ComradeGnull
First Post
It does look as though they are imitating the 40k RPG structure of splitting different power levels of play up into different core games- we get smugglers and scouts of the outer rim as book 1, then something like pirates and independent capital ship operators as book two maybe, and then full on rebellion vs. Empire in book three.
I don't necessarily dislike that idea as it stands. In the old games, it was never clear how you moved from being a foursome operating a small freighter to having a crew for even a very modest sized capital ship- which was odd given that the universe seemed to be rife with pirates and mercenaries who could put together 100+ man crews for dreadnoughts and corvettes.
That being said, the 'lots of things' (or: 'lots of notations replacing lots of things') style of the WHFRPv3 rules really put me off. I also wince to think of what the final price will be for all three games, given that the Beta is $30 and that the boxed WFRP3 set was approximately $100. There have been so many thorough (and overall quite good) takes on the Star Wars setting that this seems to be a game driven by the license-holders desire to make more money off the property rather than the community clamoring for a new game- particularly if they are throwing the old rules and system out the window. I also wonder a little bit about FFG's ability to hold onto the license- will the cost to keep it be prohibitive of making products, or will Lucasarts decide that someone else can offer them more cash and exposure in another five years?
I don't see it happening for me. I loved WEG's d6 game, I liked the d20 game. I loved WFRP v1 & v2. FFG seems to be where my favorite licenses go to trigger a bout of system-change-fatigue related indifference in me.
I don't necessarily dislike that idea as it stands. In the old games, it was never clear how you moved from being a foursome operating a small freighter to having a crew for even a very modest sized capital ship- which was odd given that the universe seemed to be rife with pirates and mercenaries who could put together 100+ man crews for dreadnoughts and corvettes.
That being said, the 'lots of things' (or: 'lots of notations replacing lots of things') style of the WHFRPv3 rules really put me off. I also wince to think of what the final price will be for all three games, given that the Beta is $30 and that the boxed WFRP3 set was approximately $100. There have been so many thorough (and overall quite good) takes on the Star Wars setting that this seems to be a game driven by the license-holders desire to make more money off the property rather than the community clamoring for a new game- particularly if they are throwing the old rules and system out the window. I also wonder a little bit about FFG's ability to hold onto the license- will the cost to keep it be prohibitive of making products, or will Lucasarts decide that someone else can offer them more cash and exposure in another five years?
I don't see it happening for me. I loved WEG's d6 game, I liked the d20 game. I loved WFRP v1 & v2. FFG seems to be where my favorite licenses go to trigger a bout of system-change-fatigue related indifference in me.