shadowbloodmoon
First Post
DRK-1X manages to flee into the main ventilation shaft, its pursuers seemingly unaware of its egress point. Travelling for a bit before slowing to verify its location, or perhaps to slow the racing of its Code to determine proper reactions to any more problems that could occur.
Eventually, DRK-1X finds a point that would be impossible for any humanoid to access and only a very determined probot could find it. Calculating that it is in a relatively safe spot nearly an hour later, X shuts down and reprograms itself to determine the best possible way to put a crimp in the activities of the Imperials here by destroying some power relays.
A thorough scan of the 'map' that X has created locates a few possible locations that maximum destruction would ensue. Obviously, blowing the main reactor would seriously hamper and possibly even destroy the central command structure, even taking out some of the support structures in the process. Of course, more than likely, this will be a heavily guarded area.
Power relays will probably be guarded as well, and the explosion not quite so spectacular, but if enough of them are set off in a series, the Imperials will have a serious mess on their hands.
There are also the fuel storage bays for the hangars and capital ship docking points. While fire prevention systems would be active, explosives designed for destroying buildings would probably set of more than just the fuel in these areas. Considering there are quite a few of these, this may be the optimal choice for DRK-1X.
There are also munitions storage bays, but again, these may not be as satisfying as the power relays, as safety protocols make sure that all the explosives are deactivated before storage and X would not have the time to activate enough of them to make a difference.
Anything else just wouldn't be as effective at hampering the facility enough or even get close to destroying it. You are able to determine what would be a relatively safe path for most of these spots, again the power relays wouldn't be as safe, but they are there nonetheless. X also remembers that this is all due to a rough sketch of the facility's map.
Reprogramming itself back to normal operating systems, DRK-1X moves on, taking a different route, but something that will still lead it hopeflully closer to its final goal of finding Mistress Dofina and getting out of there.
Before too long, about 10 minutes later, X finds itself overlooking a hangar that seems to be more of a junkyard than a working transfer point for shuttles. Most of the craft here look to be in disrepair or are undergoing various refits. Some look as of they are only present to be used as spare parts for the other shuttles. Taking a quick thermal scan, DRK-1X finds that there are mostly maintenance droids present in the room, about twelve of them, but every so often, a few organics make their presence known, but X can only determine the unique signatures of four of them. They make no indication of anything wrong in the station and continue to work unabated.
Eventually, DRK-1X finds a point that would be impossible for any humanoid to access and only a very determined probot could find it. Calculating that it is in a relatively safe spot nearly an hour later, X shuts down and reprograms itself to determine the best possible way to put a crimp in the activities of the Imperials here by destroying some power relays.
A thorough scan of the 'map' that X has created locates a few possible locations that maximum destruction would ensue. Obviously, blowing the main reactor would seriously hamper and possibly even destroy the central command structure, even taking out some of the support structures in the process. Of course, more than likely, this will be a heavily guarded area.
Power relays will probably be guarded as well, and the explosion not quite so spectacular, but if enough of them are set off in a series, the Imperials will have a serious mess on their hands.
There are also the fuel storage bays for the hangars and capital ship docking points. While fire prevention systems would be active, explosives designed for destroying buildings would probably set of more than just the fuel in these areas. Considering there are quite a few of these, this may be the optimal choice for DRK-1X.
There are also munitions storage bays, but again, these may not be as satisfying as the power relays, as safety protocols make sure that all the explosives are deactivated before storage and X would not have the time to activate enough of them to make a difference.
Anything else just wouldn't be as effective at hampering the facility enough or even get close to destroying it. You are able to determine what would be a relatively safe path for most of these spots, again the power relays wouldn't be as safe, but they are there nonetheless. X also remembers that this is all due to a rough sketch of the facility's map.
Reprogramming itself back to normal operating systems, DRK-1X moves on, taking a different route, but something that will still lead it hopeflully closer to its final goal of finding Mistress Dofina and getting out of there.
Before too long, about 10 minutes later, X finds itself overlooking a hangar that seems to be more of a junkyard than a working transfer point for shuttles. Most of the craft here look to be in disrepair or are undergoing various refits. Some look as of they are only present to be used as spare parts for the other shuttles. Taking a quick thermal scan, DRK-1X finds that there are mostly maintenance droids present in the room, about twelve of them, but every so often, a few organics make their presence known, but X can only determine the unique signatures of four of them. They make no indication of anything wrong in the station and continue to work unabated.