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D&D 5E Survivor Capstones- BARBARIAN WINS!

Wulffolk

Explorer
Barbarian (Primal Champion) 21
Cleric (Divine Intervention Auto) 21
Druid (Archdruid) 21
Fighter (Third Extra Attack) 17
Monk (Perfect Self) 15
Paladin (Sacred Oath Feature/Varies) 23 + 1 = 24
Ranger (Foe Slayer) 4 - 2 = 2
Rogue (Stroke of Luck) 20
Sorcerer (Sorcerous Restoration) 16
Warlock (Eldritch Master) 11
Wizard (Signature Spell) 26
 

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Wulffolk

Explorer
Actually, i am not sure why I am bothering with this poll. I have never been in a campaign that has made it to 20th level and I expect that will never change. Therefore, Capstones have been little more than a myth for me, kinda like an internet without Trolls.
 

ClaytonCross

Kinder reader Inflection wanted
I guess it depends on your criteria, but in terms of efficacy, Barbarian & Fighter seem to me to be a great deal better than Ranger & Rogue and probably on par with Wizard.

Under my criteria, an ASI improvement and another additional attack are not bad but are not interesting or flexible. Where the Wizards way out shine them is that each player gets to pick their own spells so that Capstone actually has more flexibility for combat, optimization, and story then all of the different paladin capstones together. One could argue that players could select different wizard spells but usually pick the same ones but then you could also say that most people play the same favored paladin sub-classes so you may only see a couple of different capstones not all of them. Due to variation Wizard schools and spell selects per player the spells selected for the Wizard lvl 18 and 20 abilities actually has greater potential for variation of play than the sum of all the paladin capstones its just a matter of the type of players you have that determine if they make use of different paladin domains or select different spells per wizard school/spell selections or if despite the options they always go the same route. The point is the options are there not weather they take them.

On a similar note, Cleric's Divine Intervention is the most open ability in the game (well other than WISH), its real flaw is that it is so open that some players will not know what to do with it.

Druids, is open to many forms but they typically will pick the same optimal choses like Giant Eagle. But owl is an option... and becoming a rhino might not be optimal but its an interesting way to open a door and when its unlimited... why not? Also... Unlimited elemental forms?
 


clearstream

(He, Him)
Barbarian (Primal Champion) 21
Cleric (Divine Intervention Auto) 21
Druid (Archdruid) 21
Fighter (Third Extra Attack) 17
Monk (Perfect Self) 15
Paladin (Sacred Oath Feature/Varies) 22
Ranger (Foe Slayer) 1
Rogue (Stroke of Luck) 21
Sorcerer (Sorcerous Restoration) 16
Warlock (Eldritch Master) 11
Wizard (Signature Spell) 26
 

snickersnax

Explorer
Barbarian (Primal Champion) 21
Cleric (Divine Intervention Auto) 21
Druid (Archdruid) 22
Fighter (Third Extra Attack) 17
Monk (Perfect Self) 15
Paladin (Sacred Oath Feature/Varies) 22
Ranger (Foe Slayer) 1
Rogue (Stroke of Luck) 21
Sorcerer (Sorcerous Restoration) 16
Warlock (Eldritch Master) 11
Wizard (Signature Spell) 24 Signatures are supposed to be unique, what is unique about this capstone, and its Signature Spells.... who has two signatures?
 

ElderElementalEye

First Post
Barbarian (Primal Champion) 21
Cleric (Divine Intervention Auto) 21
Druid (Archdruid) 22
Fighter (Third Extra Attack) 18
Monk (Perfect Self) 15
Paladin (Sacred Oath Feature/Varies) 22
Ranger (Foe Slayer) 0 -- Slain!
Rogue (Stroke of Luck) 21
Sorcerer (Sorcerous Restoration) 16
Warlock (Eldritch Master) 11
Wizard (Signature Spell) 24
 

OB1

Jedi Master
Barbarian (Primal Champion) 21
Cleric (Divine Intervention Auto) 21
Druid (Archdruid) 22
Fighter (Third Extra Attack) 19
Monk (Perfect Self) 13
Paladin (Sacred Oath Feature/Varies) 22
Rogue (Stroke of Luck) 21
Sorcerer (Sorcerous Restoration) 16
Warlock (Eldritch Master) 11
Wizard (Signature Spell) 24
 

Yardiff

Adventurer
Barbarian (Primal Champion) 21-2=19
Cleric (Divine Intervention Auto) 21
Druid (Archdruid) 22
Fighter (Third Extra Attack) 19
Monk (Perfect Self) 13
Paladin (Sacred Oath Feature/Varies) 22
Rogue (Stroke of Luck) 21
Sorcerer (Sorcerous Restoration) 16
Warlock (Eldritch Master) 11
Wizard (Signature Spell) 24+1=25
 

ClaytonCross

Kinder reader Inflection wanted
Barbarian (Primal Champion) 19
Cleric (Divine Intervention Auto) 21
Druid (Archdruid) 22
Fighter (Third Extra Attack) 19
Monk (Perfect Self) 13
Paladin (Sacred Oath Feature/Varies) 22
Rogue (Stroke of Luck) 21
Sorcerer (Sorcerous Restoration) 16
Warlock (Eldritch Master) 9
Wizard (Signature Spell) 26

Vote day 4.

Best Capstones: 1.Wizard 2.Cleric 3.Druid 4.Paladin
SoSo Capstones: Barbarian / Rogue / Fighter / Ranger
Worse Capstones: 1.Warlocks 2.Bard 3.Sorcerer 4.Monk
 
Last edited:

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