3.
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