Strahd_Von_Zarovich
First Post
The party directs the four horses along the overgrown cobblestone trail. At one point, a group of foxes is spotted along the way, but they scatter to the four winds once they see the amount of party members. Several hours pass when the sky begins to weep, several hours more and you reach to a junction. A wooden sign, nailed to a tree reads and points:
Valida “north” – Hagthar “South” – Devarnish “North-west” (Devarnish is a settlement that is part of Veluna. The wooden arrow that points to Valida is broken.
Next to the tree is a metal cage, hanging on a high pole, inside lies a small skeleton with tattered cloth, probably a gnome or Halfling. A wooden plank is hammered to the cage that reads “Thief!”
To the south, to where the trail to Hagthar leads, You see the massive ridge of the Lortmills – Home of Rock dwarves and other dark dwellers that prefers the darkness of the underground rather then the warm sun or wet rains of the plains.
[sblock=ooc for Miltiades] - hmm, the boneclaw is fu*#ing Evil!!!
Plenty of undead traits, claws that reach 20 ft' and other blah blah blah.
[/sblock]
Valida “north” – Hagthar “South” – Devarnish “North-west” (Devarnish is a settlement that is part of Veluna. The wooden arrow that points to Valida is broken.
Next to the tree is a metal cage, hanging on a high pole, inside lies a small skeleton with tattered cloth, probably a gnome or Halfling. A wooden plank is hammered to the cage that reads “Thief!”
To the south, to where the trail to Hagthar leads, You see the massive ridge of the Lortmills – Home of Rock dwarves and other dark dwellers that prefers the darkness of the underground rather then the warm sun or wet rains of the plains.
[sblock=ooc for Miltiades] - hmm, the boneclaw is fu*#ing Evil!!!
Plenty of undead traits, claws that reach 20 ft' and other blah blah blah.
[/sblock]