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systems without levels or hp's


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kengar

First Post
Savage Worlds has levels, but not in the D&D sense. There are Novices, Seasoned characters, Veterans, Heroic, and Legendary characters. The ranks reflect a range of experience as opposed to "4th level" etc.

Rather than hit points, SW uses a wound system where you always have the same number of wounds. As you get more powerful, you can become harder to hurt and/or recover easier. But with the exploding dice damage ("Aces"), even a lowly kobold could possibly kill a powerful PC with a lucky dagger thrust.
 





Henry

Autoexreginated
GlassJaw said:
Oh yeah, I forgot Alternity. CarlZog is going to be mad at me! :heh:
Alternity used all three - classes, levels, AND hit points; hit points, however, were three separate totals - stun, wounds, and mortal damage.
 

Psion

Adventurer
Henry said:
Alternity used all three - classes, levels, AND hit points; hit points, however, were three separate totals - stun, wounds, and mortal damage.

Well, in name. Professions were loosely class like, and mainly regulated costs of skills and gave you a few other bennies, most of which didn't apply to advancement... it was almost like getting a pack of feats at first level. And levels were more or less increments at which you could spend skill points; there were no "Profession abilities by level" or any such thing.
 

Aus_Snow

First Post
Interlock, e.g. CP2020 (cyberpunk) by R.T.G. It's all about stat+skill+d10, then you've got armour as DR, wound categories, and a bit of other stuff. Whole thing runs on d10s and d6s. Quite smooth.

Exalted, so I hear.

hm. and lots of what's been said.
 

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