Strahd's Goblinoid mini campaign "Yar Gock" - character's page

Walking Dad

First Post
Screech, the wardrummer

[sblock=Screech]
Code:
[B]Name:[/B] Screech
[B]Class:[/B] Savage Bard 2	[b]Starting Level[/b]: 2
[B]Race:[/B] Goblin
[B]Region of Origin:[/b]
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] CE

[B]Str:[/B] 12 +1 (06p.)	[B]Level:[/B] 2	[B]XP[/B]: 1000/3000
[B]Dex:[/B] 16 +3 (06p.)	[B]BAB:[/B] +1		[B]HP:[/B] 12 (6+4+2)
[B]Con:[/B] 12 +1 (04p.)	[B]Grapple:[/B] -3	
[B]Int:[/B] 14 +2 (06p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b]0
[B]Wis:[/B] 8 -1 (00p.)	[B]Init:[/B] +3	[B]Spell Save:[/B] 
[B]Cha:[/B] 12 +1 (06p.)	[B]ACP:[/B] -2		[B]Spell Fail:[/B] 

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+4	+1	+3	+1	+0	+0	19
[B]Touch:[/B]	14	[B]Flatfooted:[/B] 15

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+4	+3	+1	
[B]Ref:[/B]	+3	+0	+3	
[B]Will:[/B]	+2	+3	-1	
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
Shortbow 	      	+4	1d4	   20/x3   	 60ft.
Rapier    		+2	1d4+1	18-20/x2	

[B]Notes:[/B]

[B]Languages:[/B] Common, Goblin, Orc, Halfling

[B]Abilities:[/B] 
Bardic music
Bardic knowledge +6  (2 level + 2 int mod + 2 synergy)
Countersong
Fascinate
Inspire courage +1
Spellcasting
+2 dexterity, -2 strength, -2 charisma (already included)
Darkvision (see 60 feet in pitch-dark)
+4 on move silently and ride (already included)


[B]Feats: [/B] 
Skill Focus (Perform) (1st)

[B]Skills:[/B] all maxed
[B]Bluff: 6[/B] (5 ranks + 1 ability mod)
[B]Concentration: 6[/B] (5 ranks + 1 ability mod)
[B]Perform (Drumms): 11[/B] (5 ranks + 1 ability mod + 3 Skill Focus + 2 MW)
[B]Hide: 10[/B] (5 ranks + 3 ability mod + 4 size mod -2 ACP)
[B]Move Silently: 10[/B] (5 ranks + 3 ability mod + 4 race mod )
[B]Survival: 4[/B] (5 ranks - 1 ability mod)
[B]Tumble: 6[/B] (5 ranks + 3 ability mod - 2 ACP)
[B]Knowledge (history): 7[/B] (5 ranks + 2 ability mod)


[B]Spells Known[/B]
0 (5) - Dancing Lights, Detect Magic, Ghost Sound, Lullaby, Summon Instrument
1 (2) - Grease, Sleep


[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
MW Chain Shirt		250gp	12.5lb
Buckler  		15gp	2.5lb
Rapier   		20gp    1lb
Shortbow             	30gp	1lb
Arrows (80) 		 4gp	  6lb
Traveler’s Outfit 	1gp	-lb
Backpack 		2gp	.5lb
Smokestick		20gp	.5 lb
Spellcoponents P.	  5gp	2lb
MW Drums 	100gp	  3lb
CLW Potion         50         -

[B]Total Weight:[/B] 31.5lb	[B]Money:[/B] 0gp 0sp 6cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	32.25	64.5	97.5	195	487.5

[B]Age:[/B] 16
[B]Height:[/B] 3'1"
[B]Weight:[/B] 40lb
[B]Eyes:[/B] crimson
[B]Hair:[/B] None
[B]Skin:[/B] Greyish-Green
[sblock=Image]
attachment.php
[/sblock]Background:
Screech got his name, after an elven arrow pierced his neck and destroyed his singing voice. He is now his tribes only "wardrummer", using some animal skulls (and one elven ;) ) for drumms and his hilts as drummsticks. He is a verx skilled goblin, but not a great combantant.
Mogur also likes to send him on "diplomatic" missions, where he uses his social talents to get better stuff in return.[/sblock]
 

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renau1g

First Post
Code:
[B]Name:[/B] Tazarx
[B]Class:[/B] Rogue 1 / Fighter 1	[b]Starting Level[/b]: 2
[B]Race:[/B] Goblin
[B]Region of Origin:[/b]
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] NE

[B]Str:[/B] 12 +1 (06p.)	[B]Level:[/B] 2	[B]XP[/B]: 1000/3000
[B]Dex:[/B] 16 +3 (06p.)	[B]BAB:[/B] +1		[B]HP:[/B] 15 (7+1d10+1)
[B]Con:[/B] 12 +1 (04p.)	[B]Grapple:[/B] -4	
[B]Int:[/B] 14 +2 (06p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b]0
[B]Wis:[/B] 10 +0 (02p.)	[B]Init:[/B] +3	[B]Spell Save:[/B] 
[B]Cha:[/B] 10 +0 (04p.)	[B]ACP:[/B] -2		[B]Spell Fail:[/B] 

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+4	+1	+3	+1	+0	+0	19
[B]Touch:[/B]	14	[B]Flatfooted:[/B] 15

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+3	+2	+1	
[B]Ref:[/B]	+5	+2	+3	
[B]Will:[/B]	+0	+0	+0	
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
Heavy Crossbow 		+5	1d8	19-20/x2   	120ft.
Greatsword		+2	1d10+1	19-20/x2	

[B]Notes:[/B]

[B]Languages:[/B] Common, Goblin, Orc

[B]Abilities:[/B] 

Sneak Attack +1d6
Trapfinding
+2 dexterity, -2 strength, -2 charisma (already included)
Darkvision (see 60 feet in pitch-dark)
+4 on move silently and ride (already included)

[B]Feats: [/B] 
Point Blank Shot  (1st)
Precise Shot (Fighter Bonus)

[B]Code:
                           Skill     Ability             Misc. 
Skill Name (44 points)    Modifier   Modifier   Ranks    Modifier
     
Diplomacy                    +4        +0        4 
Disable Device               +7        +2        3       +2 (MW Tools)
Gather Information           +2        +0        2
Hide*                        +9        +3        4 	 +4 (Small) -2 (ACP)      
Intimidate	             +3		+0	  3
Knowledge (local)            +4		+2	  2
Listen			     +2		+0	  2
Move Silently*               +9         +3        4 	 +4 (goblin) -2 (ACP)
Open Lock                    +7         +3        2      +2 (MW Tools)
Profession (Miner)      +3         0         3
Ride                         +5         +3        2
Search                       +6         +2        4 
Sense Motive                 +4         +0        4
Tumble                       +6         +3        3
Use Rope                     +3         +3        0

[B]Equipment:		Cost	Weight[/B]
MW Chain Shirt		250gp	12.5lb
Buckler  		15gp	2.5lb
Greatsword		50gp    4lb
Heavy Crossbow       	50gp	4lb
Bolts (100)		10gp	2.5lb
Traveler’s Outfit 	1gp	-lb
Backpack 		2gp	.5lb
MW Thieves Tools	100gp	2lb
Smokestick		20gp	.5 lb

[B]Total Weight:[/B] 31lb	[B]Money:[/B] 0gp 0sp 0cp


[B]Age:[/B] 17
[B]Height:[/B] 3'0"
[B]Weight:[/B] 40lb
[B]Eyes:[/B] Red
[B]Hair:[/B] None
[B]Skin:[/B] Greyish-Green

Appearance: Short of stature, Tazarx (or Taz as he's known) has a long scar running vertically starting above his right eye continuing down to his jaw from where a rival tried to scratch out his eye with a dagger. His red eyes are beady and deeply sunken in his head. Taz has shaved his head to keep any of his rivals from being able to use a dirty trick in a fight against him. He wears a fine chain shirt he took off a gnomish ranger he managed to ambush, covering it with mud and blood to hide its value. His greyish-green skin is stretched tight against his small muscular frame and give his face a skeletal appearance.

Personality: Taz is ruthless in his efforts to extract revenge on those who pick on him. He's always keeping his fingers on the pulse of the tribe and with his above average intellect and charisma can usually detect when rivals are plotting against him. He favours striking from a distance where he can remain safe and his quickness benefits him the most. Taz always wanted to become one of the wolf riders, but never managed to make it in, having some bitterness towards those whom he's jealous of. Taz has no delusions of grandeur, he doesn't think he'd ever be able to knock Mogur off as tribal leader and only hopes to avoid being beaten or tormented.

Background:Taz did his best to avoid detection from an early age, as his small stature (even amongst goblins) earned him the abuse of most of the other goblins. Being noticed usually only meant being picked on so he stayed out of sight. Eventually he got so good at he Taz was able to sneak around and avoid menial work as well as others aggressions. He spent his free time practicing his lock-picking skills with an old lock he found. He couldn't escape notice forever and decided that he'd rather be on of the ones in charge (marginally) so he decided to become one of the tribes elite guards. After his training was completed, Taz was given a sword from a captured human warrior which was nearly as tall as him and heavy crossbow. He had never learned any useful skills as the others in the tribe had, Taz had always just stolen what he needed to survive.
 
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