Mercurius
Legend
I'm currently running our group through (a slightly modified version of) Revenge of the Iron Lich as a kind of capstone adventure for Paragon tier. After we finish we are going to temporarily retire (surviving) characters and start afresh at 1st level. Originally I was thinking of giving Pathfinder a shot, but we all already know 4E and we will eventually convert to 5E anyway. I may just steal stuff from Pathfinder adventure paths and run them as 4E.
Anyhow, all that aside, I'm dabbling with ideas for a new campaign. There are a few objectives that I want to accomplish and I'm trying to figure out how to combine them all:
- A sandbox, exploratory feel
- Some kind of underlying metaplot that the PCs find themselves further and further involved in
- A mixture of homebrew setting and both homebrew and pre-published adventures
- Light to moderate planning required on my part; I'm OK with a bunch of planning up front as I'm a teacher and have the summer off, but once September comes around I want to be able to do minimal preparation, not much more than reading pre-published adventures and tweaking them to suit my campaign.
The basic idea I have at this moment is that the campaign will start off relatively traditionally: the party is pulled together to fight some kind of humanoid incursion of the village they're in, and somehow they gradually get involved with Big Events. But the key is that I want the feeling to start out as sandboxy, but through their exploration they piece together a much larger story. Right now I'm imagining that they find artifacts and objects that point to some kind of unknown history that they will put together over time, like a puzzle.
As far as this thread goes, I'm looking for suggestions about how to do this, as well as recommendations of resources, adventures, etc.
Anyhow, all that aside, I'm dabbling with ideas for a new campaign. There are a few objectives that I want to accomplish and I'm trying to figure out how to combine them all:
- A sandbox, exploratory feel
- Some kind of underlying metaplot that the PCs find themselves further and further involved in
- A mixture of homebrew setting and both homebrew and pre-published adventures
- Light to moderate planning required on my part; I'm OK with a bunch of planning up front as I'm a teacher and have the summer off, but once September comes around I want to be able to do minimal preparation, not much more than reading pre-published adventures and tweaking them to suit my campaign.
The basic idea I have at this moment is that the campaign will start off relatively traditionally: the party is pulled together to fight some kind of humanoid incursion of the village they're in, and somehow they gradually get involved with Big Events. But the key is that I want the feeling to start out as sandboxy, but through their exploration they piece together a much larger story. Right now I'm imagining that they find artifacts and objects that point to some kind of unknown history that they will put together over time, like a puzzle.
As far as this thread goes, I'm looking for suggestions about how to do this, as well as recommendations of resources, adventures, etc.