Wrathamon
Adventurer
This is what I was looking for.
When doing hex grid maps to procedural 3d mapping you need to break it up into triangles and then create a polys (squares).
This is what they use in Q-bert: the RPG.
Leilon was not a ruin, before.
That was what we noticed most. Does anyone know when Leilon was reduced to a ruin? How was it described in the Neverwinter Campaign Setting?