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Suggest Your "Rule of Three" Questions for Next Week (4/17)

Incenjucar

Legend
1. 4E introduced elemental classes and themes, which I for one have been waiting for since the 90s. Is the elemental power source, as envisioned in 4E, going to make a comeback in the next edition, outside of the usual wizard and druid spells?

2. In 4E, monstrous characters were largely dismissed by the design team, despite the popularity of kobold and goblin PCs. Is the next edition going to embrace monstrous character options early and often?

3. Will the DDI tools, particularly the character builder, be equipped with filters and toggles to utilize the modular systems?

4. Will the character builder ever be given the tools required for using homebrew options?

5. Are there any plans to introduce modules that would allow for the return of d20 Modern or sci-fi campaigns?

6. 4E did a huge service to the community by providing the math for monster design, and the power system has made it fairly easy to deduce other assumptions. How much of the math and other assumptions will be revealed to the community when the next edition is released?
 

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It's said that the goal is to include every class that was in the first PHB of each edition. Besides the Illusionist, will the other specialist wizard classes from the 2e PHB make it?
 

Victoly

First Post
Magic items are an iconic aspect of the D&D experience, but their implementation has changed drastically over the years. The randomized generation of magic items was emphasized in earlier editions of the game, and magic items - being hidden away in the DMG - had a sense of rarity and wonder to them. In 4E, magic items were considered a part of character progression and were shifted into the PHB. DMs were encouraged to include plenty of magic items well-suited to their players, or even to ask players which items they wanted to obtain.

What is the "D&D Next" design philosophy regarding magic items, and what are the lessons the design team has learned from the way magic items have been handled in previous iterations of the game?
 

Keeblrkid

First Post
Will "points of light" receive any support in the next iteration of d&d?

What is the future of powers sources, it seems to me that vancian spells should only be arcane, and that the other powers sources could have their own mechanics, but it seems as if powers ources are going to be cast to the wayside.
 

cibet

First Post
1. Will 5E be published in accordance with the Open Game License Version 1.0a (OGL) developed by Wizards of the Coast?

2. Pathfinder has proven that the 3.5 version of Dungeons & Dragons remains a profitable and viable product that continues to thrive among tabletop gamers even after the release of its successor. Do you expect 4E to to do the same after the release of 5E?
 


Jack Daniel

dice-universe.blogspot.com
One of the biggest indicators for a game's intended playstyle is what it rewards. In D&D, that usually means "what do you get XP for?"

I want to know what the core of D&D Next will award XP for. It will be for one thing mainly -- 0e/1e XP-for-loot; 3e/4e XP-for-murder; 2e XP-for-whatever-the-DM-says -- or will the game support a variety of choices from the outset?
 

Warunsun

First Post
Multi-classing

Multi-classing has become lost since its origins in the original AD&D rules. It became totally free form and less meaningful in third edition and had little controls on it. Saying you were part fighter meant very little in 3E. The 3E rules were easily abused. Under fourth edition the rules for multi-classing became tightly controlled and perhaps even draconian in style. You got very little to nothing in feel and utility from your second class. You tried the Hybrid options but it really didn't resonate with the players. Was slightly better that you had more abilities of each class but the combination wasn't exactly right either. You were still missing key elements of both classes.

How are you going to bring back the original meaning/intent of AD&D Multi-classing? That is possessing two or three classes at once. Being fully described as all those classes with all (or most of) their abilities but yet not two or three times more powerful than a character with a single class?

Thanks.
 

hemera

Explorer
Q: Since it was announced you are going to model 5E's multiclassing on the 3E model, are we going to see a fix for things like caster levels?

Q: On a related note, are we also going to see a return to things like Prestige Classes, or are you going to go with favoring multiclassing with core classes?
 

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