stonegod
Spawn of Khyber/LEB Judge
The Summoning: Round 3 (Complete)
Wand in hand, Tessa calls for more bolts from it. The first slams into the nearest witch, but only one of the bolts passes through the crone's resistances, greatly weakened. [L10 hit for 5hp, moderately wounded; crone for 2hp,] The wounded witch turns his crossbow on the priest, but it thumps uselessly against her armor.
Ashlyn continues to bleed out...
With a gesture, Marot appears in two places. Noting that only the higher outer wall still has a roof, he appears behind the fiend. With a better look, the appearance of the fiend becomes clear: It is an aspect of the Verdant Lord, here to pave the way for his coming. As such, it bears its power of darkness and fear. It most likely can call its dark power for terrible melee attacks as well, and has the resilience of the fiends. [Kn: Planes: Aspect of Czernovog. Some warlock-like abilities, probably some elemental resistances/immunities]
Turning to the sound of Marot's sudden appearance, the Aspect once more calls upon its dark power. The dark essence tears at Marot's flesh, but the cold dread washes over him like air, his faith in the Flame shielding him. The Aspect bellows in frustration! [15hp, immune to fear]
The bear follows its mistress.
The Summoning: Round 4 (Partial)
Carefully avoiding the crone's attention, Jarrith reaches down to the fallen paladin. Her eyes flutter open as the Flame's warmth partially restores her. [25hp healed; Ashlyn at 17hp] On the other side of the courtyard, the Pale Lady flings another bolt of electricity at the standing witch who is promptly thrown against the wall, dead. [9hp; dead]
The look of anger livid in his good eye, Ladreth savagely cuts open the crone's chest, and while she staggers back, follows through and impales the greatsword through her chest. With a look of utter contempt, the witches spits, "Fools... He will take you... now...", then falls lifeless at the halfork's feet. [25hp, 24hp with two hits; really dead]
[Tessa]
The Summoning: Round 4 (Partial)
Map Key: A: Ashlyn, B: Green Lady, b: The bear, C: Fiend, J: Jarrith, J: Janis, L: Ladreth, M: Marot, T: Tessa, W: Witches.
Conditions: Dark Red Border: Dying, Orange Border: Blind, White Border: Prone. Moving through dense rubble (rocky-looking squares) cost 2 movement. Green area is a fire that provides light to 30 feet and shadowy illumination to 60.
Tessa is about 30 feet away to the south.
J: 21 [22/31, 5/5 turns, blind 1 round]
J: 21 [29/35, 1 Con damage, 10/11 AP]
L: 21 [51/55, 10/11 AP]
W: 21 [invisible, dead]
B: 20 [dead]
T: 20 [35/35]
W: 19 [L10 dead, N11 dead, O12 dead, K12 dead, P5 dead]
A: 12 [17/49, prone; 1/2 smites, 5/7 turns, 0/24 lay on hands, 0/8 AP]
M: 10 [22/46, 7/8 AP]
C: 9
b: 4 [36/51]
Wand in hand, Tessa calls for more bolts from it. The first slams into the nearest witch, but only one of the bolts passes through the crone's resistances, greatly weakened. [L10 hit for 5hp, moderately wounded; crone for 2hp,] The wounded witch turns his crossbow on the priest, but it thumps uselessly against her armor.
Ashlyn continues to bleed out...
With a gesture, Marot appears in two places. Noting that only the higher outer wall still has a roof, he appears behind the fiend. With a better look, the appearance of the fiend becomes clear: It is an aspect of the Verdant Lord, here to pave the way for his coming. As such, it bears its power of darkness and fear. It most likely can call its dark power for terrible melee attacks as well, and has the resilience of the fiends. [Kn: Planes: Aspect of Czernovog. Some warlock-like abilities, probably some elemental resistances/immunities]
Turning to the sound of Marot's sudden appearance, the Aspect once more calls upon its dark power. The dark essence tears at Marot's flesh, but the cold dread washes over him like air, his faith in the Flame shielding him. The Aspect bellows in frustration! [15hp, immune to fear]
The bear follows its mistress.
The Summoning: Round 4 (Partial)
Carefully avoiding the crone's attention, Jarrith reaches down to the fallen paladin. Her eyes flutter open as the Flame's warmth partially restores her. [25hp healed; Ashlyn at 17hp] On the other side of the courtyard, the Pale Lady flings another bolt of electricity at the standing witch who is promptly thrown against the wall, dead. [9hp; dead]
The look of anger livid in his good eye, Ladreth savagely cuts open the crone's chest, and while she staggers back, follows through and impales the greatsword through her chest. With a look of utter contempt, the witches spits, "Fools... He will take you... now...", then falls lifeless at the halfork's feet. [25hp, 24hp with two hits; really dead]
[Tessa]
The Summoning: Round 4 (Partial)
Map Key: A: Ashlyn, B: Green Lady, b: The bear, C: Fiend, J: Jarrith, J: Janis, L: Ladreth, M: Marot, T: Tessa, W: Witches.
Conditions: Dark Red Border: Dying, Orange Border: Blind, White Border: Prone. Moving through dense rubble (rocky-looking squares) cost 2 movement. Green area is a fire that provides light to 30 feet and shadowy illumination to 60.
Tessa is about 30 feet away to the south.
J: 21 [22/31, 5/5 turns, blind 1 round]
J: 21 [29/35, 1 Con damage, 10/11 AP]
L: 21 [51/55, 10/11 AP]
W: 21 [invisible, dead]
B: 20 [dead]
T: 20 [35/35]
W: 19 [L10 dead, N11 dead, O12 dead, K12 dead, P5 dead]
A: 12 [17/49, prone; 1/2 smites, 5/7 turns, 0/24 lay on hands, 0/8 AP]
M: 10 [22/46, 7/8 AP]
C: 9
b: 4 [36/51]