Delemental
First Post
djrdjmsqrd said:Stats would still be nice though! LoL
Okay, fine, I'll stop procrastinating...
I can at least start with the character I have the easiest access to... my own. Bear in mind that this is Kyle at 12th level, and at this point in the story we've all just hit 9th.
Code:
[B]Kyle Goodson[/B]: human wizard 12; Medium humanoid; Hit Dice 12d4+36; hit
points 77; Initiative +3; Speed 30 ft; AC 22, touch 17, flat-footed 19; Base Atk +6, Grapple
+8; Atk +10 melee (1d6+5/x2, staff) or by spell; Full Atk +10/+5 melee (1d6+5/x2, staff);
Special Abilities unseen servant 1x/day (Sp), detect magic at will; see invisibility at will;
Alignment NG; SV Fort +9, Ref +9, Will +12; Str 15, Dex 16, Con 16, Int 24 (20), Wis 14, Cha
10.
[I]Skills[/I]: Appraise +10, Bluff +2, Concentration +18, Craft (alchemy) +14, Craft
(blacksmithing) +10, Craft (carpentry) +11, Craft (jewelrymaking) +13, Craft (stonemasonry)
+10, Decipher Script +9, Diplomacy +2, Heal +4, Knowledge (arcane) +22, Knowledge
(architecture & engineering) +12, Knowledge (geography) +9, Knowledge (history) +9,
Knowledge (nobility) +9, Knowledge (psionics) +10, Knowledge (religion) +10, Knowledge (the
planes) +10, Profession (farmer) +3, Profession (sailor) +5, Ride +4, Spellcraft +24, Swim +3
[I]Feats[/I]: Brew Potion, Craft Wand, Craft Wondrous Item, Extraordinary Spell Aim, Magical
Artisan (Scribe Scroll), Spell Penetration, Spellcasting Prodigy, Spellstrike*, Scribe Scroll
[I]Possessions[/I]: Scion’s staff**, amulet of natural armor +3, belt of many pockets,
blessed book, bracers of armor +2, glove of far reaching***, glove of storing, headband of
intellect +4, dusty rose ioun stone (+1 insight to AC), pearl of power (1st) x2, pearl of power
(2nd), ring of protection +3, ring of counterspells, lesser metamagic rod of empower,
steadfast boots, vest of resistance +2
[I]Spells [/I] (spells per day 4/6/6/6/5/3/2; save DC 18 + spell level):
[B]Cantrips[/B] -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic Detect
Poison Disrupt Undead Electric Jolt, Flare, Ghost Sound, Horizikaul’s Cough, Launch Bolt,
Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic,
Repair Minor Damage, Resistance, Silent Portal, Touch of Fatigue
[B]1st[/B] -- Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch,
Comprehend Languages, Detect Secret Doors, Detect Undead, Disguise Self, Endure
Elements, Enlarge Person, Erase, Expeditious Retreat, Feather Fall, Floating Disk, Forcewave,
Grease, Hold Portal, Hypnotism, Identify, Ironguts, Jump, Kaupaer’s Skittish Nerves, Mage
Armor, Magecraft, Magic Missile, Magic Weapon, Mount, Negative Energy Ray, Obscuring
Mist, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law,
Ray of Enfeeblement, Reduce Person, Shelgarn’s Persistent Blade, Shield, Shocking Grasp,
Sleep, Spirit Worm, Summon Monster I, Summon Undead I, True Strike, Unseen Servant,
Ventriloquism
[B]2nd[/B] -- Acid Arrow, Alter Self, Bear’s Endurance, Blindness/Deafness, Blur, Bull’s
Strength, Cat’s Grace, Cloud of Bewilderment, Command Undead, Continual Flame, Cunning,
Darkvision, Death Armor, Detect Thoughts, Endurance, False Life, Flaming Sphere, Fox’s
Cunning, Ghoul Touch, Glitterdust, Grace, Igedrazzar’s Miasma, Invisibility, Levitate, Life Bolt,
Locate Object, Magic Mouth, Mirror Image, Obscure Object, Owl’s Wisdom, Phantom Trap,
Protection from Arrows, Resist Energy, Rope Trick, Scare, Scorching Ray, See Invisibility,
Shatter, Shroud of Undeath, Spectral Hand, Spider Climb, Splendor, Strength, Summon
Undead II, Theskyn’s Hearty Heave, Toothed Tentacle, Touch of Idiocy, Web
[B]3rd [/B] -- Amorphous Form, Clairaudience/Clairvoyance, Dispel Magic, Displacement,
Fireball, Flame Arrow, Fly, Gaseous Form, Gentle Repose, Handfang, Haste, Healing Touch,
Heroism, Hold Person, Lightning Bolt, Major Image, Nchaser’s Glowing Orb, Phantom Steed,
Ray of Exhaustion, Scintillating Sphere, Shatterfloor, Shrink Item, Skull Watch, Spider Poison,
Stinking Cloud, Suggestion, Summon Undead III, Tiny Hut, Tongues, Undead Lieutenant,
Undead Torch, Vampiric Touch, Water Breathing
[B]4th[/B] -- Animate Dead, Assay Resistance, Bestow Curse, Black Tentacles, Contagion,
Darsson’s Potion, Defenestrating Sphere, Dimension Door, Dimensional Anchor, Enervation,
Fear, Ghorus Toth’s Metal Melt, Greater Invisibility, Gutsnake, Lesser Globe of Invulnerability,
Mass Darkvision, Mass Resist Energy, Mindfrost, Mnemonic Enhancer, Plague Carrier, Remove
Curse, Resilient Sphere, Scrying, Shout, Sinsabur’s Baleful Bolt, Solid Fog, Summon Undead
IV, Thunderlance
[B]5th[/B] -- Beltyn’s Burning Blood, Blight, Cloudkill, Cone of Cold, Dismissal, Dream,
Fabricate, Fleshshiver, Hold Monster, Kiss of the Vampire, Magic Jar, Mass Fire Shield, Mass
Fly, Nightstalker’s Transformation, Permanency, Prying Eyes, Secret Chest, Sending, Servant
Horde, Shroud of Flame, Summon Undead V, Symbol of Pain, Telekinesis, Teleport, Wall of
Force, Wall of Stone, Waves of Fatigue
[B]6th[/B] -- Analyze Dweomer, Chain Lightning, Disintegrate, Freezing Glance, Legend Lore,
Mass Endurance, Shadow Walk, Stone to Flesh, Transformation, Veil
* Spellstrike is a homebrew metamagic feat, which allows Kyle to add a 'concussive' spell template to any damaging spell (Balance check at DC 10+caster level or knocked prone). Adding the template requires adding a pearl worth at least 25 gp as a material component.
** The Scion's staff is an artifact-level magic item, which is revealing its powers to Kyle slowly. Currently, it's a +2 psibane quarterstaff with a number of special powers (including the ability to convert detect magic spells into detect psionics, a +2 bonus to penetrate the spell resistance of psionic beings, and the ability to restore expended spell slots by taking burn damage to physical stats).
*** The Glove of Far Reaching is a unique magic item created by Kyle. It allows the use of mage hand at will, and once a day can cast spectral hand.