Delemental
First Post
Krafus said:They would indeed. And so would items or spells that would increase the chances of the spells actually working. I've reread that chapter, and noticed that Meeranda resisted pretty much every spell that was thrown at her. That's another thing I really hate about some BBEGs - you can never seem to hit them with your spells, while theirs hit nearly every time, making spellcasting PCs feel pretty much impotent.
Well, to be accurate, Meeranda was resisting all of the spells that Lanara was throwing at her, most of which were coming out of wands or other magic items with a fairly low caster level (Lanara has an eclectic collection of such items, though she is currently working on clearing out some of the less powerful items in exchange for fewer, but more potent ones). In the case of spells that Lanara was casting herself, well, the majority of the bardic spell list involves Will saves, not the easiest thing to use against a psion.
Kyle himself never got a spell off on Meeranda, thanks to her teleporting antics and battering him down so quickly. She was throwing out three powers a round (thanks to Quicken Power and the schism power), not to mention a swift action dimension door type effect. It didn't help that I rolled a one for Kyle's save against psychic crush and one of the other powers she used. It's the hazard of playing a wizard who never quite got the hang of 'stay in the back'.
No one else really had a chance to target Meeranda, except at the very end when she was already making moves to escape.
The truth is, she was ready for us. Not terribly surprising, since the Legacy is fairly well known and so it's hard to hide our capabilities. And we did find the abjurer's spellbook, which included the spell portal alarm, so Meeranda knew when we came through the portal and had plenty of time to prep.