Someone
Adventurer
They bring Milar a bowl of water, [I guess you want to cast a divination spell with it; well see if we can weave it with the rest of the post. I want the game to move forward]
food and drink. They leave you to rest alone for what´s left of the day and the night. [you can make them look for costly spell components and other things you want to buy in the city before you leave]
The next morning, just after you have prayed, prepared (and cast) your spells and meditated to gather you energies a servants comes into the room. ”They´re here already, looking for you. The ship´s ready and waiting, please gather your belongins and these cloaks and follow me.”
The servant lights a clay lamp and guides you through a narrow tunnel that starts beyond the concealed door at the lead room. The stone floor, walls and ceiling become damper at each step you take, until a bright spot can be seen in the distance. The servant continues: ”The caliph has put a price for your heads” says ”Twenty thousands golden dinars for each of you! But you don´t have to worry about the loyalty of Ben Nassor´s men, or his crew. The people at the port, though, are another matter.” Finally you arrive at a small underground room littered with rotten fish; in the ceiling, in front of you, a rusty grate lets the sunlight come in. You put on the cloaks, disguising as well as you can, and come out of the csecret passage to a short and narrow alley. Beyond it, the port, and the Winged just ready to leave.
You almost have reached it when the alarm is raised; someone recognized you. You come abord quickly, but the crew doesn´t seem worried. They expertly make the ship sail away; a group of guards arrive just when you are ten yards from the dock. One on them tries to jump, and nearly does, but it comes short of several feet and merely bounces off the hull and falls in the water making everyone aboard laugh. Some arrows follow him, but it´s already too late and the Winged makes his way into the Infinite Sea without anything bothering you.
* * *
Seven days have passed without anything really worth of mention. Qalare´s powers over the winds and clouds often fail as expected [OOC: magic that manipulate weather and help to find the way are impeded in the Infinite Sea. Other than that, it has the same tarits as the Material plane] and Milar pass hours with the captain trying to decipher a way to the island decsribed in the chart.
Rana received a couple of worrying sendings from the ambassador. For what he has managed to find out, the new vizier has somehow gathered the support of many of the Emirs [generals] and now has the army with him. And apparently, he´s planning to make the Caliph abdicate in favor of him in the next Descent day -the annyversary of the gift of the Holy Book- That´s 18 days from now!
Your worryings grow when the watchman cryes an alarm. You all come to starboard and see how a huge, no, HUGE thing is defined in the sky. It´s bigger than the ship, that´s for sure, and coming quickly. The shape of an inimaginably large hawk descends towards the Winged...
food and drink. They leave you to rest alone for what´s left of the day and the night. [you can make them look for costly spell components and other things you want to buy in the city before you leave]
The next morning, just after you have prayed, prepared (and cast) your spells and meditated to gather you energies a servants comes into the room. ”They´re here already, looking for you. The ship´s ready and waiting, please gather your belongins and these cloaks and follow me.”
The servant lights a clay lamp and guides you through a narrow tunnel that starts beyond the concealed door at the lead room. The stone floor, walls and ceiling become damper at each step you take, until a bright spot can be seen in the distance. The servant continues: ”The caliph has put a price for your heads” says ”Twenty thousands golden dinars for each of you! But you don´t have to worry about the loyalty of Ben Nassor´s men, or his crew. The people at the port, though, are another matter.” Finally you arrive at a small underground room littered with rotten fish; in the ceiling, in front of you, a rusty grate lets the sunlight come in. You put on the cloaks, disguising as well as you can, and come out of the csecret passage to a short and narrow alley. Beyond it, the port, and the Winged just ready to leave.
You almost have reached it when the alarm is raised; someone recognized you. You come abord quickly, but the crew doesn´t seem worried. They expertly make the ship sail away; a group of guards arrive just when you are ten yards from the dock. One on them tries to jump, and nearly does, but it comes short of several feet and merely bounces off the hull and falls in the water making everyone aboard laugh. Some arrows follow him, but it´s already too late and the Winged makes his way into the Infinite Sea without anything bothering you.
* * *
Seven days have passed without anything really worth of mention. Qalare´s powers over the winds and clouds often fail as expected [OOC: magic that manipulate weather and help to find the way are impeded in the Infinite Sea. Other than that, it has the same tarits as the Material plane] and Milar pass hours with the captain trying to decipher a way to the island decsribed in the chart.
Rana received a couple of worrying sendings from the ambassador. For what he has managed to find out, the new vizier has somehow gathered the support of many of the Emirs [generals] and now has the army with him. And apparently, he´s planning to make the Caliph abdicate in favor of him in the next Descent day -the annyversary of the gift of the Holy Book- That´s 18 days from now!
Your worryings grow when the watchman cryes an alarm. You all come to starboard and see how a huge, no, HUGE thing is defined in the sky. It´s bigger than the ship, that´s for sure, and coming quickly. The shape of an inimaginably large hawk descends towards the Winged...