Stats vs Classes in the WAYCOT system

le Redoutable

Ich bin El Glouglou :)
as an example, if you have a
1 +
P Class of 3 +
U Class of 70 +
D Class of 200
you total 274;
now you add a Level from your P Class;
now you total 275;
that will prevent you of buying the SoP ( Skill or Power ) localized at 284, or another localized at 374
:)
 

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le Redoutable

Ich bin El Glouglou :)
in fact, I don't know what to do with the Multiclass system ( apart from joining compatible Classes ) :
shall there be SoP connected to the Multiclass ?
Are hp a result of the Multiclass Level ?

so, ??
 

le Redoutable

Ich bin El Glouglou :)
whatever, Character's Challenge Rating should be based on xp from Class_1 + Class_2 + Class_3,
with
Class Level -- xp
1 ------------ 10
2 ------------ 40
3 ------------ 90
4 ----------- 160
5 ----------- 250
6 ----------- 360
7 ----------- 490
8 ----------- 640
9 ----------- 810
10 --------- 1000

Multiclass Level ( Character's Challenge Rating )

CR -- xp
1 --- 10
2 --- 20
3 --- 30
4 --- 40
5 --- 90
6 -- 120
7 -- 170
8 -- 220
9 -- 270
10 - 340
11 - 410
12 - 480
13 - 570
14 - 660
15 - 750
16 - 860
17 - 970
18 - 1080
19 - 1210
20 - 1340
21 - 1470
22 - 1620
23 - 1770
24 - 1920
25 - 2090
26 - 2260
27 - 2430
28 - 2620
29 - 2810
30 - 3000

:)
 

le Redoutable

Ich bin El Glouglou :)
bof! nothing to say here so I invent a system :

you have one Special Ability for each Character Class Level;
a SA of CCL 1 upgrades by 1 Level for each CCL, while a SA of CCL 2 begins at SA_Level 1 at CCL 2 and climbs upwards for each CCL above 2;

here's a simple Table

CCL -- SAL 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10
1 -------- 1 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0
2 -------- 2 - 1 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0
3 -------- 3 - 2 - 1 - 0 - 0 - 0 - 0 - 0 - 0 - 0
4 -------- 4 - 3 - 2 - 1 - 0 - 0 - 0 - 0 - 0 - 0
5 -------- 5 - 4 - 3 - 2 - 1 - 0 - 0 - 0 - 0 - 0
6 -------- 6 - 5 - 4 - 3 - 2 - 1 - 0 - 0 - 0 - 0
7 -------- 7 - 6 - 5 - 4 - 3 - 2 - 1 - 0 - 0 - 0
8 -------- 8 - 7 - 6 - 5 - 4 - 3 - 2 - 1 - 0 - 0
9 -------- 9 - 8 - 7 - 6 - 5 - 4 - 3 - 2 - 1 - 0
10 ------ 10 - 9 - 8 - 7 - 6 - 5 - 4 - 3 - 2 - 1


:)
 

le Redoutable

Ich bin El Glouglou :)
now if Classes may be declined in three versions, that moves us to a 45 Classes split in between 15 Multiclasses

( obviously my localisation of the Hunter and Ranger is a failure )
( perhaps also Paladin, Warlord and Cavalier could be the same Class in three declinations )

:)
 

le Redoutable

Ich bin El Glouglou :)
Then I think multiclasses are correct, even if stats combinations don't look fine;
well, anybody skilled in Rubik's cube should remap to a clever set those stats ( that said, only for the sake of clarity because,apart from generating classes, stats are useless in this system)
 


le Redoutable

Ich bin El Glouglou :)
Classes that I am confident in using a two-stat combo are
Bard ===> con+cha
Cleric ===> con+str
Druid ===> con+Wis
Paladin===> STR+cha
 

le Redoutable

Ich bin El Glouglou :)
Remember I use con as the spellcasting ability
Now if
Paladin ( STR+cha ) + Druid ( con+Wis ) are localized,
There is a multiclass
Druid/Paladin/Ranger
So we get the localization of the Ranger ( Dex+Int )
 

le Redoutable

Ich bin El Glouglou :)
Now if Ranger is correct and cleric too
There is should be a multiclass
...
Yess!
Brute/Cleric/Ranger
with Brute = Wis + Cha ( bizarre ! )
 

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