Stats vs Classes in the WAYCOT system

le Redoutable

Ich bin El Glouglou :)
Look at #4 and #5

Stats are W,A,Y,C,O,T

Warrior -- Str + Con
Acrobat -- Str + Dex
Yoghi ---- Con + Dex
Creator -- Int + Cha
Orator --- Wis + Cha
Thinker -- Int + Wis


or

Str = WxA
Dex = AxY
Con = WxY
Int = CxT
Cha = CxO
Wis = OxT

then, Stats range 1 to 10, so Classes range 1 to 100 ( eventually depreciated to 1 ---> 42 see below )

:)


edit : I've relabelled the name classes to Paths :)
ans I have renamed Paths to Stats ( etc )
 
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le Redoutable

Ich bin El Glouglou :)
old :
GL -- MPBA --- MCL Name
0 ---- 5 ---- 14 Good
1 ---- 6 ---- 18 Superb
4 ---- 7 ---- 25 Epic
9 ---- 8 ---- 30 Legendary
16 ---- 9 ---- 36 Godlike
25 --- 10 ---- 42 Cosmic

in order to build the Classes, we use Stats;
Stats are purchased from a pool of points, which equals 20+GL;
Max GL is 30, so Max Stats Sum = 50
...

edit:


Maximum Stat BASE Allowed ( MPBA ) along with Global Level ( GL ) and Max Class Level ( MCL )

GL -- MPBA - MCL Name
0 ---- 5 ---- 14 Good
3 ---- 6 ---- 18 Superb
7 ---- 7 ---- 25 Epic
12 --- 8 ---- 30 Legendary
17 --- 9 ---- 36 Godlike
22 -- 10 ---- 42 Cosmic

Class Level Malus , then Class Max Level , based on BASE
BASE -- C.L.M --- Class Max Level
5 ------ 7 ------- 14-7 ==> 7
6 ------ 8 ------- 18-8 ==> 10
7 ------ 9 ------- 25-9 ==> 16
8 ----- 10 ------ 30-10 ==> 20
9 ----- 11 ------ 36-11 ==> 25
10 ---- 12 ------ 42-12 ==> 30

1st GL has got 21 points, not 26...

example1 from a 1st GL character:
pool = 26
physical = 16
W 6, A 6, Y 4
===> Str 18 ( depreciated from 36 )
===> Dex 16 ( depreciated from 24 )
===> Con 16 ( depreciated from 26 )
mental = 10
C 3, O 5, T 2
===> Int 6
===> Cha 11 ( depreciated from 15 )
===> Wis 9 ( depreciated from 10 )

example2 from a 1st GL character:
pool = 26
physical = 15
W 6, A 5, Y 4
===> Str 17
===> Dex 14
===> Con 15

mental = 11
C 4, O 5, T 2
===> Int 7
===> Cha 14
===> Wis 9

Raw --- Neat
1 ------ 1
2 ------ 2
3 ------ 3
4 ------ 4
5 ------ 5
6 ------ 6
8 ------ 7
9 -------8
10 ------ 9
12 ----- 10
15 ----- 11
16 ----- 12
18 ----- 13
20 ----- 14
24 ----- 15
25 ----- 16
30 ----- 17
36 ----- 18
 
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le Redoutable

Ich bin El Glouglou :)
hum!
WAYCOT isn't a Class mechanics, but rather a Paths' stories;

to build a Class we have to marry two stats;
next to the 15 Classes lies 15 Multiclasses.
 

le Redoutable

Ich bin El Glouglou :)
perhaps this one :

STRxCON ===> Muscle ( useful to the Fighter )
STRxDEX ===> Seize ( useful to handle animals or Tools, Ranger )
STRxWIS ===> Health ( Priest )
STRxINT ===> Aim ( Hunter )
STRxCHA ===> Leadership ( Paladin )
CONxDEX ===> Fitness ( Ninja )
CONxWIS ===> Awareness ( Druid )
CONxINT ===> Appraisal ( Merchant )
CONxCHA ===> Stamina/Fatigue Levels ( Brute )
DEXxWIS ===> Balance ( Monk )
DEXxINT ===> Knowledge ( Illusionist ) ?
DEXxCHA ===> Intuition ( Bard, like in identify/legend Lore )
WISxINT ===> Willpower ( Sorceror )
WISxCHA ===> Reason ( Ruler )
INTxCHA ===> Appearance ( Courtisan )
 

le Redoutable

Ich bin El Glouglou :)
so here are the 15 multiclasses, which combine three compatible classes
( like in Fighter = Str+Con / Monk = Dex+Wis / Courtisan = Int+Cha )

Fighter/Monk/Courtisan
Fighter/Illusionnist/Ruler
Fighter/Bard/Sorceror
Ranger/Druid/Courtisan
Ranger/Merchant/Ruler
Ranger/Brute/Sorceror
Priest/Ninja/Courtisan
Priest/Merchant/Bard
Priest/Brute/Illusionnist
Hunter/Ninja/Ruler
Hunter/Druid/Bard
Hunter/Brute/Monk
Paladin/Ninja/Sorceror
Paladin/Druid/Illusionnist
Paladin/Merchant/Monk


each Class ranges from 0 to 10, so as to generate a Global Multiclass Level of 0 to 30

:)
 

le Redoutable

Ich bin El Glouglou :)
well, I have remapped the Multiclasses;
here's the result :


Bard ========= Con+Dex
Brute ======== Str+Wis
Cleric ======= Cha+Con
Courtisan ==== Cha+Dex
Druid ======== Con+Wis
Elementalist = Con+Str
Hunter ======= Dex+Str
Illusionnist = Con+Int
Merchant ===== Cha+Wis
Monk ========= Dex+Wis
Paladin ====== Cha+Str
Ranger ======= Dex+Int
Ruler ======== Int+Wis
Thief ======== Cha+Int
Warlord ====== Int+Str

Bard/Brute/Thief
Bard/Paladin/Ruler
Bard/Merchant/Warlord
Brute/Courtisan/Illusionnist
Brute/Cleric/Ranger
Cleric/Hunter/Ruler
Cleric/Monk/Warlord
Courtisan/Druid/Warlord
Courtisan/Elementalist/Ruler
Druid/Hunter/Thief
Druid/Paladin/Ranger
Elementalist/Merchant/Ranger
Elementalist/Monk/Thief
Hunter/Illusionnist/Merchant
Illusionnist/Monk/Paladin

:)
 
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le Redoutable

Ich bin El Glouglou :)
giving Multiclasses a name :

Bard/Brute/Thief =============>
Bard/Paladin/Ruler ===========>
Bard/Merchant/Warlord ========> it's me :) a Diplomat
Brute/Courtisan/Illusionnist => Craftsman ( with Brute as Worker and Illusionnist doing Permanent Illusions )
Brute/Cleric/Ranger ==========>
Cleric/Hunter/Ruler ==========> Barbarian ( Conan ) a la Tomb Raider ( pilleur de Tombes )
Cleric/Monk/Warlord ==========> Hokuto Kenshiroh
Courtisan/Druid/Warlord ======>
Courtisan/Elementalist/Ruler =>
Druid/Hunter/Thief ===========> Loki, God of Nature and Deceipt euuh Mischief
Druid/Paladin/Ranger =========>
Elementalist/Merchant/Ranger==>
Elementalist/Monk/Thief ======> Rogue, with Flurry of Blows and Sneak Attacks Songoku ( Dragonball )
Hunter/Illusionnist/Merchant => Scientist , Research and Development
Illusionnist/Monk/Paladin ====>
 
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le Redoutable

Ich bin El Glouglou :)
some info about classes :

Bard ========= Con+Dex Enchantment/Charm
Brute ======== Str+Wis Worker
Cleric ======= Cha+Con Necromancy, Abjuration, Divination
Courtisan ==== Cha+Dex Seducer
Druid ======== Con+Wis Conjuration/Summoning
Elementalist = Con+Str Invocations/Evocations, Transmutation
Hunter ======= Dex+Str Tracking
Illusionnist = Con+Int Illusion/Phantasm
Merchant ===== Cha+Wis Appraising
Monk ========= Dex+Wis Acrobatics
Paladin ====== Cha+Str Savior, Truth
Ranger ======= Dex+Int Piloting, Handle
Ruler ======== Int+Wis Reprogrammer
Thief ======== Cha+Int like in standard Ad&d
Warlord ====== Int+Str Reigns on the Battlefield, Fights at Distance ( with Repositionning )
 

le Redoutable

Ich bin El Glouglou :)
now, if you have 3 classes ranging each 1-10 and you multiplicate them one by one, you get a raw Multiclass resource of 1-1000, which is ( given BASE 10 using 3 stats ) depreciated to 120;
from those 120 SoP ( Skills or Powers ) you will get 30 :

Lvl Score
1 --- 1
2 --- 2
3 --- 3
4 --- 4
5 --- 5
6 --- 6
7 --- 7
8 --- 8
9 --- 9
10 -- 10
11 -- 12
12 -- 14
13 -- 15
14 -- 16
15 -- 18
16 -- 20
17 -- 21
18 -- 24
19 -- 25
20 -- 27
21 -- 28
22 -- 30
23 -- 32
24 -- 35
25 -- 26
26 -- 40
27 -- 42
28 -- 45
29 -- 48
30 -- 49
31 -- 50
32 -- 54
33 -- 56
34 -- 60
35 -- 63
36 -- 64
37 -- 70
38 -- 72
39 -- 75
40 -- 80
41 -- 81
42 -- 84
43 -- 90
44 -- 96
45 -- 98
46 -- 100
47 -- 105
48 -- 108
49 -- 112
50 -- 120
51 -- 125
52 -- 126
53 -- 128
54 -- 135
55 -- 140
56 -- 144
57 -- 147
58 -- 150
59 -- 160
60 -- 162
61 -- 168
62 -- 175
63 -- 180
64 -- 189
65 -- 192
66 -- 196
67 -- 200
68 -- 207
69 -- 210
70 -- 216
71 -- 224
72 -- 225
265
266
267
270
273
275
276
279
280
282
285
287
288
290
293
294
297
300
73 -- 240
74 -- 243
75 -- 245
76 -- 250
77 -- 252
78 --
79 --
80 --
81 --
82 --
83 --
84 --
85 --
86 --
87 --
88 --
89 --
90 --
91 --
92 --
93 --
94 --
95 --
96 --
97 --
98 --
99 --
100 -
101 -
102 -
103 -
104 -
105 -
106 -
107 -
108 -
109 -
110 -
111 -
112 -
113 -
114 -
115 -
116 -
117 -
118 -
119 -
120 - 1000



sorry but it makes no sense;

instead it should be written that, using P.U.D. ( Marvel Faserip )

you start with 1 point
one Class ( Personal ) provides 0->9 points ( 1 point per Level starting at 0_Level and topping at 9th Level )
the second Class ( Universal ) gives 0-90 points ( 10 points per Level starting at 0_Level , topping at 9th_Level )
the Third Class ( Dimensional ) adds 0-900 points ( 100 points per Level starting at 0_Level , topping at 9th_Level )

that way, each path is unique
otherwise you would'nt discriminate which Class provides the 5 in a 5x4x3 ( 60 above in the spoiler which is depreciated to 34 )

my next move is how to find the one Class in a Multiclass which is of P, which is of U, and which is of D;
any idea?
 
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le Redoutable

Ich bin El Glouglou :)
presumably using arbitrary allocations, toned to each Multiclass
( I remember that there are 3 ways to assemble a given Class to his home Multiclass, so I've got to follow that track )
 

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