Lela
First Post
William Ronald said:Spellcraft is important at epic levels for spellcasters, however, hide and spot can be very important at epic levels as well. An epic level rogue with a +120 (before his skill ranks and dexterity are added in) on his hide rolls would be one heck of an assassin. There is the old strategy of buffing up one's allies. Or imagine the case of a multi-class arcane caster/rogue. Such a character could easily outshine a rogue of equal levels without access to such items.
I see your point and will venture a tentitive agreement.
In fact, I've run into a similar situation, though I didn't really consider it a problem. The PC had taken some kind of Ninja PrC in OA (I forget which one) and had incredible bonuses to acrobatic skills (Balance, Tumble, etc.). To finish off the character concept he took several different skill boosting items. His Hide skill was dramatically increased using these methods. Combined with Hide in Plain Sight, he could have been a problem but, when in practice, it wasn't that bad.
I did grow somewhat annoyed that no one ever saw him. Even the other party members didn't really know where he was 90% of the time (and he was usually standing next to them). But it became an incredibly fun RP tool and, sometimes, a good joke.
I did finally decide that his enemies (he bore the personal animosity of Shar herself) would start to wise up. So I started going throgh the books, looking for something that a few foes could pull on him. I found the Sacred Fist (DotF) PrC. At 7th level (or thereabouts), they get Blindsight. You should have seen his face when two Monks ran straight up to him and told him to put his hands on the wall (lucky for him he'd just had Slippers of Spider Climb enchanted). The other players were flabbergasted as well. He spent the next few hours begging me to tell him how they saw him (not during game time of course). Finally I gave in. Got an extremely evil look for that one.
I guess what I'm saying is that I've found that the difference between a PC calling out 55 and 72 on a Tumble check isn't all that much. He still succeeds and with class.
And, it should be noted, if the straight Rogue wants to be known for his Hide skill, he might want to get some skill boosting items of his own. At that point he'd floor the Mage/Rogue.
That said, I still think there should be a cap on ability to create skill boosting items. As I've said, I don't see much danger with Hide or Spot (after a +30 item, it just doesn't matter) but I see Spellcraft as an extreme threat to game balance during epic levels. And since it's the magi who create the items there would be a lot more epic spells flying around, causing a lot more havok.
In regards to that, though, I've often said to my players, "Sure, you can do that. But if you do it to me (the world/organization/religion/whatever), I'll do it to you. That took care of the Harm idea real quick and I could see it working in this case.