ArcOfCorinth
First Post
I started a new D&D campaign last weekend that is basically survival horror. Think 28 Days Later with swords. lol I've seriously enjoyed creating the plot for this world. I won't type it all out here, but I can give a long-winded summary if anyone wants one. btw, I'm using the Following the Light deities from Deities and Demigods (but I gave them eight domains each).
The party consists of a dwarven cleric, human monk, human fighter and a human ranger (favored enemy undead). All are 1st level. Because the party has traveled into a realm where 90% of its population has died and risen as undead in the last two weeks and the party will be isolated and low on material goods and supplies, I decided to allow elite ability score. I allowed the following scores: 18, 16, 14, 14, 12, 10. I also set starting equipment restrictions: one focal weapon, one back up weapon or shield, one suit of armor, one torch, one trail ration, one class item (spell component pouch, quiver or arrows and so on) and five items of equipment (backpack, rope, ect.) I'm allowing maximum hit points at each level and banning the Leadership feat.
The party started off by arriving at a seemingly abandoned garrison. Half of its soldiers remained as zombies. A few ghouls were also prowling the grounds once the sun set. The party fought half a dozen zombies and later slew a few ghouls before barricading themselves into the armory and hoping to recuperate before running out of food and water. They joined up with the only survivor in the garrison, a teenage stableboy who's secretly in the final stages of ghoul fever, and kind-heartedly gave him a large cut of their rations and water (the boy hadn't eaten in three days and was dehydrated). Next Saturday, the party will attempt to carry out an planned breakout.
So I'm curious, who here has ever ran/played in a survival horror campaign? I'm looking for some creative insights to keep this thing alive (or undead!) for at least ten levels or until my players grow bored with it.
The party consists of a dwarven cleric, human monk, human fighter and a human ranger (favored enemy undead). All are 1st level. Because the party has traveled into a realm where 90% of its population has died and risen as undead in the last two weeks and the party will be isolated and low on material goods and supplies, I decided to allow elite ability score. I allowed the following scores: 18, 16, 14, 14, 12, 10. I also set starting equipment restrictions: one focal weapon, one back up weapon or shield, one suit of armor, one torch, one trail ration, one class item (spell component pouch, quiver or arrows and so on) and five items of equipment (backpack, rope, ect.) I'm allowing maximum hit points at each level and banning the Leadership feat.
The party started off by arriving at a seemingly abandoned garrison. Half of its soldiers remained as zombies. A few ghouls were also prowling the grounds once the sun set. The party fought half a dozen zombies and later slew a few ghouls before barricading themselves into the armory and hoping to recuperate before running out of food and water. They joined up with the only survivor in the garrison, a teenage stableboy who's secretly in the final stages of ghoul fever, and kind-heartedly gave him a large cut of their rations and water (the boy hadn't eaten in three days and was dehydrated). Next Saturday, the party will attempt to carry out an planned breakout.
So I'm curious, who here has ever ran/played in a survival horror campaign? I'm looking for some creative insights to keep this thing alive (or undead!) for at least ten levels or until my players grow bored with it.
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