gideonpepys
Pay no attention to that man behind the curtain.
Yeah, I think too many themes means that interesting stuff gets overlooked. The party is supposed to be able to pick from a few campaign-specific themes in order to tie themselves into the world in unexpected ways, perhaps ways that give an interesting twist to their build. Each adventure what have to be filled with half a dozen more links which groups wouldn't get to experience. I think the number of themes is just fine. Though I'd like to have a bit more of an idea of how spirit medium is specifically tied to Zeitgeist. (It's the only one I don't get, even though I like it a lot. It feels like it could apply to any campaign, not just this one. So far...)