Two turns. The turn that it started adjancent to you and his next turn (because the power say "until the end of his next turn")
Sorry, i lost the "if the target starts it´s NEXT turn", so i agree with Rajaah. It one turn.
Two turns. The turn that it started adjancent to you and his next turn (because the power say "until the end of his next turn")
Is there any precedence for a power lasting two turns?
I play a character with this power, and that is the way I read it as well. The begin and end conditions both reference "its next turn", which in implicitly identifies the same turn. The word next creates some out of context confusion, since next has a strong recursive vibe to it, but I think a redundant reading of next is much more consistent with the rules on the whole.Sorry, i lost the "if the target starts it´s NEXT turn", so i agree with Rajaah. It one turn.
This a good argument, but I will note that this power is a standard attack power that damages and conditionally debuffs the target on a hit. This is not a more common instant/interrupt debuff (target is slowed until the end of its next turn), where the condition takes effect immediately, and only the end is defined. In this case there is a conditional start of the condition defined, and also an end definition. In this case, both the start and end definitions are the same.Most such powers (that are -likely- to have an effect for two turns), btw, are minor action rather than free -- as free actions are usually triggered (and thus usually trigger on the attack this turn and give you a benefit for next turn). But it's really frequent that a minor action power will give you a benefit for both this turn and next turn, usually either helping your attacks or your movement.
D&D Compedium said:Hit: 1[W] + Intelligence modifier cold damage. If the target starts its next turn adjacent to you, it takes a penalty to speed equal to your Constitution modifier until the end of its next turn.
The phrasing of the power (1st level at-will) is "if the target starts its next turn adjacent to you, it takes a penalty to speed equal to your Con modifier until the end of its next turn".
So does that mean the foe's movement is reduced for one turn or two? Or am I overthinking this?
These are all self-buffs, are there any condition-applying attacks that last 2 turns?Yes. This happens all the time; there are a lot of self-buffs that last two turns (eg, "until the end of your next turn", so you can make your normal attack buffed for two turns, or spend an action point this turn and get an advantage on your attack next turn, depending).
Examples (minor action):
Allied Rythm
Agency of Chance
Chant of Accuracy
Cloak of Sound
Ghost Walk/Phase Shift
Song of Speed
etc, ad nausium
More examples (free action):
Dread Disappearance
Spider Scuttle
Dark Wings
Most such powers (that are -likely- to have an effect for two turns), btw, are minor action rather than free -- as free actions are usually triggered (and thus usually trigger on the attack this turn and give you a benefit for next turn). But it's really frequent that a minor action power will give you a benefit for both this turn and next turn, usually either helping your attacks or your movement.
I play a character with this power, and that is the way I read it as well. The begin and end conditions both reference "its next turn", which in implicitly identifies the same turn. The word next creates some out of context confusion, since next has a strong recursive vibe to it, but I think a redundant reading of next is much more consistent with the rules on the whole.
Just to be clear, here is the hit declaration for Frigid Blade (at-will attack):