Church Round 5 (Complete)
"Coming down! Please push forward! I do not want to land on you!" With that, Khensu rushes over to the rope the best he can through the pew, then begins climbing easily down the rope.
[Move action to get to rope; Climb check 19 for accelerated climbing succeeds; 10 ft. above ground]
Putting his blade aside, Jarrith moves to touch Janis.
"Don't worry... I've got you..." he adds as he chants a quick healing prayer. Silvery warmth restores some strength to Janis.
[Rapier dropped (still attached); cure moderate wounds; 16 hp]
As Janis' shoulder wound begins closing, Jarrith takes it upon himself to push past her to move up to the fleshy monster in hopes of taking on it's attacks himself.
"No, I'm not your father... but the two of you will be together in Dolurrh soon enough!"
While the monstrosity gives the Stalker a dumb grin, the skeleton harassing Janis gives him a quick swipe as he moves forward. It cannot find purchase as Jarrith pushes his way past Janis, causing it to hiss in frustration.
[Skeleton's AoO misses]
Ashlyn uses her blade and every ounce of strength that she can muster to try to lever up the trapdoor. Her first attempt fails miserably. With her second attempt, she pulls mightily, calling upon Dol Dorn, and with a pop it pulls open.
[3 Str check fails; 12 Str Check + 5 AP = 17 succeeds]
"I've got a rope set up here." Daellin says, loud enough that Ashlyn and Marot can hear him. Then he climbs down, but it is awkward going with his bow and the shifter already upon it, and he drops the last five feet.
[Climb checks of 11 and 13 allow 15' total movement; drop the last 5']
Sir Urik, surrounded on almost all sides, laughs heartily.
"Fight to the last, friends! Only in despair do we fail! We shall destroy this thing!" The words bolster his flagging attacks, but only one connects against the creature. It is a weak slice, the sickness obviously impeding it.
[Hits for 3 hp]
Marot rushes down the stairs as quickly as possible, and tries to distract the skeleton with a bolt of holy fire to the back. The creature hisses again as the Silver Flame's might smashes into it.
[Down stairs (difficult terrain); spirit blast skeleton; AC 22 hits; 13 hp]
Church Round 6
S: 23 [-13 (moderately wounded)]
B: 21 [Dead]
Z: 20 [F8: destroyed, I7: destroyed, L5: destroyed; others: unhurt]
J: 16 [24/40, 1 hp non-lethal, -700 XP, inspired 1 rounds,
mage armor, sickened]
D: 16 [moderately wounded, provoked 6 rounds]
B: 14 [-7 (lightly wounded)]
DL: 13 [destroyed]
K: 13 [50/55, inspired 1 rounds]
J: 22 [31/31, 1 non-lethal, inspired 2 rounds]
A: 11 [40/49, inspired 1 rounds]
D: 10 [24/31 hp, inspired 1 rounds]
U: 10 [45/59, inspired 1 rounds, fighting challenge (D) 7 rounds]
M: 4 [30/34, inspired 1 rounds]
Light: Shadow illumination (20% miss chance) outside of Khensu's
torch.
Map Key:
A: Ashlyn, B: Stitched-together corpse,
D: Daellin, D: Danovich, DL: Magic-infused undead, d: Edi, h: Horse, h: Valo,
J: Jarrith,
J: Janis,
K: Khensu,
M: Marot,
r: raven, S: Blackened skeleton,
U: Sir Urik, Z: Plodding zombies
Conditions: Mist grants concealment to creatures 30' away. Cyan Border: mirror image, Dark green Border: Sickened, Light Green Border: Entangled,
Olive: dazed, Orange Border: Inspired (+1 save vs fear, charm, compulsion; +1 to hit and damage), White: unconscious, Transparent: Dead, White Border: Paralyzed.
[Round 6 actions?]