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SW Houston - Friday nights, 3.5 seeking players.

prospero63

First Post
Hello,

We have a long running game group in SW Houston (Missouri City specifically) that plays every other Friday evening (next game is 10/15/10) from 7-2 (sometimes we end early). The current campaign is run in a custom world with very little published material. The group is by and large "evil", but not chaotic stupid, just not a bunch of "good guys". Current level is around 8th level. We use Maptool exclusively, so players will either need a laptop or can use a spare we have here. Most of us have been playing for 20+ years, but all folks are welcome from brand new to old and crusty. We tend to meet for dinner before the game and to be honest, the game is really pretty secondary to getting together with friends. If it sounds like something you are interested in you can get more info at black_circle_wizard_guild : Shadowlands

Thanks!
 

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prospero63

First Post
Man, 67 views and no bites. The suck must be strong with our little game group. :)

In an effort to entice folks joining, here's the latest recap as well as the previous two sessions to begin the current story arc. I'll try to remember to post them here.

Session 44
Players : Eric, Wes, Norm, Terry, Brad
-----------------------------------------------------------------
Date: C.Y.1980.01.11 On a tiny island somewhere East of Delila

XP (Session 44): 1925
-----------------------------------------------------------------
Recap : After dealing with the positive energy golem the next
room held a pedestal with a golden skull on it. A quick search
revealed that the area under the skull seemed capable of being
depressed, or raising, perhaps if the weight of the skull were
disturbed? Lacking a sack full of sand, Ergos just grabbed the
golden skull only to find that it was painted gold and not real.
A small silver key in the shape of an ankh did fall out from
under the skull however. A fireball blasted the room for Ergos'
efforts. The doorway was also a fake, and also trapped to trigger
a fireball.

The next chamber was empty but the one beyond that held 10 snake
headed full plate clad warriors. It was eventually learned that
they could be turned and ultimately this is how the party was
able to defeat them without too much damage, through Byron's
mastery of negative energy. Inside were apparently the skeletons
of normal humans (no snake heads) which had been transformed into
steel. The party snagged a magic flail from each and continued
onward.

The next chamber held a tripwire, with a pit trap cleverly placed
just beyond the trip wire. Not being foolish the party was able to
discover the trap and bypass the pit. Sadly, the second pit trap
was discovered the old fashioned way and held an undead ghoulish
gelatinous cube which nearly ended Aakeem's life.

The next room was empty (what's with all these empty rooms? did
they just build pyramids with empty rooms or did they once have
some deadly trap in them?). Beyond that was a bird headed statue
which turned out to be a golem. After a not terribly difficult
fight the group dispatched him and looted his blast staff (size
large).

The last room explored held some magical runes and a blatant spot
to write in an translation and this is where we left off. The
map is included, as are the runes in case anyone wants to work
on translating them.

Two Sessions Ago:
After clearing out Eel Hollow, the group was going to resume their nefarious plans when a messenger arrived and asked the group to go meet Terzaline. Terzaline was a sea hag which the party had had friendly dealings with in the past, given this they decided to pay her a visit. Similar to the first time the group dealt with her, she has a job in mind for the party.

She had identified a tiny little island and wanted to party to do some housecleaning and make it safe for her to relocate her new covey. The party was hopeful that the island could help serve to reinvigorate the group's cash flow and agreed (plus the goodwill of a covey of hags is not without value).

Arriving at the lagoon, the group was attacked by some sort of huge plant creature which managed to burrow away before being killed. With it scared away and severely wounded for the time, it seemed unlikely to return soon so the group set about exploring the little island.

In addition to unusual stone obelisks, they found many small bird tracks and an ancient stone road. Following this lead to a small pyramid and some ruined structures. Skipping the structures the group checked out the pyramid and concluded it was a tomb which has long ago been sealed. Not wishing to defile the tomb at this time, they moved along the road towards the center of the island.

En route to the center of the island, the group was set upon by a swarm of tiny dinosaurs, apparently the source of the previously discovered 'bird' tracks. The party dispatched the lizards and a raptor which wandered into the fray with the lure of an meal.

The center held a large pyramid with massive doors standing ajar, as well as a small squat obelisk which turned out to be some sort of building. This building held a magical pedestal full of some crystals. The group is just approaching the doors of the larger pyramid when we left off.

Previous Session:
Eventually the divine members of the party determined
that they could safely ascend the altar and did so. When Argyle attempted to ascend the Dias however the statues of Anubis seemed to animate and attempted to attack Argyle, to the exclusion of any other potential targets within the chamber. Argyle was saved by being scooped up and ushered out of the throne room by Byron's Trex. Argyle stayed outside as the statues did not pursue him out of the throne room. While Argyle rested some of the party looked around the throne room some more. After some investigation Byron and Tau Rii discovered a secret door behind the throne and opened it to explore beyond. Ergos, being unable to approach the altar safely, proceeded to explore the remainder of the throne room with painstaking thoroughness while Tau Rii administered to the severely wounded Argyle outside. Ergos' tenacity paid off when he discovered another secret door behind the pile of bones.

By the time Ergos, Icky, the throne room monkey, and everyone else made the decision to go through the newly found secret door Byron had managed to lock himself into a hallway which was marked as some type of test. The entire group entered the hallway and elected to leave the rest of the pyramid for future exploration and instead provide some backup for Byron. Once the group noticed that the monkey had followed them, they stuck it back outside and locked it in the throne room where they found it.

The first section of hallway was empty but the second section held a group of sarcophagi which Aakeem was able to bypass. The next area beyond that held a creature the party was eventually able to determine was a positive energy golem. This creature was defeated in short order but with a significant expenditure of resources as well.

As the party presses on, apparently trapped in this hallway until such time as they are either killed or proven worthy, they press on and wonder what riches and wealth they are fighting for in the promised 'paradise'.
 

prospero63

First Post
126 views. Tough crowd. We do have a new player (not through enworld) but could still use 1-2 more players. Anyway, here's the latest recap. New session is this Friday.

Players : Eric, Wes, Norm, Terry, Brad, Raul (new guy)
-----------------------------------------------------------------
Date: C.Y.1980.01.13 On a tiny island somewhere East of Delila

XP (Session 45): 1750
-----------------------------------------------------------------
Recap : Byron demonstrated his intellect and filled in the runes puzzle answer resulting in another of the odd little silver ankhs being deposited on the floor. Grabbing that and moving on the next room held a water elemental in full plate. The group was able to converse with him and he let them know his name was Prime. After a brief discussion the group and Prime moved forward through a door.

The next room held what appeared to be a normal housecat on a red velvet cushion upon a stone pedestal. After some brief discussion Byron knew of no special protocol so the group moved forward. Some of the group were struck with inspiration and were able to talk with the cat, Byron was after all a junior chipmunk OK, let me explain this. We use "action cards" every session that serve as cool little buffs throughout the session. They work in the same manner as hero points and such. Anyway, they all tend to have really cheesy titles from various pop culture references and this one was "wait, I used to be a junior chipmunk" and allows the character to talk with animals for a few minutes. Some cards are really cool, some are really lame, some fall into cool or lame based on the circumstances. This one (and the rest) wound up being pretty funny.. The cat served the pyramid and would observe the party's progress through the hallway of testing. Ergos much have been wearing musk de cat that day because the cat, named Sanura, seems to have taken a liking to him another card was played. Prime also had an intuitive understanding of animal languages due to long hours spent with a dog named Lassie this card was "what's that girl? Timmy fell down the well" and lets the character get some form of useful information from an animal. Prime was able to verify the conclusions Byron had reached and the party moved on with Sanura in tow.

Byron felt certain that Prime needed to mount Sanura's pillow but Sanura hissed at him and he stopped. With further egging however Prime was somehow convinced that jacking with, er I mean investigating the cat's pillow seemed like a good idea. Prime climbed up and Sanura seemed to go into a frenzy of claws and fangs and within seconds Prime was limping away from the pedestal and pillow. Sanura calmly licked and groomed her fangs and fur and nonchalantly followed the party out of the room with an air of detached disdain.

The next room was magically dark but Icky's blindsight revealed a huge armored half-scorpion, half-man creature clad in full plate. The far door held a dozen latches which would be difficult to open whilst being pulverized by the scorpion man. By working together the group managed to get the door open and everyone through in no time at all and Ergos bravely stayed behind to see everyone safely through the room.

The next chamber was empty but the one after that held a relatively simply and modest alter to Ra. While searching it, Byron was apparently taken over in some manner. He warned the group that he was a high priest Amsu serving the pyramid and that they must proceed past this alter, leaving it undisturbed, and if they passed the trials of the pyramid they should return to converse with Amsu.

The next corner rooms held some sarcophagi, but the party didn't mess with them and nothing seemed to happen. Beyond that lay a hallway which would douse the party in acid. After buffing up however the group managed to make it past. Oddly the hallway did not shower Tau Rii when he brought up the rear. The next chamber held a pool of inky black water with narrow stone walkways above it.

As the party was crossing menacing black tentacles with eyeballs along them rose up and attacked the party. At this point Aakeem, and Ergos are being grapple and unable to breath. Icky jumped into the fight voluntarily and is also grappling, and Prime managed to disperse, reform, and climb out onto the far bank of the water. Sanura, like Tau Rii seems uninterested and is passing the time licking her paws while the party fights desperately in the chamber beyond.
 

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