Session 3, part 2
Jack quizzed them, paying particular attention to the crates, the standard manufacture of the trap kits, and the packing list they’d found. It seemed to tell him what he wanted to know, though he wasn’t saying exactly what that was. Lia seemed keen to press the matter, but she got distracted when Lafajet used the final conversation with their immediate employer as an opportunity to try flirting with Merlinda. Jack, who was getting pretty fed up with the party goofing around, sent them back to Suzail to meet Ahmed in the same place as before.
Back in Suzail, they tramped though the sewers over Lafajet’s continued whining and headed through the secret entrance to the Old Boot’s cellars to meet Ahmed. He thanked them, deflected questions about what was happening next, and offered them a choice of payment for the work they’d done and their continued discretion. They had the choice of 10,000 gold in cash, or the same amount as a tab at the Cold Chisel Smithy with the ability to jump the queue for custom work. They chose the latter.
The same notice board that had brought them the job for the temple of Waukeen had an advert from the Cloaktower, home to the mages’ guild in Suzail.
WANTED
Lost cat. Contact Mrs Miggins if you find Snookums.
Wagon loaders for night shift. Contact Merry & Sons (Factors and Chandlers), behind temple of Waukeen.
Adventurers for mission in Dragonmere. One week estimated. Contact reception at the Cloaktower in first instance. Remunerated in cash, items, or services.
A guard confirmed that the Cloaktower, the Cold Chisel Smithy, and the famous equipment store known as Adventurer’s Mart were all grouped close together in the city’s shopping district. So off they went to the bright lights of Silvertown, shopper’s paradise for a metropolis of over 40,000.
Merlinda seemed determined to get her enchanted armour, made from carved elm scales hardened with the Ironwood spell, enchanted even further.[1] Three different vendors advised her that raising an enchantment from the second degree to the third would be very slow and expensive and she would get better value by enchanting her more mundane shield or simply buying a ring of protection off the shelf. But she was determined.
Adventurer’s Mart said it was likely to take a fortnight and cost around 5000 gold; they told her to go and see Toilir the Chisel at the Cold Chisel Smithy for a firm quote. She immediately complained that they were trying to rob her, then went into the smithy and said that Adventurer’s Mart had quoted her 4000 gold for an upgrade.
“Balls he did,” said Toilir, a formidable female dwarf, “he said I will examine it and give you a quote like he always does”. The store and the smithy had a long working relationship, and had seen more than a few adventurers before. Toilir had heard this line so many times before that she didn’t even throw the party out, just examined the armour and told Merlinda to come back in the morning for a firm quote.
Over the road in the Cloaktower, they enquired about the job advert. The receptionist told them to “talk to Hilldale across the library. He's the, ah, big one.”
Hilldale was an ogre mage. “Big” didn’t really capture him. He was almost twice their height. He greeted them politely, and introduced his halfling apprentice, as they did double and triple takes. Griseld cautiously asked “Hey dere... you a friendly ogre...?”
“Usually, yes, why?”
Some of the party felt that they needed to sit down. Eventually, Mabel questioned him about the mission. Meanwhile, Lafajet mewled over something or other in the background and the party chattered and missed half of what the ogre said. But Mabel, who was only adventurring as a sideline, was her usual professional self and took notes as Hilldale told the story:
“For the last few months, people have been vanishing whilst travelling through portals. They usually seem to be on a route that crosses the northwest corner of the Dragonmere. Interrupting a portal transfer is... difficult. An interesting phenomenon... But I digress. Now, there is a tower that has appeared suddenly at the west end of the Dragonmere. It wasn't there six months ago, which implies magical construction for something that size. It has a shining light on top which is causing shipwrecks when it’s mistaken for a sign of safe harbour. That’s how we heard about it, via the merchants’ guild. We suspect that the tower, which is clearly magical, is somehow related to the portal problem.”
So the guilds of mages and merchants were looking to hire a party of adventurers to sail to the tower, check out what was going on, and put a stop to it if it turned out to be nefarious. After Hilldale questioned them a little about their abilities, and they questioned him a little about the fee, agreement was reached. They were to sail on the morrow.
End of session
[1] Under the ironwood cosmetics, Merlinda’s armour is scale mail +2 which is worth 3024gp at NWN toolset prices. Scale mail +3 costs 6912gp. Add a fee for working with ironwood instead of normal metal, and I planned on a firm quote of 4500gp for the upgrade. Hence the “finger in the air” estimates of “about 5000 gold and two weeks” from the other merchants. For 3656gp she could have bought a ring of protection +2 off the shelf, which would do her twice as much good. I’m not sure if Merlinda’s player is roleplaying extreme fondness for her unusual armour, or she simply hadn’t realised how expensive +3 gear is compared to +2.