Nyarlathotep
Explorer
Is it just me or does it seem like Strength check DCs are way too high? I'm not sure if I'm handling things correctly, but a lot of adventures call for Strength checks that are impossible to make. As an example, something like a stone door that is stuck has a Strength DC of 28 to open. By my calculations, a character with a 26 strength is going to open that door only 5% of the time*. And this hardly seems to be the worst example of this. There are more than a few adventures where Strength 30+ checks are called for. Am I crazy or do Strength check DCs need to be lowered across the board?
As a secondary question, when the PCs are trying to lift something heavy that requires a Strength check to complete, how do you do it in your campaigns? Allow assisting characters to make a STR 10 check, success providing a +2 bonus to the primary "lifter" or allow the characters to combine the results of their Strength checks to get a final total?
As a final question, do you allow multiple checks to open objects if the first result fails (essentially allowing a Take 20 on strength checks)?
Thanks!
*Add a crowbar and they'll open it 15% of the time.
As a secondary question, when the PCs are trying to lift something heavy that requires a Strength check to complete, how do you do it in your campaigns? Allow assisting characters to make a STR 10 check, success providing a +2 bonus to the primary "lifter" or allow the characters to combine the results of their Strength checks to get a final total?
As a final question, do you allow multiple checks to open objects if the first result fails (essentially allowing a Take 20 on strength checks)?
Thanks!
*Add a crowbar and they'll open it 15% of the time.