The players tell you how long each of their victims are blinded? Personally, I like to keep such trivialities away from the players and have them concentrate on their own characters. Tracking a potentially large number of opponents' blindness individually is certainly no fun for the player, and it doesn't really make me feel comfortable either, especially at such a high level of play where there are a LOT of little things to track.andargor said:On the question of housekeeping, well that depends on how you run your games. I let the players tell me how long they have been under an effect, so it's no biggie.
Dude. The beam deals 4d6 damage. That's easily enough to kill ordinary (i.e., low-level NPC) humans. It's a bit more intense than a lamp.Leif said:I would think it would be more like turning on a bright lamp in a darkened room where someone was sleeping (said person would be termporarily blinded and would be unable to exact adequate revenge upon you for only several seconds, not forever, but if you turned the light back out, similar to how the Sunbeam spell lapses, then you would be subject to immediate retribution), as opposed to the inflicting of permanent damage to the retina/optic nerve.
werk said:Blindness is permanent.
The creature just stared at the sun and it stared back!
Dude's blind...
Gloombunny said:Dude. The beam deals 4d6 damage. That's easily enough to kill ordinary (i.e., low-level NPC) humans. It's a bit more intense than a lamp.
Can you blind undead with this spell?