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stonegod's Expedition to Castle Ravenloft: Ch. I [IC]

stonegod

Spawn of Khyber/LEB Judge
The Summoning: Round 3 (Complete)

Wand in hand, Tessa calls for more bolts from it. The first slams into the nearest witch, but only one of the bolts passes through the crone's resistances, greatly weakened. [L10 hit for 5hp, moderately wounded; crone for 2hp,] The wounded witch turns his crossbow on the priest, but it thumps uselessly against her armor.

Ashlyn continues to bleed out...

With a gesture, Marot appears in two places. Noting that only the higher outer wall still has a roof, he appears behind the fiend. With a better look, the appearance of the fiend becomes clear: It is an aspect of the Verdant Lord, here to pave the way for his coming. As such, it bears its power of darkness and fear. It most likely can call its dark power for terrible melee attacks as well, and has the resilience of the fiends. [Kn: Planes: Aspect of Czernovog. Some warlock-like abilities, probably some elemental resistances/immunities]

Turning to the sound of Marot's sudden appearance, the Aspect once more calls upon its dark power. The dark essence tears at Marot's flesh, but the cold dread washes over him like air, his faith in the Flame shielding him. The Aspect bellows in frustration! [15hp, immune to fear]

The bear follows its mistress.

The Summoning: Round 4 (Partial)

Carefully avoiding the crone's attention, Jarrith reaches down to the fallen paladin. Her eyes flutter open as the Flame's warmth partially restores her. [25hp healed; Ashlyn at 17hp] On the other side of the courtyard, the Pale Lady flings another bolt of electricity at the standing witch who is promptly thrown against the wall, dead. [9hp; dead]

The look of anger livid in his good eye, Ladreth savagely cuts open the crone's chest, and while she staggers back, follows through and impales the greatsword through her chest. With a look of utter contempt, the witches spits, "Fools... He will take you... now...", then falls lifeless at the halfork's feet. [25hp, 24hp with two hits; really dead]

[Tessa]

The Summoning: Round 4 (Partial)

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Map Key: A: Ashlyn, B: Green Lady, b: The bear, C: Fiend, J: Jarrith, J: Janis, L: Ladreth, M: Marot, T: Tessa, W: Witches.

Conditions: Dark Red Border: Dying, Orange Border: Blind, White Border: Prone. Moving through dense rubble (rocky-looking squares) cost 2 movement. Green area is a fire that provides light to 30 feet and shadowy illumination to 60.

Tessa is about 30 feet away to the south.

J: 21 [22/31, 5/5 turns, blind 1 round]
J: 21 [29/35, 1 Con damage, 10/11 AP]
L: 21 [51/55, 10/11 AP]
W: 21 [invisible, dead]
B: 20 [dead]
T: 20 [35/35]
W: 19 [L10 dead, N11 dead, O12 dead, K12 dead, P5 dead]
A: 12 [17/49, prone; 1/2 smites, 5/7 turns, 0/24 lay on hands, 0/8 AP]
M: 10 [22/46, 7/8 AP]
C: 9
b: 4 [36/51]
 

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pathfinderq1

First Post
Only one visible foe remained- but it was a terrible one. Tessa continued to move forward, firing off another salvo of arcane bolts at the fiend.

OOC: Move up to K 14 or K 15, as needed for LoS. Fire another charge off the wand for CL 5 Magic Missile at the fiend.
 

James Heard

Explorer
Janis cleverly readies an action to move away from the enormous demonic creature if he approaches her or her animal companion, clearly hoping others with strong swords and backs will move quickly to place themselves in danger in her stead.

OOC: :)
 

Stormwind

First Post
The gentle warmth of unconciousness disappears in an instant, replaced by the pain of her wounds and the ache of her muscles as Ashlyn is jolted back to conciousness by Jarrith's healing.

With a grimace as the pain hits her, Ashlyn nods tired thanks at Jarrith as she picks up her blade and quaffs another potion.

[sblock=Actions][Pick up dormant sunblade (move action)]
[Use potion of Cure Light Wounds from potion bracer: 1d8+1 (move action)]

[Note: Ashlyn is still prone (+4AC vs ranged attacks) ;)]
[/sblock]
 
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DEFCON 1

Legend
Supporter
"Don't just stand around gawking people! We're not done yet! Get in there and fight!" Jarrith begins moving around the bonfire, while casting a powerful abjuration to help himself and the others near him. (Move to L10 / Cast Magic Circle Against Evil on self)
 

s@squ@tch

First Post
Marot the Deadly

After appearing on the ledge overlooking the bonfire, Marot's eyes quickly survey the creature below him.

In the back of his mind, whispers from other planes of existance tell him the secrets of this creature -- this fiend -- this Czernovog.

Realizing it only as an aspect, Marot was still concerned with its power, hoping that it too, did not possess immunities against his magicks, like the Old Crone.

The dark blast that hit him sapped him of much of his strength and winded him, but Marot conjures some of his own power and sends it back towards the fiend.

OOC: Eldritch Blast +8 ranged touch on Aspect, 4d6+1 dmg
 

stonegod

Spawn of Khyber/LEB Judge
The Summoning: Round 4 (Complete)

Stepping forward, Tessa calls forth more power from the wand. Three bolts drill into the fiend's shoulder, though it barely notices. [8hp; barely wounded] On the other side of the fire, Ashlyn picks up the blade and drinks another potion, though this one is less powerful. [3hp, 20/49]

From behind the creature, Marot calls forth his birthright. It bruises the thorns on the creatures back, forcing it to bellow in annoyance! [AC 27 touch hits; 18hp; lightly wounded] It snarls at the warlock, and calls forth its own power. The runes flicker once again, and the dark bolt causes Marot's knees to buckle. His sight wavers, and once again he is blind! [18hp, near death; Failed Fort Save; blind 1 round]

The bear continues to ward Janis.

The Summoning: Round 5 (Partial)

Knowing the greater evil, the Stalker strident calls forth the protection of the flame. A silvery circle erupts about him briefly, a shield against evil. [magic circle] The Stormhand stalls, waiting for the others to take up the battle. Ladreth does so, using the wall for cover as he moves up.

(Tessa)

The Summoning: Round 5 (Partial)

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Map Key: A: Ashlyn, B: Green Lady, b: The bear, C: Fiend, J: Jarrith, J: Janis, L: Ladreth, M: Marot, T: Tessa, W: Witches.

Conditions: Dark Red Border: Dying, Orange Border: Blind, White Border: Prone. Moving through dense rubble (rocky-looking squares) cost 2 movement. Green area is a fire that provides light to 30 feet and shadowy illumination to 60.

J: 21 [22/31, 5/5 turns, blind 1 round]
J: 21 [29/35, 1 Con damage, 10/11 AP]
L: 21 [51/55, 10/11 AP]
W: 21 [invisible, dead]
B: 20 [dead]
T: 20 [35/35]
W: 19 [L10 dead, N11 dead, O12 dead, K12 dead, P5 dead]
A: 12 [20/49, prone; 1/2 smites, 5/7 turns, 0/24 lay on hands, 0/8 AP]
M: 10 [4/46, 7/8 AP, blind 1 round]
C: 9
b: 4 [36/51]
 

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pathfinderq1

First Post
Tessa could see that her wand's arcane darts seemed to do little damage- and she could see her other allies moving into position. The fiend seemed to be a creature of darkness and death- a blot of decay in the natural world, even in a place as cold and dismal as Barovia. Her training as a healer told her that some decay could be healed- and some must be cut away. Or burned away... Deep within her soul, Tessa felt a surge of warmth at that momentary thought- and almost reflexively she let that warmth grow, until her arm seemed bathed in fire, and a lance of sun-bright heat leapt forth.

OOC: Using her dragonmark ability to fire a Scorching Ray at the fiend; CL 6, +5 ranged touch attack; 4d6 fire damage
 


Stormwind

First Post
Ashlyn rises to her feet and seeing a silver glint within the green, she mutters to herself, "... perhaps ..."

She then takes a step towards the fire and tries to fish out the silver medallion with the tip of her blade.

[sblock=Actions][Stand (move action)]
[5ft step towards M7]
[Use tip of blade to move medallion out of fire and into her square (?move action?]
[/sblock]
 

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