Tales of Wyre

Cheiromancer

Adventurer
Originally posted by Sepulchrave II on 09-02-2011

Sovereignty



Qematiel approached Morne through the air from the west, the morning sun lending a golden adumbration to black and scarlet scales. She plummeted a thousand feet and alighted in an explosion of Hellfire within the Temple courtyard, her rider taking pains to avoid any area where the Faithful were gathered. Hallowed ground hissed and smoked, and all fled screaming from the wyrm's presence, save a quartet of the Anointed only: young paladins with glowing faces charged with guarding the gate to the precinct.

"Begone, you idiots," Shomei gestured as she slid from Qematiel's neck. They obeyed without hesitation. She whispered, and vanished beyond perception.

Shomei paced softly but rapidly across a lawn toward the Yew. Pulling off a glove, she stretched out her palm, and placed it on gnarled bark. Awareness was boundless. The universe seemed to breathe with a slow, measured pace. The scion itself was a tunnel of green light, leading to a heaven of limitless wisdom.

She inhaled sharply, withdrew her hand, and glanced about; her eyes now resting on an unremarkable patch of grass in the shade of the transept. There, the I had stood. Shomei walked over toward the place, and knelt upon the ground. Pulling away turf in clods, she dug down eight inches into soft earth with her fingers. Next, she carefully retrieved a wrapped canvas from within her robe, untied it, and withdrew a cutting.

She placed the seedling in the hole she had dug, and even before she had packed the earth back in place, she felt it stretch, twist and slide in her hand: radicles quickly sought moisture; twigs grew upon a slender sapling.

Power surged.

Dozens of other trunks shot up around her; wrapped in their own glamour, she knew they were imperceptible to all mortal senses. A coppice of Hazel within the compound of the Temple of Oronthon in Morne. Shomei conjured a once-devil, Haril, and tasked him with the maintenance of the grove; she then became visible again to sight.

Guards were moving around the periphery of the courtyard; Shomei was aware of others beginning to gather upon the enclosing walls.

The wizard ignored all present, made her way around to the great, carved valves which led into the Fane, and gestured; they swung inward noisily. Within, light glowed warmly and incense hung heavy in the air. Those at morning prayer or in meditation were roused.

Kicking off her slippers, Shomei the Infernal – to the curiosity of those present – strode down the nave. She handed her rod and robe to a bewildered scrollbearer who quaked beneath their power, and reverently – or perhaps cautiously – approached the apse. Before her, the vacant archiepiscopal throne and the great altar of Oronthon. She made a single, fluid ritual prostration, and rose smoothly.

In an act later viewed as blasphemy, reconciliation or rededication – depending on one's point of view – Shomei proceeded to swiftly burn characters in Old High Borchian into the arch above the exedra which contained Oronthon's Holy of Holies, in a script both elegant and precise. Her revelation itself was by no means unambiguous, and was the cause of much subsequent speculation; the grammatical vagaries of Borchian lending additional uncertainty to her words:

Gaírn Spâhidan Omnisapient Will [is Mine]

Waírdan Kanist Wistim [I am] Becoming [is] the Refuge of Being

And then, upon the great solar orb, as if in refutation of the central transmetaphysic of Saizhan itself:

ÍM
SAIZHO
WAÍRTH


I AM. I SEE. I BECOME.​

She muttered irritably to the priest as she took back her artefacts, turned, and cleared her throat. She spoke in a clear voice to those within the Fane: a bold declamation which echoed in the vaulted ceilings:

"Swah Qith Oronthon. I am reiterating your credo, not denying it.* You are in danger of falling into dogmatic nihilism; a perennial hazard if you emphasize negatory dialectics. I am offering a cataphatic serum for your malady. Don't worry: the irony isn't lost on me. Cease your solipsisms! Your praxis is insufficient by itself; the Truth is not enough: you lack agency."

Shomei departed without ceremony, her slippers chasing her and returning to her feet as she exited the Fane.

Reconsidering, she turned on the threshold, and subjected the golden eagle which reared above the newly-engraved orb to a powerful transmutation. Its talons retracted, its wings became elevated as though about to take flight, its head drew back and gazed directly upwards. She then disintegrated the throne.

Better, she thought.

Outside, a crowd gathered. The wyrm Qematiel had coiled herself about the Yew and clung tightly to it, her annihilating fires subdued. The dragon's eyes – though they still retained their vast and ancient malice – seemed to possess a certain peace; she was permitted to remain until nightfall.

The Infernalist gazed at those assembled: in her mind's eye, they became a conflagration of light. Flames of Oronthon, returned from the Serenities, threatening to overwhelm her with radiance.

"Do you even know?" She asked them. "I think it's time someone told you."

The light smiled, and was occulted again.

Shomei scowled. With profound effort of Will – and the extent to which she recognized it as other than her own perplexed her – Shomei turned her thought upon them. She groped as through the flimsiest of veils; a subtle vapor concealed the apprehension of rarest truth. It eluded her.

"Become what You Are!" She hissed at them in frustration.

Silence.

Shomei considered her options. It would seem that more pressure must be applied. Pausing for a moment to gather her focus, she tapped her reservoir and reality shifted. She then issued a sending:

I invite you to join me. There will be no compulsion, but I will remain the senior partner. Our association may end whenever you choose.

Instantly, Irel, Who Smites – the last and greatest of the dark episemes – appeared before her. Shomei – a connoisseur of the Infernal aesthetic – gaped at his beauty despite herself. Here was a perfect being: fallen without sin; cradled by the Green, not imprisoned within it. Oh, Mostin. I owe you for this.

She considered briefly, grasped her rod, and struck the ground. A peal of thunder sounded as a gate opened. "Come," she raised an eyebrow and gave a sidelong glance. "We go to visit Azazel first."

Shomei's estimate of diabolic forces previously deployed on Avernus amounted to four hundred and thirty-four legions, including those of the independent magnates. Azazel had brought more than two hundred more – mostly pit fiends and horned devils – from Nessus itself, immediately subsequent to the I's translation. Their current status intrigued Shomei; the extent to which they retained their infernality in varying degrees was curious: some – including the rulers of the Quarters – had become powerful feys. Others – such as Azazel himself and those accompanying him – seemed to enjoy a more protected status. Regardless, the general structure of their hierarchies remained intact: they represented a potential for power; perhaps the greatest and certainly the most coherent anywhere within the bounded cosmos.

Shomei and Irel vanished through the gate into dark verdancies: the Thickets of the Four Kings where the Hazel and Holly-ludjas held sway.


**


The witch floated in the air, a half-mile above the eastern gates of the city. Bells and alarms were ringing frantically; the air around was thick with wind walking djinn and whichever fortunates they had managed to take with them. Below her, in shadow, the masses teemed in the streets and sought to flee the encroaching fire. All available magical aid had been lent to speed the evacuation; it remained woefully inadequate to the task.

Mulissu silently lamented. There was no time for anything, even to conjure Ha'uh – which might have at least forestalled the shape which now bore down upon the city. It was as though a great plough were being dragged at uncanny speed across the dark land toward Fumaril; the furrow it left was an open wound in the earth, the sides of which smoked and vitrified. At its approach, a vibration caused the foundations of the city to shudder; the sound rapidly became deafening, and houses began to topple.

There is no scion at Fumaril, Mulissu grimly observed.

The gate below her exploded into molten rubble.

As her subjects – those whom she had sworn to protect – began to perish by the thousand, she pushed all sense of grief and horror from her mind lest it overwhelm her; not one jot of remorse would she let herself feel. The Tyrant of Fumaril gazed on, expressionless.

She studied her enemy with implacable calm.


**


Kyrtill's Burh darkened as clouds gathered in the sky above it. Within two leagues – an area which included both the town of Deorham and many outlying farms – animals were transformed into misshapen, brooding things by the awakening Blackthorn scion. The land seemed to drift; shadows erupted and passed without warning. Buildings stretched and twisted. Trees grew shaggy and thorned. Of feys, all but the most wicked and insane fled.

In the public lounge of the Twelve Elms, Soneillon sat and pondered. Her demons were growing restless – most were currently contained in a demiplane of her devising, and only a handful attended her directly. Ilistet, she had promised a steed; Mazikreen had taken a liking to Afqithan, and Megual would need to be bought off. The Goat was remaining hidden and inscrutable; probably making magic. She must somehow seek to either placate or compel them all, but she could not afford to anger the Ahma quite yet, and loosing them on eastern Wyre would surely incur his wrath.

She motioned with her mind and gestured to the barkeep to bring her more wine. It seemed to be affecting her; Soneillon wondered as to whether she had acquired some measure of mundanity. When the bottle arrived – delivered by a flabby boy with an apish gait and an empty look - the demoness smiled languidly.

Soneillon made herself receptive. From far beyond the known – such as it now was – an impression reached her; concepts superimposed upon disquieting sound.

:: Beware of Shomei. We know her. She seeks to coerce the I with the Hazel. She will seek the Urn::

The demoness entered a potent divinatory fugue. To her, the world – all that is the case, and that had been a great deal – had changed into a small and unfamiliar but nonetheless exciting finitude. Much was new again and unexplored, with possibilities untapped. And now the Fires of Death in Jashat had erupted in fourfould manifestation, spewing Void into reality.

The first and most violent effluxion was in the process of ravaging Fumaril: of the eighty thousand inhabitants, some fifteen hundreds had escaped. Much of the city was already gone, and burning rivers now ran between mounds of ash and slag; clouds of steam rose from the harbors. Soon, Soneillon knew, the abomination would tire of its revels and sink down through the mantle to become a dark fire at the heart of the world.

A second manifestation, Kaalaanala had leaked into Dream; the Claviger would tolerate it but must necessarily move to contain it. Carasch and other Chthonics raced along a great bough of the Blackthorn into the nightmares which surrounded it. Soneillon sensed them as they brushed Delirium; the urge to join them was almost irresistible.

The Third Effluxion, a winged infernal shrouded in unlight, took flight. It sped to an island in Pandicule, a place far beyond the Claviger's purview, there to enlist powerful spirits – things now neither entirely demon nor fey – which had been seduced by the Blackthorn-ludja. At that same moment, within the Grotto of the Articles, Gihaahia manifested, even as the Claviger itself plummeted into Dream. Taking stock as consciousness recrystallized, the Enforcer's perception reached out toward the southern boundaries of her remit. Soneillon felt the awareness pass through her and test the limit of the Blackthorn's ward; the ludja itself flexed, repelling Gihaahia's efforts.

The Fourth and last – an image of the dark and hooded form of the goddess, wreathed in corrupting flames – stood momentarily before the altar of itself in meditation. Its senses probed reality. Without word or gesture, it caused space to fragment and dragged forth a great Chthonic anala, binding it into the shape of a fiery steed. Faster than a hurricane, it then rode north, an emissary.

Soneillon scowled. That bitch better not come here.

A pulse. The demoness started. It was emanated by the scion at the nearby keep. To soothe her? Allay her concerns? She tasted an exquisite anguish; a sudden satiation of unbecoming. It struck her as a heady ecstasy of the utmost purity.

Immediately, a presence in her mind. Her mental defenses slammed into place; Soneillon transformed herself and arose in might, clutching the Urn. A shockwave blew a hole in the roof of the inn as she launched herself skywards: protective void blossomed around her; tendrils of madness lashed the air wildly.

All of her hatred, the entirety of her, focused into an execration directed at this interloper in her field of apprehension. There was a brief mental silence.

[Nehael]: As you wish. But take care where your senses roam.

Soneillon cursed.




**


Hummaz lolled, wine-soaked, upon a great stone chair. Nymphs slept nearby in exhausted bliss. The Wild God of the Woods raised an eyebrow as something flitted across his vision four leagues distant.

What's this?

He reached out, grabbing a diminutive fey and dragging it toward himself. The creature was dressed strangely, possessed of one arm, and had an unwinking eye in the middle of its forehead. Hummaz absorbed its thoughts and history in a trice. An enigma.

Hummaz grunted and replaced the odd creature. He was thirsty, and his head pounded. Where was the wine?

Wine?

"Wine!" He bellowed. His temper was rising.

Every fey within a mile instantly heeded his call. Wine began to arrive; in bottles, cups, flasks and kegs.

Hummaz drank eight deep draughts and relaxed again. But not entirely.

Something wasn't quite right.


**


In Northern Soan, in the world of Sisperi, it was known that the gods warred in the Heaven of Mulhuk. At first, Lai's priests blamed the machinations of Saes, the goddess of death; the truth was later revealed by oracles to be otherwise: a foreign war-goddess – Visuit – was attacking the Nireem.

Dark spirits – awakened by the passage of the interloper through the Bole of Shades – now stalked the fields of Soan. Steadings were attacked by evil sprites; gentler woodland spirits fled. Crofters barred their doors and nailed their shutters. Prayers were fervently offered: to Ortwine, Rhul, Lai and Akma. A few invoked Ninit, but the Rider was oblivious, galloping wildly along Faerie strands west of Nizkur.

Akma sent his furies to intercede; winged avengers with great maces and flaming swords drove fell monsters back into shadow. The faithful rejoiced.

In Mulhuk itself, events were less happy.


**


[Eadric]: You cannot suppress her wards?

[Mostin]: No

[Eadric]: Conjure a...whatever that was?

[Mostin]: No

[Eadric]: Open a gate?

[Mostin]: There are no celestials or devils to invoke. I will not call a Horror using something as vulgar as a gate: anything of any use to us would simply ignore my commands and pursue its own trajectory.

[Nwm]: Invoke Nehael.

[Mostin]: I most certainly will not. Besides, there's no point. She doesn't ever do anything, anyway.

[Eadric]: She owes me for Yeshe.

[Mostin]: And what exactly did she do with Yeshe?

[Hlioth]: Do? Nothing. She left her with Rimilin.

[Eadric]: What?

[Hlioth]: Neither Rimilin nor Yeshe will leave the presence of the Tree until their time. I suspect that that whether they are "alive" or "dead" is not necessarily germane from the Tree's perspective. But Cherry will not snatch them. This is good.

[Eadric]: The Cherry is waking?

[Nwm]: Amongst others. Big trouble. It won't be long. The Aspen here is still sleepy.

[Eadric]: And Nehael knew this?

[Hlioth]: As the Image of Uedii. Nehael is, herself, merely an agent: an echo of an aspect. That is worth remembering.

"I am confused," Eadric sighed.

"As am I," Mostin confessed.

"Cherry and Blackthorn." Nwm explained. "These are the moot of Cheshne and Uedii: the Abysmal ludjas, so to speak; negotiations are tense. My bowels register it uncomfortably."

"You feel this? And yet Nehael is somehow blind to it?"

"Eadric," Nwm sighed, "Unlike the Ahma, I am wise: I see little purpose in burdening objective reality with my internal processes. I have occasional intuitions; Nehael is more empathic: perhaps she is too close to it. Visuit. Kaalaanala. Goddess grows darker."

[Ortwine]: Yes she does. And a little help would be appreciated here.

[Lai]: Soon.

"But Nehael is an echo of what?" Eadric asked, exasperated. "And to which ludja is she inclined? Hlioth, with all respect, please speak more directly."

"Of her own Sovereign Viridescence: her higher octave, which is still not Uedii. If we prevail, you may see. As to loyalty? To all and none. The Tree is there for Nehael, not vice versa." Hlioth glowered at him, and considered. "Imagine this picture: Tree in its entirety as an aegis bequeathed by Uedii to protect Nehael from the Apparition of Demogorgon. The surface of the shield, facing outward, carries a veneer of cherry and blackthorn: the wood is weak and apt to splinter and ablate under violent passion or disintegrative fire. Nonetheless, it dissipates the shock of an attack. Beneath, lacquered bands of hardwoods - oak, elm and ash – lend strength, flexibility and hardness. In all, twenty varieties of wood comprise the shield; taken as a whole, the construction is impenetrable."

"And how long must this shield endure?"

"An aeon or a moment, what does it matter? It will last for as long as it needs to. Thinking big is nice, but none of it helps us deal with Visuit," Hlioth observed. "Or the Blackthorn's waxing power. Our troubles are just beginning. Effects are no longer preceded by causes; Cheshne moves in tandem with Tree's shadow, seeking to Apparate. Yes, the Tree itself is indestructible; Nehael, unassailable. Unfortunately, this is not true of the rest of the world. We neglected to quickly plug a certain cosmic hole."

She scowled at Mostin. It irritated him – mostly because she seemed to know more than him. But also because it made him feel guilty: it had been within his power to greatly curtail the menace. Had they only returned to Azzagrat, and sealed the gates. But that was now the prior reality.

"Where are the Blackthorn scions, Hlioth?" Eadric sighed.

"In Jashat and at Deorham, you know. One now grows northeast of Cirone, at the place where Shvar Choryati was ended: its roots sink into the crater floor."

Nwm groaned. "That scar should have been healed but there was no time; the landscape is blasted; trees flattened for a mile."

Hlioth ignored him and continued. "The scion at Cirone remains dormant for the time being, but will likely not long remain so. One – as with each – is in the vicinty of the Great Ludja itself: each of those scions is subdued; dwarfed in significance, but each ludja is thus ever-present. One is as yet unaccounted for."

"None in the realm of Hummaz?" Eadric seemed suspicious.

"No, no, no," Hlioth shook her head. "Pine, Linden, Willow; Hazel and Holly; Hawthorne and a Cherry – yes. And a Yew. But there is no place for the principle of elimination in relation to Hummaz; he is too fecund."

"I suspect it will be Fumaril," Nwm grumbled. "Or Afqithan. There are already powerful resonances there."

[Ortwine]: It damn well better not be. Now?

[Lai]: A little more patience.

[Eadric]: Do we have a plan?

[Mostin]: I'm thinking.

[Ortwine]: Hurry up!

[Mostin]: You need a nine hundred. I have it. It's ugly.


**


This gnat was becoming annoying. Visuit stood upon the heaped bodies of minor godlings and revered ancestors.

Purposely vexing the augmented war-goddess was not an activity which Ortwine undertook lightly. Lai had been with her to begin with, but as soon as news had reached them that Mostin's tower had arrived, the goddess of magic had vanished to organize the ritual which Nwm must inevitably lead.

Ortwine – swifter and more elusive than a zephyr – had succeeded in briefly distracting Visuit from her main purpose: the Butcher was intent upon smashing her way into the forge of Jaliere. However, Visuit's attention could not be captured for long: when it became clear that she could not engage Ortwine at her own choosing, but her enemy could inflict no harm upon her, Visuit simply returned her focus to the divinely barred portals.

They would not yield.

Visuit cursed, her spittle smoking like acid. Runes flared; the flower gardens nearby wilted. She turned her attention to the black rock around the doors: it was harder than adamant. With a titanic effort, she hewed a great shard away from the wall.

Ortwine hurled Heedless; it clattered noisily off of Visuit's helm. The war-goddess bellowed in fury, leaped a hundred feet, and brought her hideous weapon smashing down; her enemy was not where she was should have been. But had she been…The sidhe raised an invisible eyebrow.

Ortwine taunted her. Visuit, unperturbed, sliced reality open with her weapon; darkness emanated from a gate into a dismal realm.

Ortwine groaned. Through the rift, dark feys now poured, each raised to a wicked eminence in the presence of the Blackthorn. Many had once been sidhe. Now they were much worse.

She began to charm or dominate those that she might, in an effort to turn them against one another.

Visuit resumed her assault upon the rock.


**


Nwm observed that there were only twenty-three spellcasters amongst the flamines and scrollbearers. Spells were all but spent. Every reservoir – including his own – was exhausted. He considered Mostin's solution.

"You will give me everything. I am going to burn as hot as I can," he said to them. "This means that you will burn as well. As I am more practiced at burning than you are, all of you will die immediately. You will enjoy a brief spell in Rûk: a relatively agreeable underworld, as underworlds go. Sombre, quiet self-reflection is the order of the day. Some of you may be temperamentally inclined to remain there; otherwise, I will return you at the Ahma's request. In any event, the experience of burning will embed itself on your souls and permanently traumatize you. If any of you now wish to reconsider your contribution, I advise you to speak up."

The predictable silence which ensued reassured Mostin of the utility of religious fanaticism. Nwm turned to those who would not participate in the ritual, and would therefore survive it.

"It is impossible to say how long we will have; I am hoping for twenty seconds before Visuit's protections reassert themselves. Please be assured that speedy action is of great importance."

The rite which then followed was an horrific scene: Nwm screaming; an inferno of green fire which consumed all but he.

The Preceptor perceived her. Energy moved from him; a tendril of green power, suffused with magic, rupturing space. Distance was meaningless. He struck the Butcher remotely with a dispelling, sealing the gate near her and suppressing the Voidwrought wards erected by Kaalaanala. Simultaneously, as though grasping a rope with his own awareness, Nwm dragged those present through a green vortex, directly into Visuit's presence.

In those next few moments – a matter of seconds, which passed as though they might be years – Eadric finally came to grasp an appreciation of the raw power which Mostin now possessed. Almost entirely bereft of spells, the Alienist became instead a formidable physical opponent, a dozen hideous tentacles setting about Visuit, pinning her arms, legs, head. With all of her augmentations subdued, the wizard now outmatched the war-goddess.

Lukarn ignited as it sprang from its scabbard.

Her plight was impossible. Mostin grappled her; tentacles crushing the goddess through her armor and pinning her. She growled in fury as the others set about her, and hacked at her.

Butchered her.

"Take her," Eadric invoked Nehael as Visuit fell. Now he understood.

War had passed. But at hideous cost. And he had broken a vow; demonstrated his own limit. He knew in his heart that not all of those who had perished in Nwm's immolating spell would fly to the Serenities. Not every martyr would find his reward. And each of those which might would be nonetheless diminished.


**


Rimilin observed the Tree. Its leaves whispered in a gathering wind. The World changed again.



**

**


Tozinak – appearing as a hook-nosed creature of medium stature with tufted feet and silky wings – returned to his island manse with a sense of profound relief. Mostin's insane schemes had almost rendered him dead again. The wizard understood in a moment of clarity that, although a coward, he was possessed of a genuine peaceful demeanor: the Alienist's actions never failed to perturb him on any number of levels simultaneously. Daunton had insisted on a drink; Tozinak had been inclined to agree. The afternoon had been spent regaining a semblance of calm.

As he shuffled into his cluttered study – a large space with a lofty ceiling, crowded with papers, alembics, and other apparatus of unguessable purpose – his skin tingled and his nose turned blue in alarm.

A succubus of extraordinary presence relaxed, supine, on his favorite couch. Tozinak froze, emitting a high-pitched squeak.

"I believe you can guess who I am," Soneillon smiled, lifting her head.

Tozinak nodded meekly.

"I'm just across the lake there," the demoness sat up and pointed with her wingtip. "At Deorham. We're practically neighbours."

Tozinak swallowed.

"Which is nice. I'll be stopping by. To see how you're progressing on inscribing A Flame Precedes the Aeon for me."

"Ah," Tozinak finally said.

"What is your price?" Soneillon asked unexpectedly.

"Oh." Tozinak half-exclaimed. "I-I had assumed…"

"That this was extortion? Consider what you desire. I will grant it. I will return tomorrow. But you may begin the inscription at your earliest convenience." Soneillon vanished

The wizard retired, flustered and palpitating, to his herbaceous borders. What did he desire? Really, nothing which he did not already have; or simply to be left alone. This was Mostin's fault: Tozinak had previously shunned contact with all conjured entities; he judged that none were possessed of a facility which outweighed their price.

As he descended a small, uneven set of steps and rounded a corner, he began to hyperventilate. A tree where none had stood prior. Suspended, before his face, on a branch laden with their weight.

Cherries.

Tozinak reached out and smiled as he picked one and popped it in his mouth. It was exquisite; his mind seemed to melt. He yearned impossibly, although his longing had no discernible target.

Cherries. He knew he was safe. She would not come back. She was scared of the cherries. He would have to go to her. Bring her his spell. And cherries.



**
**



Dusk fell.

Nehael, the Image of Uedii, manifested discreetly in the Temple precinct in Morne: she had been invoked by no few of those present for protection. She wore only a simple robe of green, and melded effortlessly into the throng; now the courtyard was packed with many hundreds. Lamps were being lit; vigils set: the wyrm was a portent of unknown significance.

As the sun sank behind the western hills, the dragon stirred. Unseen, Nehael approached, laying her hand upon Qematiel's great snout; the calm which emanated from the goddess was irresistible. An impulse. Immediately, the crowd began to disperse – the attention of each suddenly drawn to some minor elsewhere.

Shomei appeared, unnoticed by the mortals present.

"You are mustering an army," Nehael observed. "For what purpose? Who is your enemy?"

"Always myself," Shomei smiled as she mounted the dragon.

"I did not foresee the union of these scions; you will make the Holly-ludja jealous."

"I am the Archivist of Hell: the two seemed a natural fit. As for the Holly, it hates enough already: it needs no prompting."

"There is no Hell."

"There is for me."

"Exercise compassion," Nehael advised.

"It is not my forté," Shomei admitted. "But I am not unprincipled."

Nehael fixed her with a look. "Answer me a question: what do you know of the I's translation?"

"What is there to say? Will has been ceded to the Hazel; the I now acts from Instinct."

"I think we both understand that things are a little more complicated," Nehael seemed unimpressed.

"Truth is always so," Shomei was ironic.

"A piece of the I is unrevealed," Nehael said. "It is disguised as something else; or the I is hedging its bets."

"Such is the instinct for Self-preservation," Shomei agreed. "But whatever it is, it is here by the grace of the Tree; its nature is necessarily mixed."

"It is a Flame," Nehael remained impassive. "An Iota. Oronthon's memory of the Nameless Fiend, so to speak; or his preconception of Antinomos. The Flame which must, perforce, become Itself. It is a paradox: a Flame is pure; it cannot Fall. You seek it. And which laws will you set yourself against if you find it?"

"Not all laws are unequal," Shomei smiled grimly. "The only Law which presently matters is that of the Claviger. Its oneiric whimsies are too much to endure. Other laws may be subject to scrutiny in due course."

"You would look to assume this role?"

"This is already my role," Shomei sighed. "I am Exempt; the Agent of Will. Who else is better qualified?"

"You are not exempt from the Enforcer's mandate."

"The devil sitting by the Hazel begs to differ."

"He is not entirely a devil, nor was he entirely Outside. The World is changed."

"Outside? So Gihaahia now protects Wyre only from Mostin?" Shomei said archly. "That, at least, is reassuring."

"And Vhorzhe."

"Yes. And from Vhorzhe. I am beginning to believe that she may need some help."

Nehael was exasperated. "The I's nature is now a visceral urge for satiation. You cannot contain Hummaz."

"I will subdue him."

"Shomei…"

"Will you trust me, or not?"

Nehael was silent: the memory of the Antinomos, reflected back at her. She approached the Yew, laid her hands on it. Its bark was warm, but from its own, inner heat; no trace of the wyrm's fire remained on the tree.

"You are sincere, but I am sceptical," Nehael remained in contact with the scion. "If you fail, and enrage Hummaz, things will go ill."

"I am no fool. I am not yet ready for this task, nor shall I attempt it until I am. I am not the Adversary, Nehael. But I might become what he should have been. Think on it."

Wreathed in Hellfire, Qematiel took to the skies and thundered away to the southwest.

The Goddess turned. Nehael grasped a living stave of Hazel and willed after Shomei as she departed.

Compassion!

The impulse echoed through a hundred worlds; Nehael blazed, and for a fleeting instant, the Aeon manifested: an eleos. A sigh rippled through the Green as the Butcher fell in Mulhuk.

[Nehael]: She is mine. I claim her.

All of significance heard her. Hummaz, maybe the only one who might, did not contest her. A naked, powerless spirit, Visuit fled briefly through the underworld of Rûk and into the presence of the Great Tree-ludja in the Womb of Qinthei.

At the Veils, the Mistresses screeched in hateful impotence.






*"Thus Spake Oronthon [to me]," words which were typically only uttered by Oronthon's divine oracles in the heyday of Orthodoxy; her "reiteration" may also be interpreted as a rebuttal of Nothing Is, Nothing Is Not, Nothing Becomes. Shomei's assertions are unequivocally outrageous in all regards.


DvR Notes

[SBLOCK]The "piece of the I" to which Nehael refers is the 3 "missing" DvR component: DvRs have a peculiar currency-like status: they can get lost, but aren't typically unmade.

Prior to the Adversary's translation, the Nameless Fiend was a DvR15 entity; subsequently, Hummaz incarnated as a DvR12. On the paradigmatic scale – where the notion of I might be said to have been ceded from Oronthon to Uedii – the 3 extra DvRs are "liberated" in the form of a Flame: Oronthon's thought/memory of the Adversary. On the transcendental level, the Adversary is "somewhere" outside of finitude as potentiality: presumably, Oronthon could decide to create/emanate the Adversary again (as a free action :/ ) if he so chose. As an aside, it should be noted that the DvR12 Hummaz is in many ways more potent than the DvR15 Adversary: Hummaz is "optimized"; the Adversary's mechanical build contains a lot of intentionally "dissipated" (nonoptimized) elements in relation to other DvR15 entities. Although more limited in scope, the I is invigorated by the Green.

The Adversary proper – the I's previous persona – is no longer extant. But his legacy remains in the form of (1) the self-gratifying urge (the I as Hummaz); (2) the Hazel's alignment with Will; (3) Hatred, embodied by the Holly; (4) a pure conception of antinomian becoming (the hidden Flame); and (5) the notion of Exemption – represented by Shomei herself. Shomei's ultimate aim is to join and/or transcend the disparate components, thereby realizing her own sovereign I-ness – her DvR15 potential, as it were – unshackled from the Oronthonist schema. Shomei would then wield Hazel, insofar as the ludja would be entirely subject to her direction. She would also be the most powerful entity within finitude, in a position to determine which among the other specific ludjas should endure or prevail; be harnessed or suppressed. Finitude itself being essentially demarcated by Tree.

By planting a Hazel scion in proximity to the Yew, Shomei is "marrying" the principles of Will and Wisdom, so to speak – although it is unclear whether it is Shomei who is acting, or whether Will is directing her, or whether there is no distinction to be made at this stage. This "marriage" is in the context of two specific scions at Morne, not of the ludjas themselves.

The Aeon's subsequent first manifestation is at Visuit's death as/at Nehael's emanatory point in the DvR scale; the "Sovereign Viridescence" to which Hlioth refers. The demise of the Butcher allows the momentary appearance of a compassion/mercy aspect of Goddess. Nehael's assertion "She [Visuit] is mine. I claim her," is hence made from a DvR12 perspective and cannot be contested: Nehael strips Visuit of her divine rank and takes her spirit.

This DvR12 manifestation can itself be seen as an avatar or emanation of a DvR24 (meta-transcendental) Uedii or as a reflection of the Urgic conception of faheth, supreme empathy. Faheth, along with sela (perfect intellect) and saizhan (unclouded apprehension) is understood as an identifying feature of Oronthon's Mind. Reconciliationists would equate faheth with Uedii; the Sela has identified Nehael as such – although ambiguously.

Less optimistically, it might be said that "War" (Visuit) is now inadequate to describe the nature of events, and the stakes have risen rather higher. The threat is now couched in terms of destruction (as represented by Kaalaanala and her effluxia). Dark goddesses clamour at the gates of finitude, etc. etc.

Manifestation of the DvR16 Apparition would signify annihilation; more esoterically, the Aeon never reifies fully in the Mind of Oronthon and reality is revealed to not be. Although Hlioth assures Eadric that the Tree is proof against the Apparition for Nehael, this protection may not extend altogether to the rest of the World. Moreover, it is not known whether Tree's 20DvRs would be proof against the DvR17 and DvR19 infinities, which have pseudonatural connotations. DvR17 suggests a post-annihilatory state; DvR19 a pre-manifest one: both imply a solution to the Being/Not Being conundrum: note that Mostin would not consider these altitudes particularly impressive. DvR18 is a point of mutliple equilibria; it is associated with the dialectical process. This is Fillein/Jovol/Teppu's "root DvR," so to speak - the infinity toward which he is drawn. DvR18 may in turn be seen as emanatory of DvR36 – Saizhan itself.

Confusingly, the Aeon, representing potentiality, is all of these things. As its final Self – Pharamne at the Moment of Creation – it is a DvR20 Wyrm.



Ahma as Divine Rank

According to Urgic doctrine, Ahma is an emanation of the Radiant Form. It should therefore logically be a DvR15 phenomenon – equivalent in "power" to a Sovereignty, sempiternal, but of different scope and mostly "invisible." Its outward signs are manifested in the templates stacked on top of Eadric. In its naked form, Ahma is essentially a 15DvR Flame associated with Eadric, with 12DvRs unexpressed. As an undifferentiated Flame, Ahma is also "Oronthon thinking about Eadric;" in more devotional and theistic terms, Eadric is dear to Oronthon. Obviously, having a DvR12 potential is fine, but realizing it is trickier.[/SBLOCK]


Epic Spells

[SBLOCK]The Pall of Dhatri
Evocation [Darkness]

Order: 2630
Spellcraft DC: 110
Components: V, S, Ritual
Casting Time: 10 minutes
Range: 0ft.
Effect: 100-mile radius sphere of tenacious darkness centered on a point in space
Duration: 100 days
Saving Throw: None
Spell Resistance: No

Seeds: [Energy (weather) (25)], [Energy (19)], [Ward] (17). Factors: Emulate darkness (+17), negate disjunction (+16), increase radius by 98 miles / 4900% (+196), +300 CL opposed dispel (+600), +100 days duration (+400), contingent (+25), tenacious (ad hoc x2). Mitigation: Ritual component (-2500), 10 minute casting (-20).

The Pall of Dhatri evokes a sphere of shadowy illumination with a radius of 100 miles. Light from nonepic spells and mundane light is automatically suppressed within the spell's area. Disjunction is inefective against the Pall of Dhatri, in whole or in part.

Targeted epic spells which use the [Dispel] seed to successfully counter the Pall of Dhatri only do so for 1d4 rounds unless they include factors to lengthen the duration of the dispel effect; the entire area otherwise under the effect of the spell is subject to the normal prevailing illumination, after which the Pall of Dhatri reasserts itself.

Epic spells with the [light] descriptor which succeed at an opposed caster level check against the Pall of Dhatri suppress it for their duration but only to the extent of their area of effect.

Appropriate salient divine abilities may permanently counter and dispel the Pall of Dhatri, either locally or entirely.

The Pall of Dhatri is a 320th-level effect.



Lukarn
Evocation [Good, Light]

Order: 857
Spellcraft DC: 0 (Spontaneous)
Components: V, S, DF, XP, Ritual
Casting Time: 1 minute
Range: Touch then 2 miles; see text
Effect: 2-mile radius sphere of holy light centered on a weapon; see text
Duration: Contingent, then instantaneous and 200 minutes; see text
Saving Throw: Will half, partial or negates; see text
Spell Resistance: Yes; see text

Seeds: [Energy] (19), [Energy] (25). Factors: Emulate sunburst (+29), emulate daylight (+19), +300 opposed CL (+600), increase damage die (+40), +50 opposed check against [dispel] (+100), contingent (+25). Mitigating Factors: The sword Lukarn as divine focus (-10), ritual component (-572), 27500XP distributed between 44 reservoirs (-275).

This spell remains contingent for up to 24 hours until the sword Lukarn is first drawn from its scabbard.

When Lukarn is unsheathed an immediate sunburst effect is evoked with a radius of 2 miles. Evil creatures are blinded and immediately suffer 6d20 points of damage. Undead creatures suffer 20d20 points of damage; vampires and other undead specifically vulnerable to daylight are destroyed. A successful Will saving throw halves the damage and negates the blindness and destruction effects.

Thereafter, a sphere of illumination as bright as full daylight with a radius of 2 miles centered on Lukarn persists for 200 minutes: the locus of the daylight effect is mobile, and moves with the weapon. The spell counters and dispels all [darkness] effects within its area and for its duration against which it makes a successful opposed caster level check; this spell confers a +300 bonus to negate such effects.

For the purposes of penetrating spell resistance, Lukarn has a caster level of 43; the spell is considered to have a caster level of 93 for purposes of opposed dispel checks which target it.



Guho's Disjunctive Membrane
Abjuration

Order: 417
Spellcraft DC: 77
Components: V, S, Ritual
Casting Time: 10 mins
Range: 2 miles
Effect: A 2-mile radius sphere centred on a point in space
Duration: 24 hours
Saving Throw: Will negates (object)
Spell Resistance: No
Seeds: [Ward] (14), [Ward] (14), [Energy (weather)] (25), [Fortify] (17).
Factors: Emulate disjunction (+31), negate disjunction (+16), +150CL (+300), selective targets (ad hoc +20).
Mitigating Factors: 10 mins casting (-20), ritual (-340).

Guho erects a disjunctive interface encapsulating a bubble with a radius of 2 miles. Creatures designated by Guho at the time of its creation may freely pass through the membrane in either direction without ill effect.

Creatures who otherwise attempt to pass through the membrane and spell effects which originate outside of the interface are immediately subject to a disjunction effect upon contacting it. Subjects protected by epic spells which possess the [Ward] seed keyed to disjunction effects are entitled to an opposed caster level check; all other ongoing spell effects are automatically ended. Any magic items which pass through the membrane must make Will saving throws or be likewise disjoined.

The Disjunctive Membrane may not itself be disjoined. Epic spells incorporating the [Destroy] or [Dispel] seed are entitled to an opposed caster level check in order to counter the spell: in this case the Disjunctive Membrane is considered to be a 178th-level effect.[/SBLOCK]
 
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Cheiromancer

Adventurer
Originally posted by Sepulchrave II on 12-03-2011

Midwinter Goddess


After the fall of Visuit the Butcher, Nwm lingered for a day in Sisperi in order to aid Lai with the resurrections. Mostin removed his tower to eastern Nizkur, attaching it again to his manse – now the home of Orolde and Mei. Rhul and Mesikammi travelled to Afqithan to assess the danger in that realm with Ortwine. Eadric returned with Hlioth, his saints and remaining knights to Galda, there to receive mixed news.

Prahar had withdrawn his cavalry – their raids had been punishing for both sides in the conflict – and established a more distant perimeter. Obfuscatory magicks prevented Temple scriers from penetrating the Cheshnite ranks and determining their exact movements, but it was known that the main host was again marching, taking many hours to pass through the gates at Thond.

"She can be no worse than Visuit."

"You should not underestimate Dhatri," Hlioth cautioned. "She is a symbol. An all-consuming mouth and gullet. She has had long to prepare; she must time her momentum precisely. The Pall is more than half expired, and there are too few now amongst the cabals to renew it: many have died; some have moved to new centers of power. But she has had a month to work her necromancy uninterrupted. And a million ravenous undead accompany her. Sheer numbers may prevail."

"And when they meet the perimeter established by the scions?" Eadric asked.

"A test occurs."

"Then our lever must be at this point."

"We have a brief lacuna," Hlioth advised him. "Use the time wisely."


**


Mulissu sat in Mostin's – now Orolde's – study, brooding. A fire burned steadily in the hearth, and the smell of musty books and burned toast filled the air. Outside, snow piled heavily against the window, diffusing the afternoon light as it streamed in. The savant had been absorbed in her own thoughts since witnessing the destruction of the city she had sworn to protect. Mostin could not determine whether it was guilt, rage, or some other emotion which consumed her and had caused her fugue.

"Crumpet?" The Alienist asked, proudly presenting a long fork which displayed an over-charred circle of dough.

Mulissu sighed, and took the proffered dainty, scraping off carbon before smothering it with butter and jam.

"We need to find a way to eliminate the effluxia," she remarked distractedly.

"That would involve finding and confronting," Mostin observed. "I suspect that our energies would be better deployed elsewhere."

"I assume that you are speaking of your Ús"

"I am," Mostin nodded sagely. "I am also of a mind to reengineer the Quiescence to allow for selective teleportations amongst those whom I designate. Furthermore, Daunton informs me that a number of wizards are willing to demonstrate a more unified front in the face of the latest events."

"Which?" Mulissu sounded suspicious. "Why this sudden reversal?"

"The threat is now more imminent. Daunton himself, Hlioth, Jalael, Wigdryt, Gholu, Creq, Droom, Poylu, Troap, Muthollo, Sarpin. Even Waide. Tozinak appears to be sulking, and refuses to answer Daunton's sendings."

"And Shomei?"

"Her path, as always, is her own," Mostin sighed. "But Sho is willing to participate."

"And her sibling?"

"Still awaits her pseudogenesis: as to that, I have given thought to a spell."

"What did you have in mind as a basis?"

[Mostin]: Look: A_N = \int D\mu \int D[X] \exp \left( -\frac{1}{4\pi\alpha} \int \partial_z X_\mu(z,\overline{z}) \partial_{\overline{z}} X^\mu(z,\overline{z}) \, dz^2 + i \sum_{i=1}^N k_{i \mu} X^\mu (z_i,\overline{z}_i) \right)

[Mulissu]: You can reduce it to this: A_N = \int D\mu \prod_{0<i<j<N+1} |z_i-z_j|^{2\alpha k_i.k_j}

[Gihaahia]: You are both idiots. Use this: \int_{-\infty}^\infty \exp({a x^4+b x^3+c x^2+d x+f}) \, dx = e^f \sum_{n,m,p=0}^\infty \frac{ b^{4n}}{(4n)!} \frac{c^{2m}}{(2m)!} \frac{d^{4p}}{(4p)!} \frac{ \Gamma(3n+m+p+\frac14) }{a^{3n+m+p+\frac14} }

[Mostin]:!! (Gratitude)

[Mulissu]: Eleven dimensions works for me. I suppose that's as good a place to start as any.

[Gihaahia]: Don't disappoint me, Mostin.

"What is her involvement in this?" Mulissu asked, confused.

"I have no idea," Mostin was dubious. "She has never evinced any interest in my work prior to now. Although, she reconfigured Daunton's transvalent repertoire, and bestowed the Instant Convocation on him. Perhaps she will do the same for me?" [Inquiry?]



"Apparently not," Mulissu said drily. "Still, you have something to work with. What will you need?"

(Calculation).

"You, me, Sho, Orolde…and Mei herself. That is all." Mostin was dumbfounded.

"Where is Mei?"

"In the parlour," the Alienist said intensely, his eyes rotating in excitement. "I will inform her immediately. Her time is close…two or three days will be enough."

"Can we afford even that much?"

"Mei has placed her trust in me without question!" Mostin was aghast. "I won't fail her now."

"You are an odd one," Mulissu sighed. "I don't believe I'll ever understand you."


**


The errand-runner was beside himself with terror. Only moments before, archons had apprised Eadric telepathically.

"Ahma, a messenger from Shomei the Infernal. He purports to be one Yeqon; he styles himself the Fifth Prosecutor."

Hlioth scowled. Shomei was making a point. No Goetia so grand as the binding of one such as this had ever before been accomplished. Prosecutors, Antagonists – among the greatest of fiends and the most recondite. Signatories to the pact. Now atavisms, whom Shomei alone possessed the power to conjure and coerce. The Agent of Will had dispatched him as an errand-boy.

Oronthon! Eadric swore silently and reflexively upon encountering the devil.

Yeqon towered above him, and – saving Hlioth – none others amongst those present might even approach the devil, such was the magnitude of his presence. A fallen seraph, close kin to Enitharmon: vast, dark wings shrouded his form. The Fifth Prosecutor had been brooding in grim obscurity for an aeon, hatching impossible schemes for the renewed assault upon Heaven. A Heaven which might be no more; or one so far removed from thought and knowledge that it might as well no longer be.

Yeqon knelt and sat upon his heels, his eyes meeting the Ahma's.

"What do you want?" Eadric sighed.

The Fifth Prosecutor briefly pressed his forehead to the ground at the Ahma's feet.

"Saizhan," the devil replied.

Eadric squinted suspiciously. "Then it is to the Sela you must speak, not I."

"In due course," Yeqon's voice was calm and mellifluous. "But what I want and why I am here are two separate questions. My mistress has sent me as an ambassador; she is reconvening the Dark Choir. Bolstering its numbers. She asks that you remember your prior words to her, and that you continue to trust her."

"Pah!" Hlioth spat.

Eadric raised his hand, and addressed the Prosecutor. "Reconvening? With what? Only Irel remains."

"No devil is lost to Shomei the Infernal," Yeqon replied. "But some are more freshly-fallen. Did you not stand with Rintrah above the Blessed Plain?"

The Ahma recalled the Migration of Light he had witnessed; that some of the Host, in their haste to enter the burgeoning Viridescence, had crashed in smoking ruin. But to where?

"Into the Thickets of the Four Kings," Yeqon read his face precisely.

"Nets cast by the Hazel?"

"Yes," the Fifth Prosecutor answered. "And the Holly."

[Hlioth]: Beware this devil, Ahma. Blackthorn may rot and putrefy and eliminate; Hazel dominate and involute; Cherry lust and crave. But, for sheer wickedness, none can match Holly.

"And which words would Shomei have me remember?" Eadric asked wrily.

"That you need not miss the opportunity of a good friendship," Yeqon replied.

"And I assume that some demonstration of my friendship is asked for?"

"Those arms and armor which you have under guard. Of Visuit the Butcher; Yeshe the Binder; Prince Graz'zt."

"She suggests I release these items to her?" The Ahma was incredulous. "Is there even any savage enough to bear Visuit's sword?"

"I, for one," the devil said steadily.

Eadric scowled. "I would speak with her directly."

"She is presently indisposed, but I will convey your request," Yeqon bowed, and departed in a pillar of dark fire.

"Indisposed?" Eadric turned to Hlioth.

"Shomei conjures," the Green Witch replied. "Goddess help us all."

He issued a mental summons to his steed.

"Wherever you are going, I can get you there faster," Hlioth observed.

"I need to ride," Eadric replied.

Straddling Narh, he sped away.

*

As he rode northwards, winter began to assert itself: not merely by virtue of latitude, he noted, but because of distance from the unnatural energies which lay over the whole of the Thalassine and Wyre's southern marches. He reached Hrim Eorth by mid-morning; by noon he had passed Groba and was galloping over frosty fields in Hethio. In the wan sunlight, Nizkur loomed.

Narh knew the route well, and required no prompting from Eadric. The forest – although quiescent by season – seemed unusually subdued. With barely a faltering of pace, the stallion ran through webs and thickets impenetrable to those without permission: the Green bulwark which surrounded Qinthei, the Womb of the Goddess. Snow blanketed the ground; the air was frigid. A slender figure stood waiting beneath the Tree. Eadric reined in before her. Nebulous figures – the barely perceptible shades of vanquished foes – moved like mist in some adjacent world, but did not seem to register his presence.

Steam rose from Narh's flanks and nostrils; Nehael extended her hand, rubbing the horse's muzzle, tugging at his forelock, and sending him into an ecstasy.

"I come for counsel," Eadric dismounted and bowed.

"Come," she said. "Walk with me."

*

"The thing which destroyed Fumaril – Kaalaanala's avatar – what has become of it?"

Nehael paused and pointed at the frozen earth beneath her feet. "It is below us. A cancer at the heart of the world. It will irrupt again if the goddess at Jashat becomes sufficiently angry."

"Mostin said there were others," Eadric grimaced.

Nehael nodded. "One rages amid nightmares; another has set itself up in mockery of the Enforcer; the last…may prove the most dangerous."

"You offer little reassurance," the Ahma said bleakly. "This last – what can you tell me of it?"

"It is her," Nehael spoke carefully. "The Fires of Death. Or as close as you will come to encountering her without actually meeting her. She may bring cohesion to the remaining hierophants amongst the Cheshnite sect. She is abroad, but I do not know where, or exactly why. Powerful magic obscures her."

"Even from you?"

"Especially from me."

"And there are no limits imposed upon her actions? Why was I led to believe that Kaalaanala was confined; her remit strictly curtailed?"

"So it is," Nehael scowled. "Or all of Wyre should burn."

"Then is it as Nwm asserts? That the Goddess grows dark?"

"Our mood is various," Nehael observed laconically. "Or had this fact escaped you?"

"The movement is chaotic. I cannot find purchase," Eadric stopped walking.

A long silence followed.

"What of Soneillon?" Nehael inquired archly. Her gaze penetrated him.

Eadric replied with a pointed look. "It is a meeting which I am content to forestall for as long as possible."

"I ask because you should expect her. She perceives your Flame, albeit indirectly; she knows how bright it burns. She covets it, or is drawn to it like a moth. And it is Midwinter; the Sun is weakest."

"Your words are not comforting. Mostin informs me that she has undergone a 'great rapture.'"

"Her power is formidable," Nehael said plainly. "She is her own locus: of Dream, Oblivion, Delirium – imbued by the Blackthorn. Trace her passage, Eadric: she has been celestial, infernal, demonic; unbecome, a nightmare; something impossible, now perylene. More infinities collide in her than can be counted. She may be insane – psychotic – by your standards, but to characterize her as evil would be to reduce her complexity to a single dimension. Although I believe you already know this."

"You sound sympathetic."

"That would be natural: it is who I am. She is as I, maybe, on a different path. Perhaps we run contraparallel; each anathema to the other. Force cannot overcome her now, unless some sovereign strength is invoked. And it is she who is in possession of the Urn."

"Then how would you suggest that I deal with her?" He groaned.

"Naturally," Nehael laughed, "…naturally. But I see this prospect somehow disturbs you?"

"She remains my greatest weakness," Eadric acknowledged. "Or one of them."

"Maybe less than you are hers. And what of Shomei?"

"Must you always be so perceptive?"

"Goddess is manifold," Nehael smiled. "And little escapes my notice. Perhaps you understand Nwm's dilemma a little better."

"Shomei makes inquiries in my direction to gauge my disposition."

"You sound sympathetic," Nehael remarked drily.

"I am," Eadric admitted. "Insofar as I trust her; I understand her."

"As she was, maybe. But as she is?"

Eadric considered. "Shomei is always in process; I think she would reject any static characterization."

"I have spoken with her," Nehael's voice was subdued. "She has set herself tasks which are suitably unattainable. My concern is that she may drag the World into ruin in her effort toward self-mastery. Her revelation within the Fane at Morne: what is your reaction to that?"

"I am unsure," Eadric said apprehensively. "Although I find myself in a state of at least partial agreement with the Irrenite faction, and how they have chosen to interpret it."

Nehael raised an inquisitive eyebrow.

"They are calling it the Third Turning of Saizhan."

"The Third?" A look of mild puzzlement crossed the face of the goddess. "Did I miss one?"

"Skôhsldaúr, the Gate of Demons," Eadric explained. "I am designated as its unfortunate patron and exemplar. And there are enough demons left in the World. Faheth, any advice you have to offer on how to proceed would be appreciated."

"You choose now to name me thus?"

"It is how I would relate to you."

Nehael sighed. "Somehow you must impress the notion of compassion upon Shomei. She still conflates it with sentiment; she needs to understand that it is rational."

"I was unable when she was mortal; how am I to believe that it will be possible now that she is a devil?"

"I didn't say it would be easy," Nehael smiled. "I, for one, have met with little success. But, as you have pointed out, she is in process."

"And otherwise?"

"Exercise compassion yourself. You cannot teach what you do not demonstrate."


**


Nivorn – a rocky peninsula eighty miles long, extending into the sea to the east of the conflict – was attached to Wyre by a broad isthmus and boasted impressive natural defenses. Much of its coast was sheer cliff, pierced by a handful of protected harbors. An encircling row of peaks enclosing a high plateau, cloven by a wide, deep lake comprised Nivorn's interior.

Successive Wyrish kings had attempted to annex the foreland; all had met with failure. By their own vows, the lairds were bound in tribute to Morne. In practice, it had not been exacted for generations from most: like the inhabitants of Ardan – to whom they were related – the Nivornese were generally considered intractable, often maniacal, and best left to their own devices. They feuded interminably amongst themselves; vendettas a thousand years old still raged. A previous king, Tulgus – regarded as the greatest of the Gultheins – had established a line of border forts in southern Wyre to prevent major incursions; drunken raids to abduct womenfolk and livestock still occasionally occurred, but were immediately met with fierce punitive strikes. An uneasy truce prevailed.

It was upon a densely wooded island within the lake – called Sooile by the natives – that Temenun had elected to establish a stronghold, placing himself under the protection of the Cherry which now grew there.

The Tiger’s choice to defy the other immortals – and the Fires of Death herself – was not made lightly. But Temenun was ever his own master; he would not bow now, even to a Bhiti such as Kaalaanala, and throwing himself at the mercy of the Cherry – on the surface a highly risky proposition – was made in full consciousness: whatever dark prolepsis had served the Ak’Chazar for twenty millennia and had prompted him to his action, was the same faculty – the only thing, in fact – that he had come to trust.

His Naztharunes, who may have numbered in the dozens or in the thousands, accompanied their overlord without question. A clique of Anantam magi – those most uncomfortable with the current political climate and the direction offered by Anumid – also joined him. His armored legions, for the most part half-giants from Danhaan, the Tiger had left to whatever fate might befall them – such were the vicissitudes of service to an immortal such as Temenun.

Only hours after he had established his redoubt – a region of twisted vines and briars, from the center of which the Cherry scion itself emanated invisible lures across the island – news reached the Tiger of Kaalaanala’s fourfold effluxion, and he breathed a silent sigh of relief. Here, at least, he was now safe from the Embassy; the last, most potent, most deadly of the avatars. The one which might force him to do the bidding of the Fires of Death. The others – even Idyam – would necessarily capitulate to whatever demands were imposed upon them.


Thoughts of Void, of Tamasah – the final darkness – he allowed to slip from his mind. Nothing was so pressing; or rather, Nothing now seemed less pressing. The poisoned fruits which grew nearby – familiar fruits, from beyond the southern deserts – were a source of comfort to him. And, finally, it was warm.

Temenun relaxed. Throile was but a footstep away. Perhaps he would pay a visit: the jungles there held many secrets. And Soneillon’s cabal – now that their mistress had abandoned them – might prove amenable if offered sufficient inducements.


**


It was dark when Eadric returned to Galda. Wearily, he dismounted and gave an ironic smile: Narh was tireless, and despite having been ridden hard for six hundred leagues that day, the steed seemed fresh as though led from a month's pasturing. He realized that he himself had had no real rest for weeks – since long prior to his own reincarnation. Eadric unharnessed the stallion, bade him run free until dawn, and trudged through the camp on foot, his saddle cast over his shoulder. Bestowing nodding blessings upon sentries as he went, and a glare in the direction of rowdy Ardanese mercenaries celebrating the winter Tagamuos, he made his way to his pavillion.

He pulled the heavy fur drape closed across the opening to the tent, and illumination was dimmed; canvas filtered the light of campfires to a dull, flickering glow. Eadric unbuckled Lukarn, set his shield upon its stand, threw off begrimed armor, and sat for an hour in saizhan before entering the Fultum meditation: a steadfastness in the face of all doubt, and a protection against forces – or impulses – which might otherwise assail him.

He lit a narrow taper and placed it on a simple altar with a winter garland, and offered prayers to the Eleos: for the protection of the souls around him; for the safe passage of those lost at Fumaril; for mercy upon those within the orbit of the scion at Deorham; for the succour of his servants and those within his own household. Finally, he arose, extinguished the light, and cast himself, exhausted, onto his pallet. As visions and half-remembered ideas played across his consciousness, for a fleeting moment, the recollection of an insight which had been instrumental in shaping his understanding of the World.

Immediately, the familiar scent of lotus and sandalwood as lips and hair brushed his cheek; a soft body pressed eagerly against him. An oval face. Eyes, like pits of ravenous darkness. Power, as he had never before sensed. Somehow, Eadric wondered whether he had himself, in fact, invoked her.

"This tack will not be effective," he said plainly.

"May I stay?" Her whisper conveyed urgent need.

"I am in no mood to argue, Soneillon. I am tired. Let me sleep."

Fingernails briefly threatened to become talons – or something far worse – and then relaxed.

"As you wish, Ahma." Her eyelids closed; a fuliginous wing cracked open and encompassed him, settling over him like a blanket.

"Your egregiousness would seem undiminished," Eadric sighed. "Although I see you are not otherwise as you were. What do you hope to achieve by this? Do you really expect me to trust any façade which you present to me? That I can say with surety that you have not previously placed a spell on me? Perhaps I'm now to believe that I am the last thread of sanity to which you cling?"

But the demoness was silent; she was already enmeshed in some chthonic nightmare.

Or do not. Again, as always, her passivity – her apparent vulnerability – confounded him. In the dim light he studied her, touching her neck and shoulders uncertainly and tracing brutal scars: the legacy of wounds bestowed by his own hand. After so long, were they real, or an artifice? Was she? Did it matter? And what reason did he actually have to doubt her? Had she ever been anything other than entirely honest with him? No, he was obliged to concede. Saizha, Ahma?

One must encounter the Void on its own terms.

She stirred uneasily.

He closed his eyes, and slept.



*

[sblock='Note on Soneillon and the Urn']The compound-templated Soneillon, technically an Elite Advanced Paragon Pseudochthonic Spellwarped Monster of Legend Succubus, in possession of the augmentations granted by the Urn and by her normal suite of transvalent buffs. Soneillon's abilities include +5 inherent bonuses. Soneillon is also considered an abomination, and gains the abilities normally associated with such.

Although technically without DvR, Soneillon's approximate power is that of a lesser goddess; she is the third of the triune which includes the DvR6 Viridescent Nehael and a DvR3 Enkindled Shomei. All can be considered coëval multiparadigmatic expressions of Goddess within the larger framework; although, perhaps Antigoddess is a better way of describing Soneillon in more conventional terms: she challenges the limit to which notions of Goddess may be applied.

Ontically, the triptych can be superficially undersood as representing Being (Nehael), Becoming (Shomei) and Non-Being (Soneillon). In fact, the relationship is more complex, with Soneillon also representing Nothing Becomes (a positive assertion of the reification of Void); Shomei acting to place Being secondary in importance to Becoming (expressed as Nothing Is), and Nehael negating the existential(?) truth of Non-Being – i.e. Nothing Is Not.

The totality is reflective of the central transmetaphysical paradox of Saizhan itself. Alternatively, the sexual connotations are arousal (Nehael) and crescendo (Shomei), with Soneillon herself linked with the annihilation of the self at the moment of orgasm.

She arguably interfaces with more infinities than any other entity, and – as Nehael observes – Soneillon's history from her own perspective appears to be celestial, then diabolic, then demonic, then chthonic, then oneiric, then pseudonatural; finally manifested in a context which is Green. The paragon template is bestowed by the Blackthorn-ludja, but at a price: her autonomy is compromised when she manifests within finitude, and she must accept a kind of "mundanity;" Void is captured by Ens and given discrete form. Furthermore, Soneillon's distancing of herself from the Cherry-ludja (representative of desire) – which eagerly seeks her – can be understood as a denial of her own implicit nature, or a relegation of her sexuality, as well as a transcendence of it.

Within the Cheshnite paradigm as interpreted by Temenun, Soneillon is Pramaade Gu Kaamaah (In Delirium, Void Lusts), Asampra-Gyaata Pramaadah (Delirium Dream-Ecstasy), Kaalakamala (Lotus of Death), or, more informally, Aasyacheshna Phalam (lit. "The Mango in Cheshne's Mouth" – i.e. the apple of her eye). She is also understood as Taarakacheshna (the Eye of Cheshne) both literally and figuratively; she is linked with the star of the same name, and her esoteric "day" begins with its anticulmination at the Necropolis of Khu.

The involvement of Delirium as a precursor state somehow necessary for the irruption of the Apparition – the manifestation of Demogorgon-Cheshne within the bounded cosmos – is not clear. Nor is the extent of the identity of Delirium with Uzzhin – the Far Realm of Metagnostic praxis: it should be noted that Mostin asserts that they are unidentical, and that Delirium is best understood as possessing elements of Void and Dream as well as "Outside-ness." Soneillon thus also describes an elemental, chaotic-disintegrative process of unbecoming in which Nothing Becomes becomes Becomes Nothing.


Soneillon is extraordinarily resistant to all forms of attack: epic spells or SDAs are an absolute requirement when dealing with her. I've tagged her CR at 60 – or 72 in possession of Pharamne's Urn – but even that seems a little conservative: template combinations are somewhat unpredictable. To reliably penetrate her SR and Saves would require a spell of approximately 350th order (unmitigated DC) by an epic caster such as Nwm or Mostin.

Soneillon's stats are constructed like this:

8 14 13 12 10 15 elite array
10 16 15 18 14 31 succubus racial adjustment
10 16 15 18 14 37 advancement by HD
15 21 20 23 19 42 inherent bonuses
25 31 30 33 29 52 chthonic
47 41 40 33 39 52 pseudonatural
51 43 44 37 39 52 spellwarped
61 49 54 39 41 56 monster of legend
76 64 69 54 56 71 paragon
76 104 109 54 56 111 epic buffs
86 114 119 64 66 121 profane bonuses from Urn





Soneillon Aasyacheshna Phalam

Size/Type: Medium Outsider (Abomination, Augmented, Chaotic, Chthonic, Dream, Extraplanar, Evil, Paragon, Pseudonatural)
Hit Dice: 30d8+1620+360 (2220hp)
Initiative: +56
Speed: 360ft.; fly 600ft. (perfect)
Armor Class: 181 (+55 deflection, +52 Dex, +12 insight, +12 luck, +40 natural), touch 141, flat-footed 129
Base Attack/Grapple: +30/+118
Attack: Void tendril +132 melee (2d6+58/15-20x3 plus ontic corruption)
Full Attack: 12 void tendrils +132 melee (2d6+58/15-20x3 plus ontic corruption)
Space/Reach: 5ft./10ft.
Special Attacks: Augmented critical, aura of unlight, energy drain, frightful presence, improved grab, ontic corruption, spell-like abilities, spells, summon demon, tenacious wounding, utter corruption
Special Qualities: Blindsight 500ft,. DR 20/cold iron and epic and good, darkvision 60 ft., fast healing 20, immunities (ability drain, ability damage, acid, death effects, electricity, form-altering effects, mind-affecting effects, negative energy effects, and poison, sonic effetcs), nondetection, ontic flux, regeneration 20, resistance to cold 20 and fire 20, see in darkness, spell resistance 150, spellwarp, telepathy 1000 ft., tongues, true seeing
Saves: Fort +114, Ref +112, Will +88
Abilities: Str 86, Dex 114, Con 119, Int 64, Wis 66, Cha 121
Skills: Appraise +70 (embroidered items +74), Balance +99, Bluff +102, Climb +81, Concentration +97, Craft (embroidery) +70, Decipher Script +70, Diplomacy +114, Disguise +98 (+102 acting), Escape Artist +95, Forgery +70, Gather Information +98, Handle Animal +98. Hide +95, Intimidate +104, Jump +217, Knowledge (arcana) +70, Knowledge (history) +70, Knowledge (nature) +74, Knowledge (nobility) +70, Knowledge (the planes) +70, Knowledge (religion) +70, Listen +79, Move Silently +95, Perform (dance) +98, Profession (courtesan) +71, Ride +99, Search +70, Sense Motive +73, Sleight of Hand +99, Spellcraft +177 (scrolls +181), Spot +79, Survival +71, Tumble +99, Use Magic Device +98 (scrolls +102)
Feats: Dark Speech, Dodge, Epic Skill Focus (Spellcraft), Epic Spell Penetration, Epic Spellcasting, Greater Spell Penetration, Improved Critical (void tendril), Improved Initiative, Mobility, Negotiator, Persuasive, Skill Focus (Spellcraft), Spell Penetration, Weapon Finesse
Challenge Rating: 72 (60)

Special Attacks

Arcane Spellcasting: Soneillon casts spells as a 30th-level sorcerer; in addition, she can cast any Darkness, Destruction, Dream, Evil or Madness domain spell as an arcane spell. She need not utilize material components in her spellcasting, and incurs no experience point cost for spells which normally demand it: Soneillon can hence apply up to a –200 DC mitigating factor against any epic spell which she casts.
Augmented Critical: All of Soneillon's natural attacks threaten on an attack roll of 15-20 and
benefit from a x3 critical multiplier.
Aura of Unlight (Su): Soneillon radiates an aura of unlight which extends to 10 feet. Treat this as a deeper darkness spell, but nonchthonic creatures within the aura automatically gain 1d4 negative levels every round. Spell resistance is effective against level loss from the aura of unlight, but even creatures normally immune to energy drain and negative energy effects are otherwise subject to it. The aura of unlight may be suppressed or resumed as a free action. It may be dispelled, but Soneillon may reactivate it as a free action on her next turn. Caster Level 30th. A DC 93 Fortitude save must be made after 24 hours to recover each negative level. The Save DC is Charisma-based, and includes a +13 insight bonus.
Frightful Presence (Ex): Enemies within 20 feet with fewer HD than Soneillon must make a Will saving throw (DC 93) or become shaken - a condition which lasts until the opponent is out of range. A successful save leaves the opponent immune to Soneillon's frightful presence for 24hrs. The frightful presence may be suppressed or resumed as a free action on Soneillon's turn. This is a mind-affecting fear effect. The Save DC is Charisma-based, and includes a +13 insight bonus.
Improved Grab (Ex): If Soneillon hits an opponent of size medium or smaller with a tendril, she deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity.
Ontic Corruption (Ex): An enemy struck by one of Soneillon's void tendril attacks is permanently drained of 2d4 points of Constitution and gains 1d4 negative levels. At the same time, Soneillon regains 10 lost hit points. The DC after 24 hours to reisist permanent level loss from the ontic corruption is 93. The Save DC is Charisma-based and includes a +13 insight bonus.
Summon Allies (Sp): Soneillon can summon 1d4+1 chthonic succubi as a standard action. This ability is the equivalent of an epic level spell.
Tenacious Wounding (Ex): Damage sustained from Soneillon's narural attacks resists healing. Healing spells only restore 1 hit point per spell level, and natural healing of such wounds takes twice as long as normal.
Utter Corruption: All of Soneillon's spells and spell-like abilities gain the [Evil] descriptor, regardless of their function. Against good creatures, Soneillon benefits from a +4 bonus to the DC of any special abilities and to spells and spell-like abilities which she uses.


Spell-Like Abilities: Soneillon can use the following abilities at will: blasphemy, detect good, detect thoughts, dream travel, greater dispel magic, greater teleport, haste, suggestion, unhallow, unholy aura. All spell-like abilities have a caster level equal to Soneillon's Hit Dice.

Special Qualities:

Change Shape (Su): Soneillon can assume the form of any Small or Medium humanoid.
Ontic Flux (Ex): Soneillon benefits from an effect similar to a blink spell, except that attacks which target incorporeal or ethereal creatures gain no special benefit, nor does Soneillon receive any special benefits to attack creatures in this state. The ontic flux may be suppressed or resumed as a free action.
Nondetection (Ex): Soneillon is treated as if under a nondetection spell (Caster Level 30th)
Regeneration 20. Epic good-aligned weapons and good-aligned spells do normal damage to Soneillon.
See in Darkness(Su): Soneillon can see perfectly in darkness of any kind, even that created by deeper darkness spells.
Spellwarp (Ex): Spell effects which target Soneillon and fail to penetrate her spell resistance grant temporary Hit Points equal to 5x the spell's level. Temporary Hit Points gained in this fashion last for 1 hour.
Telepathy (Su): Soneillon can communicate telepathically with any creature within 1000 feet which has a language
Tongues (Su): Soneillon has a permanent tongues ability (as the spell, caster level 30th).
True Seeing (Ex): This ability extends to 500ft. and is always active.


Soneillon has a +8 racial bonus on Listen and Spot checks.


Spells Known

The Save DC to resist spells cast by Soneillon is 78+ Spell Level and includes a +13 insight bonus. Against good-aligned targets, she gains a further +4 bonus. Soneillon does not require material components or foci in her spellcasting; she need pay no XP for spells which normally demand it. She gains a +6 bonus to penetrate an opponent's spell resistance.

Spells per day: 6/20/20/20/19/19/19/19/18/18. Soneillon may also cast 3 epic spells per day.

9th – Implosion (DC87), power word kill, reality maelstrom (DC87), shapechange, utterdark, weird (DC87), wish

8th – Bestow greater curse (DC86), demand (DC86), discern location, earthquake (DC86), maddening scream, power word blind, power word stun

7th – Disintegrate (DC85), insanity (DC85), greater scrying (DC85), limited wish, sequester (DC85), vision

6th – Create undead, dream sight, false sending (DC84), harm (DC84), mass suggestion (DC84), probe thoughts (DC84), prying eyes

5th – Baleful polymorph (DC83), bolts of bedevilment (DC83), dispel good (DC83), dream, mass inflict light wounds (DC83), mirage arcana (DC83), nightmare (DC83), sending, summon monster V

4th – Armor of darkness, black tentacles, confusion (DC82), dimensional anchor, inflict critical wounds (DC69), know vulnerabilities (DC82), phantasmal killer (DC82), unholy blight (DC82), voice of the dragon

3rd – Anticipate teleportation, arcane sight, blacklight, contagion (DC81), deep slumber (DC81), glimpse of truth, magic circle against good, nondetection, rage (DC81), spell vulnerability (DC81)


Ongoing Transvalent Augmentations
Soneillon gains a +40 enhancement bonus to Charisma, Constitution and Dexterity. These protections are renewed on a monthly basis; they have a CL of 150 for purposes of opposed dispel checks.


Voice of Demogorgon
Evocation [Evil, Sonic]

Order: 450
Spellcraft DC: 186
Components: V, XP, Backlash, Dark Speech; see text
Casting Time: 1 standard action
Range: 200ft.
Area: Nonchthonic entities in a 200-ft. radius spread centered on you
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

Seeds: [Energy] (+19), [Afflict] (+14), [Ward] (+14). Factors: penetrate immunity (ad hoc +20), overcome keyed epic [Ward] (+18), emulate blasphemy (+27), increase effective blasphemy CL (+60), increase area by 400% (+16), increase spell penetration (+240), 1-action stilled (+22). Mitigating: XP (-200), 60d6 backlash (-60), Dark Speech (ad hoc –4).

Soneillon speaks a syllable in the Dark Speech which cannot be heard. Creatures normally immune to sonic attacks are affected by this spell, and the Voice of Demogorgon is not subject to any kind of magical silence.

Nonchthonic entities with less than 50HD are automatically slain when subject to this spell. Creatures with at least 50HD but fewer than 60HD are dazed for 1 round and weakened for 2d4 rounds when they hear the Voice of Demogorgon. Chthonic creatures or creatures with 60 or more Hit Dice are not subject to its effects.

For the purposes of penetrating spell resistance, the Voice of Demogorgon has a Caster Level of 150.

Possessions: Pharamne's Urn


Pharamne's Urn in Soneillon's Hands
Whilst Soneillon remains in possession of Pharamne's Urn, she gains the following benefits. They are already factored into her stat block:

+10 Profane bonus to all abilities
+100 Competence bonus to Spellcraft checks
+10 resistance bonus to saves
+10 luck bonus to saves


The Urn

Pharamne's Urn has no fixed set of qualities, although some aspect of its generative power is technically accessible to any who posesses the item; fundamentally, it magnifies power. As a transcendental artifact, the Urn is properly associated with or belongs to the DvR20 realm; as such, its reality is impervious to effects generated by entities of fewer than 21 divine ranks. Only meta-transcendental beings or phenomena (Oronthon's Radiant Form, Cheshne's Dream-manifestation, the Sela etc.) can act upon the Urn to change or negate its essential nature.

Magical manipulation of the Urn is impossible: for example, it cannot be teleported, or subjected to polymorph, and it always appears as it is (within the area of an illusion, the Urn remains the Urn). It can only be physically handled (lifted or carried, placed inside a box or a bag of holding etc.) In this regard, it behaves as any other physical object. The Urn appears as a stoppered clay amphora around twenty inches high and weighing some thirty pounds.

The power bestowed by the artifact is otherwise linked to the stature or cosmic gravitas of its owner/wielder; entities of greater potency hence derive commensurately more benefit from the Urn.


Attunement
Attunement to the Urn requires one complete day. Once an entity is attuned to the artifact, it remains so thereafter, regardless of whether or not the Urn stays within that creature's possession. Only entities who have undergone three or more transcendences or paradigm shifts are capable of attuning themselves to Pharamne's Urn. The benefits granted by attunement to Pharamne's Urn are only available for as long as the Urn is actually within that being's possession – held, carried on its body, or kept in an adjacent extradimensional space.

For purposes of eligibility, a transcendence is indicated by an acquired template, a shift from one paradigm to another, or a metaphysical migration of some type: a resurrection, reincarnation, a Fall (in the case of a demon or devil) and so on. A number of characters within the story are eligible in this regard; only one of the PCs – Nwm the Preceptor – is ineligible to actualize the Urn's potential for purposes of attunement. As Nwm is under a Vow of Poverty, ownership of the Urn would be impermissible in any case.

When the initial attunement to Pharamne's Urn is made, the attuning entity chooses the benefits which the Urn will convey upon it. Attunement to and possession of the artifact always conveys magical benefits equal to the total predicted wealth of a PC with a level equivalent to the creature's CR (63M in Soneillon's case). All magical benefit costs are directly additive: there is no reduction in costing multiple similar effects within a single item, nor a surcharge for multiple different effects or 'uncustomary' effects. Unslotted effects – those that would normally require a space limitation – incur double the normal cost as usual. No restrictions exist on other items in the character's or entity's possession; careful selection of abilities to avoid overlapping bonuses or abilities can provide an enormous boost to the owner's power. Assume that the Urn increases the effective Challenge Rating of any creature which possesses it by around 20%.

Once determined, the benefits remain fixed for that entity; if the possessor of the Urn later increases in (unadjusted) CR – for example by acquiring class levels or a template – these benefits may evolve and increase, or additional benefits may be accrued. The Urn always bestows at least three discrete magical benefits; none of these benefits may exceed one third of the total value of the Urn relative to the creature's unadjusted CR.

For example, a 20th-level Sorcerer in possession of the Urn (total predicted wealth value 760,000gp) and capable of attuning herself and actualizing it might choose the following benefits:

an ongoing CL20 nondetection effect [no space limitation] (120,000)
a +30 competence bonus to Bluff checks [no space limitation] (180,000)
a +30 competence bonus to Spellcraft checks [no space limitation] (180,000)
a +5 luck bonus to saving throws [no space limitation] (100,000)
a +5 deflection bonus to AC [no space limitation] (100,000)
a +6 enhancement bonus to Charisma [no space limitation] (72,000)

If the base CR of the character subsequently increases, he or she may improve existing bonuses or add additional effects up to his or her predicted wealth by level.



Generative Power
The Urn's generative power is available to any in possession of the artifact. The owner of Pharamne's Urn may create a demiplane coterminous with his or her current location as though using a genesis spell; alternatively, the Urn's power may be invoked to override prevailing conditions on the plane upon which the user is situated, replacing them with a local genesis effect. The user must, however, pay the normal XP cost associated with genesis (5000XP). Subsequent uses of genesis may increase the size of the demiplane normally; in each case, the XP cost must be paid. Using this ability nominally requires 1 week.

The size of the demiplane created, the speed of creation, and the extent to which the creator of the demiplane may determine its various traits are otherwise governed by the DvR of the entity manipulating the Urn, or by direct magical or supernatural power:

• Creatures without divine rank or creatures of DvR0 use an unmodified genesis effect

• Demi-powers (DvR1-5) may add an additional 180ft. radius for each divine rank which they possess, and the limit of the demiplane is reached instantaneously (there is no "slow growth.") For example, a DvR4 entity could create a demiplane with an initial radius of up to 900ft., and subsequent uses would increase the radius by a like amount. Demi-powers require only one day to use the Urn's ability. Demiplanes created by a power of DvR1-5 are finite, have an alterable morphic, normal magic, and normal time; any demi-power may also determine the following planar traits:

o Gravity: A demi-power may imbue the demiplane with normal, heavy or light gravity; with no gravity; or with either objective or subjective directional gravity.
o Mildly Aligned: A demi-power may apply mildly-aligned lawful, chaotic, good or evil traits to the demiplpane.
o Elemental and Energy Traits: A demi-power may create an Air-, Fire-, Water-, Earth-, Positive- or Negative-dominant demiplane

• Lesser powers (DvR6-10) increase the initial radius to one mile for each divine rank which they possess, and the limit of the demiplane is reached instantaneously: for example, a DvR8 entity could create a demiplane with an initial radius of up to 8 miles, and subsequent uses would increase the radius by a like amount. Lesser powers require only one hour to use the Urn's ability; any lesser power may also imbue the demiplane with these additional planar traits:

o Self-Contained: A lesser power may create a demiplane which is recursive, self-contained, or otherwise "bends back" on itself
o Magically, Static or Highly Morphic: A lesser power may create a demiplane which is subject to specific magical manipulation, resists manipulation, or is subject to frequent and easy manipulation through spells, supernatural abilities, or force of will
o Temporal Traits: Lesser powers may bestow flowing time, erratic time or timelessness upon demiplanes which they create
o Flora and Fauna: A lesser power may populate the demiplane with a range of nonmagical and nonsapient life as it sees fit

• Intermediate powers (DvR11-15) increase the initial radius to one hundred miles for each divine rank which they possess, and the limit of the demiplane is reached instantaneously: for example, a DvR13 entity could create a demiplane with an initial radius of up to 1300 miles, and subsequent uses would increase the radius by a like amount. Intermediate powers require only one minute to use the Urn's ability. In addition to traits already noted, any intermediate power may also imbue the demiplane with the following planar traits:

o Divinely Morphic: An intermediate power may create a demiplane which is subject to divine manipulation, in whole or in part, by itself or other deities or powers of its choosing
o Strong Alignment Traits: An intermediate power can imbue the demiplane with a strong chaotic, evil, good, lawful or neutral alignment trait
o Magic Traits: An intermediate power may create a demiplane with dead, impeded, wild or enhanced magic

• Greater powers (DvR16-20) experience no limit to the size of the plane created by the Urn's generative ability. Greater powers require only one round to use the Urn's ability; any greater power may imbue the plane with any physical, elemental, energy, alignment or magical traits. It may populate the plane with flora and fauna, or sapient and/or magical life as it sees fit.


The Urn is also amenable to more direct magical or supernatural power: spellcasters or creatures with spell-like abilities may make a caster level check in lieu of divine rank; the DC to achieve the benefit of a specific divine rank is equal to 30 + (10 x the DvR to be emulated). A creature with a supernatural power which has a caster level equivalent is eligible, as is a psionic creature – in this case use the creature's manifester level.
[/sblock]
 
Last edited:

Cheiromancer

Adventurer
Originally posted by Sepulchrave II on 12-10-2011

Midwinter Goddess - Part 2 (and 3)


“How many is that?” Teppu asked.

Nehael groaned. “Too many. She is out of her mind. I make three Antagonists; six others who were once episemes; around fifty recently-migrated devas – most of whom were exemplars. She began conjuring pit fiends and malebranche – presumably for heavy lifting tasks – but would appear to be taking a break. She seems to be avoiding magnates from the traditional order – for the time being, at least.”

“Does she have a purpose? What did she reveal to you?”

“Little,” Nehael shrugged. “She will be hard-pressed to control them all.”

“Do you believe that she will make an immediate bid for the Urn?”

“Shomei is not one for procrastination,” Nehael sighed. “But nor is she ignorant of the difficulty of the task. She will weigh probabilities carefully.”


**
**


When he awoke, it was light. Her face was inches away. He groaned.

An eyelid flickered open. Void bored into him.

“Why are you here?” He asked.

She stood slowly and stretched, her wings unfurling to their maximum extent – and briefly darkening reality – before retracting. She turned to face him.

“I get lonely,” she smiled, tilting her head. “Sometimes, cold.”

“And how did you circumvent the wards?”

She laughed. “I dream, Eadric.”

Casting her eyes around the interior of the tent, her gaze settled on Lukarn. She raised an eyebrow.

Before he could mouth an objection – faster, even than he could articulate the thought to do so – she had moved and drawn the weapon from its scabbard. She seemed to absorb its light effortlessly.

“I remember you,” she whispered to the sword, running a forefinger along its fuller. “You don’t like me very much, do you?”

“I notice that your scars seem to have vanished,” Eadric observed without humour.

“They come and go,” she replied vaguely. She brandished Lukarn deftly, flipped the blade over and caught it by the tip between two fingers, presenting him with its hilt. “Did you wish to cause more?”

“No.” He set the sword down firmly next to him. “And I doubt this weapon is adequate to the task, in any case.”

“Move up,” she kicked his feet. “It is time you understood a few things.”

He drew his knees in, and she sat, cross-legged upon the narrow pallet, sable wings drawn around her like a bat. From beneath them, her hand appeared holding a plain clay jug. She placed it squarely between them.

“It is unremarkable, would you not say?”

Eadric was silent; his perception twisted and span.

“For a long while,” the demoness continued, “I wondered why Kaalaanala did not simply take it from me. I was there when she reified, Eadric: it was glorious; something to behold. At any rate, the question puzzled me: I know that I would have certainly taken it from her, had our roles been reversed.”

“And have you determined an answer?”

“No,” she shrugged. “I gave up looking for one. There comes a point where one must concede that there are things which cannot be known; and there are too many plausible theories: the Aeon forbade it; Cheshne forbade it; a deal was struck between Uedii and Cheshne – are they different, in any case? And so on, and so forth. The Urn has great power, Eadric – of that there can be no doubt. In the hands of a goddess such as the Fires of Death, its destructive – which is to say its generative potential focused toward an absence of matter and energy – would be great. But her remit is limited: she cannot leave Jashat, nor her direct influence extend beyond it: she is the black dart, stuck in Uedii’s green shield. Aggravating, unbalancing, but ultimately unmoving. And she lacks a certain perspective required to realize the Urn in full. Perhaps a deeper Void perceived this truth. I cannot say.”

“And this perspective is something which you possess, I presume?”

“Not exactly,” Soneillon replied unexpectedly. “I aberrate, Eadric. My path is not conventional, as you may have noticed. The Urn is a great boon to me, but I also lack a certain something. The demiplanes which I created which abut Throile – which still persist, incidentally – were the labor of many years. Entities with more…wherewithal…in this regard are empowered to make more effective use of the Urn’s generative power.”

Eadric gave an inquiring look.

“That would be your other girlfriend,” Soneillon smiled innocently.

*

“It becomes more complicated,” Soneillon continued.

“I had a feeling it might.”

“What do you know of the I?”

“I mislike the direction of this conversation already,” Eadric sighed. “Enough to know that it would be foolish to be complacent regarding its motivation.”

“The I is tenacious,” Soneillon nodded, “and will seek to survive despite all other indicators to the contrary. It fragmented in order to preserve itself, with a notion to recombine at a later time. And a vehicle – something exempt from the normal rules – to allow this to occur.”

“Shomei?”

“Yes. Your other other girlfriend.” Soneillon said lightly.

Eadric grunted. “I am tired of hearing this. Nehael also accused me of as much.”

“Then the green bitch is not entirely stupid,” Soneillon gave a sweet smile. “Not everything is about sex, Eadric. At least, not in the beginning.”

“I do not regard Shomei in this fashion.”

“Yet you evince a particular sympathy for her perspective?”

“She is complex. As to our philosophical differences, we reached…an understanding. I care for her wellbeing.”

“And you find her attractive?”

“She is comely enough, I would say.”

“And she, you?” Soneillon pressed on, evidently enjoying the line of questioning. “How does Shomei the Infernal relate to the Ahma, who is – or at least was – central to her paradigm?”

“I cannot speak to that,” Eadric sighed. “She has never demonstrated anything other than…” He paused, and considered.

“A measure of doubt crosses your face.”

“I had simply not considered that she is even capable of being driven erotically. It seems somehow… beneath her.”

Soneillon laughed, and it seemed warm and heartfelt. “Ah, Ahma. No wonder you interested me so: you are truly guileless. And you attach such virtue to chastity; a line of examination which we might pursue at some later time. Shomei is fired by deep passions, Eadric, and to suggest that she is somehow asexual or frigid is to misunderstand her absolutely. But her lovers have been – and remain – devilish, for the most part; I realize that these are not the social circles in which you are wont to move. And her façade is well-practiced: she is discreet; no brazen harlot.”

“Where is this leading, Soneillon?”

“Consider your subsequent interactions with her in the light of this perspective, and form your own judgment.”

“But why do you speak of Shomei at all?”

The demoness cast her eyes downward, toward the amphora which sat between them.

“Shomei wants the Urn?”

“That girl always had ideas above her station,” Soneillon sighed. “The devils which she currently conjures will be deployed against me. She will make her move in due course.”

Eadric was aghast. “Deorham…”

“Will likely be a violent and unpleasant locale. By the way, I have done nothing to harm your thralls – I’m sorry, you’d prefer a euphemism – although many have been altered by the scion. But my own demons are becoming impatient: at some point, I will need to either deploy them or disband them. Think on this, and we’ll come back to it. May I go on?”

Eadric nodded grimly.

“Shomei needs the power offered by the Urn in order to master Hummaz,” Soneillon continued. “To consolidate the various components of the I; to make herself whole. I’m disappointed that Nehael did not share this information with you; still we each have our own agenda.”

Eadric scowled. “It was Nehael who suggested that I remain open to discourse with you.”

“I despise her less already,” the demoness raised her eyebrows.

“You are not seriously suggesting that Nehael is manipulating me against my best interests?”

“Of course. To promulgate empathy is her agenda. That may involve a lack of full disclosure.”

“As your agenda is to sow dissension and madness?” Eadric smiled, and shook his head.

“No. But we’ll come to that.”

*

“It gets more complicated,” Soneillon warned.

“This should be good.”

“There is a spell – A Flame Precedes the Aeon. It was dictated by Rintrah the Messenger to Jovol the Grey; the wizard Tozinak currently has it in his possession. It is conceptualized in terms of Urgic altitudes, and requires that a naked iota of Radiance be present, and the Urn also, and one who has shaken off their reality – several times, in fact. Its timing is also crucial – certain astrological windows must be observed.

“I see that you were not aware of the origin of this spell,” Soneillon sighed, and continued. “Nor, indeed is Tozinak. The Regents of the Purifying Wind bestowed it upon Rintrah – episemes lack aptitude for this kind of magic; it was, in fact, formulated in the Sovereign Sphere. But it was contrived in the Infinitudes; in the Mind of God – your God. Or your previous god; your bent would seem more theacentric of late: a tendency I am obliged to commend.”

A look of sheer bewilderment crossed the Ahma’s face.

“You have a question?” Soneillon seemed amused.

“This spell can somehow be used to create a set of circumstances which allow the wielder of the Urn greater latitude in exercising its generative power?”

“No,” Soneillon smiled. “The spell summons Pharamne. At which point all other considerations are moot.”

“The Dragon coils around the Tree…”

“Where have you been, I wonder?” Her surprise seemed genuine.

“What else do you know of this spell? How do you know so much? Mostin spoke of it.”

“It has preoccupied my thoughts for some time; I made inquiries. Mostin has seen the pattern in the broadest sense, but does not understand the specifics of the language. I have asked Tozinak to transcribe it for me. But there has been a complication. In the form of the Cherry.”

“And why, precisely, are you telling me all of this?” Eadric’s head throbbed. “It would seem to be contrary to your interests in all regards.”

“Because you are the Ahma, Ahma. You are incandescent: I see you with clear eyes. I am mad – didn’t you know?”

“And you trust that I will not somehow use this information against you?”

“Dear Eadric,” Soneillon touched his face. “Trust has nothing to do with it. Do you not understand? You cannot hurt me unless I allow it – which I might, in a certain context, if it gave you pleasure. At least, you cannot hurt me yet. I am beyond your power. You still insist on seeing things in terms of good and evil; we and they; this and that: you need to put these notions behind you. There are simply factions in the World: they move; interact; communicate. But the World itself is an innocent playground, Eadric. Things are as they are.”

“And what is your agenda with regard to this spell?”

“It is through me that the shadow of Cheshne seeks to manifest; and thence, through the Urn, to bring an end to reality. But there is something which you need to understand.”

“Why do I get the feeling that this is the crux of your argument?”

“It is not my agenda. I do not want this, Eadric. I have no desire to be the architect of the annihilation of the World. I do not wish to marry the Cherry to the Blackthorn in myself; to invoke the Apparition and bring an end to all things. I have avoided the Cherry for that reason, amongst others. ”

“Then what do you want, Soneillon?”

“I want to play, Ahma. I just want to play. I like things just as they are.”

“You are beyond mad, Soneillon. And you intimate at ‘truths’ which I can barely begin to comprehend, much less accept. Tell me this, and this simply: why should I believe you?

“Cheshne is not her shadow, Eadric. Nor is she her cult. And, as I said some time ago – and had you been paying attention, and less intent on smiting me, you might have heard it – The Void Shines; still, I would not deny you your passions. I precipitate both pain and joy, Eadric, and in bliss transcend both. I am the Fruit in the Void; the Mango in Cheshne’s Mouth.”

*

“You may be the most dangerous entity I have ever encountered.”

“I am flattered, and will not argue the point. But you answer me this,” Soneillon fixed him with her gaze – and he knew that it alone might deprive him of his very existence, were she so to choose. “Have I ever, to your certain knowledge, either directly or indirectly, caused an innocent to come to harm? Unless you count Hlioth amongst the innocent, which would mark you as an idiot in my mind.”

“There are tales…”

“There are many tales, Eadric. Answer the question.”

“No,” he groaned. He knew that whatever the Blackthorn had caused to pass, was beyond her power to control.

“And if not by my action, then how will you judge me?”

“I cannot,” he conceded.

“Thank-you,” she said. She rose and replaced the Urn in its hiding place. Her humour seemed to have left her.

“Soneillon…”

“Think on it, Eadric. In some ways, it was a disappointing night; in others, it was all I needed. Besides, I am patient. I should probably leave, now – I would hate to cause a scene.”

“Why do I…”

[Shomei]: You asked to speak with me directly, Ahma. May I translate to your location?

[Eadric]: Very well. Give me a minute. Come alone.

“Eadric,” Soneillon spoke swiftly and earnestly, “if you come to Deorham, I will act as guarantor of your safety. You need not fear the scion; I can ward you from its influence. I have not interfered with the chapel; it is no less holy to me than to you: something which was difficult to impress upon your brother. Also, the mattress there is larger and more comfortable.”

She dissolved into mist.

Orm? He sat for a moment in a state of utter confusion.

“Another devil to see you, Ahma,” the voice of a messenger spoke presently from outside of the tent.

He closed his eyes, and breathed deeply. “Show her in.”


**
**


“Sandalwood?” Shomei caught the scent in the air. She glanced around, absorbing the minutest detail of the tent’s interior in an instant. It seemed barren; her host was half-clad.

Eadric looked at her. He had not seen her since that fateful day in Afqithan when three of the Akesoli had dragged her screaming, dissociate form into Hell. Ortwine had encountered her since, but Eadric found the sidhe’s description – however eloquent – did not do Shomei justice.

A robe of purple so dark as to be almost black shrouded her slight frame; within it, fields of stars seemed to fall in perpetual torrents. Upon her forehead, she bore the intimation of a mark or brand which, if observed directly, faded from view. Her features were otherwise her own – although in some fashion she blended the qualities of her two simulacra, as though they were her precursors and not her magical progeny. Infernal now by nature, without question, but also much more; she was at ease with her own power in a way which he had never before thought possible. Something about her – and recently, Eadric knew – had simply ignited. She was sheer, dynamic force.

“You cannot trust her,” Shomei said directly.

“Perhaps not. Questions of trust seem to preoccupy me of late. You do not bear your rod.”

“I am not here to coerce you, Ahma.” She retrieved Lukarn from the pallet, slid it into its scabbard, and handed it to him with a raised eyebrow.

“No,” Eadric took the weapon. “You are here to ask for my permission – my blessing if you will – for an assault upon Soneillon. I cannot grant it, Shomei. It would mean the destruction of all of western Trempa.”

“She sits on an army of demons; I cannot believe that you would simply endure this imposition.”

“Demons which have yet to demonstrate any ill-will toward my….subjects… on the part of their mistress.”

Shomei looked sceptical. “If she has found her way back into your bed, Ahma, you might also consider that your judgment is impaired.”

“Ngaarh!” Eadric groaned.

She inspected her surroundings, looking for a place to sit.

Ahma,” Shomei ventured, choosing to redirect the conversation, “your accommodations are spartan and unwelcoming. If I might…?”

“I had not given thought to it; I require little. Do as you wish, if you would prefer more easement.”

She made the briefest gesture, and the interior of the tent transformed into an opulent pavillion, festooned with deep blues and vermillions. A table lay replete with exquisite wines and confections; sumptuous leather chairs, chests, wardrobes and velvet couches appeared; his pallet became a wide bed, draped with furs. Eadric’s armor sprang from the ground onto a stand, perfectly burnished. Exotic rugs from Bedesh carpeted the floor, and incense burned upon a small altar; the scent of cinnamon hung heavy in the air. A purplish light – with no discernible source – suffused the place.

“I confess, I like my creature comforts,” Shomei smiled, seeming to relax. She poured a goblet of kschiff and handed it to him.

Eadric took it suspiciously, then downed the liquor in a single draught. His head span.

“Whatever she said to you, Ahma,” Shomei continued, offering him a candied chestnut, “it would be unwise to afford it too much credence, until you have had time to reflect. I don’t doubt that she evoked some compelling vision of the World, with disparaging – and highly plausible – remarks made regarding my disposition and motivation.”

She opened a dresser, and presented him with a heavy robe of ermine.

“That is an accurate assertion,” Eadric nodded in gratitude, drawing the vestment about himself, and sinking into a chair. “Shomei, I should like to ask you some questions.”

“Of course,” she sat opposite, hands folded lightly in her lap.

“How do you propose to overcome Hummaz, Shomei?”

“You have spoken with Nehael, then?”

“No – yes. But it was Soneillon who informed me of your plan.”

“I do not have a plan yet, Ahma. Merely a direction; a course which I must inevitably chart. There are signs along the way – I write them myself.”

“And Pharamne’s Urn is one of these signs?”

“Indeed,” Shomei nodded. “I would venture to suggest that this artifact is also far safer in my hands than most others.”

“Others such as Soneillon?”

“Soneillon is advised by Vhorzhe, Ahma – a monster who was once Mostin’s mentor, and who now persists in a state of pseudodaemonic insanity. Uzzhin penetrates every aspect of her mind and her formless form. Would it be correct for me to assume that she did not evince this particular aspect of her psychology – nor her physiology, in fact – in your recent exchange?”

“She did not,” Eadric admitted. “Presumably in order to spare me undue stress.”

“That would be one way of explaining her motivation,” Shomei gave a small smile.

“Soneillon is fully conscious of her own psychosis, Shomei.”

“Yes, Ahma. She is. Doesn’t that fact concern you?”

She held the flask of kschiff above his glass and gave an inquiring look.

He nodded.

*

“Your intervention in the Temple is causing a stir,” Eadric remarked. “The Irrenites are already enshrining your words as doctrine.”

“In which case they are missing the point entirely,” Shomei sighed.

“Your revelation is rather opaque.”

“I should hope so. The principal point of revelation is to make people think.”

“And you do not believe your act was rather…presumptuous?” Eadric inquired.

“Yes. And necessarily so. Many of those who practice Saizhan are slipping into a kind of existential torpor. They need to wake up.”

“Is it your understanding that Oronthon inspired you to this course of action?” Eadric asked.

“In a manner of speaking; although I do not locate Oronthon external to myself after the fashion of Orthodoxy.”

“I understand,” Eadric nodded.

“Let me ask you, Ahma: has the Sela made comment on my actions?”

“He inquired as to the aesthetics of your inscription.” Eadric smiled.

“And?”

Eadric laughed. “Upon hearing that your script was in keeping with the prevailing design of the Temple interior, seemed satisfied.”

“Good,” she poured more kschiff.

*

“Do you have an erotic interest in me, Shomei?”

“You are drunk, Ahma, and it is not even mid-morning. Perhaps you should stop.”

“No, pour me another. The question stands.”

She sighed, and refilled his goblet. “I see things primarily in terms of alliances, Ahma; I am rational, and eminently practical. I enjoy physical recreation as much as the next devil, but I am not driven by my carnality, insofar as I do not let it dictate my choices.”

“Not dictate,” Eadric suggested, “but inform?”

“Perhaps,” she acknowledged. “But I have no need of a lover, Ahma, if that is what you are suggesting.”

“I am not. You have infernal servants who fulfill this role?”

“Yes.”

“And as to a spouse?”

She set her glass down. “That, Ahma, is an entirely different proposition. Marriage is an alliance. Connubial duties must be taken very seriously, especially amongst immortals – where a dispute can last for decades, and the results of a spat be felt for a millennium. Is this interrogation leading somewhere specific?”

“No,” Eadric said hastily. “I am merely attempting to ascertain your motives with regard to me. Both Nehael and Soneillon have suggested that our association goes beyond conventional friendship.”

“You are the Ahma and I am Shomei the Infernal. We are both agents of cosmic change. How could it not?”

“The old order has vanished, Shomei, and I am still unsure of my place in the new. What is my role in your reality? What is the Ahma to you?”

She pondered briefly. “A few days ago, I etched words into the archway in the Great Fane in Morne; I burned yet more into the solar orb. I planted a Hazel scion within the Temple precinct…”

“You did what?

“A Hazel, Ahma. I assumed you would have heard. Regardless, my acts and words describe a vision – my vision – of how things should be. When I stood upon the threshold, a great force moved through me; it was of me, and yet not: Will was manifest in its fullest form. It was directed at the Illuminated who were gathered there, and sought to enkindle them; to bring their Flames to realization. It was inadequate to the task. I revised my strategy, in the light of something which I already knew to be fact: my energies must be devoted toward my Self. If I deviate from this Truth, I will fail.”

“And now you have set this fire in yourself,” Eadric observed. “It is immediately apparent.”

“It is a beginning,” Shomei said softly. “And I am always beginning, Ahma. As to your role, consider those of Morne who returned from the Serenities. Because when your Flame ignites, Ahma, you will illuminate all of Wyre – and beyond. It will induce a torrent of Radiance which will make the cascade at Khu appear as a child’s squib in comparison. God will breathe into them all.”

Eadric stared at her, incredulous.

“And yes, I would consider an alliance with one such as that desirable.”

He swallowed.

“As for compassion,” Shomei added, “a topic which I am grateful you have avoided to this point: I believe that it is something which I would be willing to learn to practice, in the interests of preserving good relations.”

She smiled, and took a long sip of kschiff.



*
 

Cheiromancer

Adventurer
Originally posted by Sepulchrave II on 12-17-2011


Midwinter Goddess – Final Part



There was a barely audible sound; a persistent hum, which suffused perception.

Are you asleep again already? The peasant-girl from Trempa looked up at him. Ah, but I know this dreamscape well: you have been drinking kasshiv.

The flat of his sword lay across her shoulder, two feet from the quillons. She smiled and raised an eyebrow as she turned the weapon slowly upon its edge with her fingertips; its weight broke her skin, causing her to hiss. A trickle of blood stained her white tunic.

His hands shook. She reached forward and clasped them, steadying them.

Like this. She drew the blade toward herself, gradually opening a wound; cold iron sank down into muscle and sinew. Her breath became rapid, and she clenched her teeth. Blood flowed freely over her. He moved to pull his hands free, but her grasp tightened. Do not stop.

He felt the blade bite into bone, and turned his face away from her. His stomach churned and heaved.

Look at me. Eadric…please…

He forced his gaze back to meet her eyes, and her grip threatened to crush his wrists. Press. He drove down hard, shearing through her collar-bone. She sighed, and shuddered gently; Void glazed over, and she collapsed in convulsion. Blood pooled rapidly around her.

This is too much, he thought.

No. It is the same. She crawled forward, insensible, and clung to him.


Eadric awoke at two in the afternoon in a cold sweat. His head pounded.

*

“In Shûth.,” Nwm handed him a glass of mint tea, “kschiff was originally considered a sacrament. It is unfortunate that it has achieved the status of an inebriant amongst wealthy aristocrats in the Thalassine and further north.”

The Preceptor poured himself a small glass of the astringent liquor, savored its aroma, took a sip, and placed it aside.

“I might add,” he continued, “that attempting to match Shomei’s prolific consumption is a losing proposition – this would have been true even before her recent metamorphosis.”

Eadric moaned and sat up, shivering. He pulled his ermine robe around himself.

Nwm gave a wry smile. “But I am glad to see that the worldly goods which she bestowed upon you are also functional.”

Eadric groaned and lay back down again.

“And how goes the dialogue with Cheshne, Ahma?”

Eadric gestured him away.


**


“Ah, the Goddess,” Nwm’s eyes twinkled merrily. “What can one say? She is elusive, yet ever present; demanding and forgiving; cold and passionate. Mother, lover, sister, daughter. She is flirting with you; presenting her many faces. You should feel blessed.”

Eadric grumbled. His face was still pale. “Since when have you included Soneillon – or Shomei, for that matter – in your ever-expanding category of Goddess?”

Nwm smiled, and popped a fig into his mouth. “I am not the Ahma.”

“And Gihaahia?” Eadric asked. “Do you include her too?”

“I am not a wizard,” Nwm shrugged.

“Shomei’s taste in furnishings cannot be faulted,” Ortwine observed calmly, uncoifing her hair and relaxing into a couch. “And you have an excellent selection of wines and victuals – some of these are the finest diabolic vintages and are no longer available. I think it’s time you placed this childish desire for frugality firmly in your past; and I see no particular need for abstemiousness whilst you are campaigning.”

“The chestnuts are rather good,” Nwm agreed. “And these little pistachio confections are simply delightful.”

“For an ascetic, you have expensive tastes,” Eadric said sourly. “Also, you seem overly eager to deify any female who crosses your path.”

“Not I,” Nwm laughed. “This conversation will inevitably lead to an examination of the Ahma’s psyche. Do you still wish to proceed?”

Eadric grunted.

“Shomei’s case is well-made,” Ortwine seemed serious. “And it is high time you began to look to marriage as a means of securing power, Eadric. You are an eligible bachelor-godling; you are saintly, with impeccable credentials. You have your pick of any number of immortals and goddesses as a potential mate – most of whom are admittedly depraved or mad. Or of poor estate, such as Lai. Shomei is a fine prospect, in comparison.”

“Indeed,” Eadric stood abruptly and opened a dresser, pulling out a doublet and hastily donning it.

“She has a superb sense of style,” Ortwine looked on approvingly. “And someone certainly needs to manage your wardrobe.”

Eadric turned. “It is an article of clothing, Ortwine. Or perhaps you’d like to marry me and see to my fashion needs?”

“I am haughty and aloof. I am also fastidious in matters of personal hygiene. We would make an unhappy couple.”

“Of that, I have no doubt.”

“Consider the military leverage offered by the Wyrm, Eadric,” Ortwine continued. “As well as Shomei’s conjurations. They would bring a massive strategic advantage in any dealings with the Cheshnites. You said yourself that Shomei would take any matrimonial duties seriously; as your wife there is no question that she would lend her full support to your cause. Hell is no mean dowry.”

“Keep talking, Ortwine,” Eadric pulled Lukarn over his shoulder, fastening his baldric.

“I am not persuaded that you are really listening,” the sidhe sighed. “What is this sudden urgency about?”

Eadric exited the tent. Dusk was falling, and hundreds of campfires had already been lit. Narh was waiting for him; he flung his saddle over the stallion’s back, and swiftly tightened the cinches.

Ortwine followed. “Where are you going, Ahma?”

“Home,” Eadric replied.

“Do I really need to point out to you that home is the arbor of a highly questionable scion? Eadric. Use your head.”

He mounted Narh and rode away.

“He is unstable,” the sidhe remarked.

Nwm smiled. “The thought of her gnaws at him. Or have you altogether forgotten what it’s like?”

“To be ruled by irrational, seething passions? Of course not. But he, of all men, needs to master them. His political responsibilities far outweigh all other considerations. And she can’t be that good.”

Nwm guffawed, and slapped Ortwine across her back. “Responsibilities? A word I thought I’d never hear pass your lips in a hundred incarnations; the World is truly on its head. Come: while Eadric seeks annihilation we should avail ourselves of his wines; I fancy that I spied a bottle of almond liqueur. And as an ascetic, I am dependent upon the largesse of my feudal master.”

“Will you make no effort to intervene in this absurdity? He’ll listen to you.”

“No,” Nwm replied. “He won’t.”

“Very well,” Ortwine sighed. “Just don’t touch me again.”


**


[Faheth]: Are you then set on this course of action?

[Ahma]: Yes.

[Faheth]: I would say that you are one who experiences pleasure from bestowing it; from seeing and knowing that it is felt. That you do not derive satisfaction from causing suffering.

[Ahma]: I would certainly hope that to be the case.

[Faheth]: And when inflicting pain also elicits joy? Can you still feel happiness in the same measure?

[Ahma]: I do not know.

[Faheth]: And can you tell the difference between deriving pleasure through causing suffering, and deriving pleasure from evoking bliss which is caused through suffering?

[Ahma]: That would seem to be the pertinent question.

[Faheth]: This is no parlour game, Ahma, practiced by the bored wife of some thane from Hethio for her idle amusement; nor a wanton thrill offered by a drunken streetwalker. No brand of masochism is so extreme: she will ask you to do great violence to her; to push her repeatedly to death and beyond. It may break your mind.

[Ahma]: You dubbed her insane and evil, yet still you asked me to find a way to her.

[Faheth]: She is insane by your standards, not mine; as to evil, who can even say what that means anymore? And I ask and have asked for nothing; but whatever you ask, I will grant it to the extent of my power. The Eye of Cheshne will be blinded by the Sun for a few days more; but understand that the Sun is weak: place your trust in the Eleos.

[Ahma]: And if my efforts prove inadequate, what then? Nothing is lost. She has her demons to look to.

[Faheth]: Demons are sadistic, Ahma. It is not the same thing at all. And Nothing will be lost.


**

Narh reached the Blackwater Meadow and crossed the Nund two hours before midnight. The road to Trempa was thronged with tents and makeshift hovels; those displaced from Deorham and Hernath. A sickness had descended on them: Urgic mendicants moved amongst them, administering aid where they could. They implored him; Eadric remained for the best part of an hour, emptying himself, before resuming his journey.

Ten miles from Kyrtill’s Burh, and reality darkened; not yet within the inner ambit of the scion, but beneath a wider compass which the ludja itself had set around its sapling. The presence of Nehael vanished from his mind; he knew that she was now blind to what transpired, unless the Blackthorn itself were to grant her vision.

He cast around for some sign; his eyes were drawn to The Follower, a star considered auspicious and which – in marriage with the Sun – marked the fullness of spring. It shone, steady and calm, close to its zenith. He took it as a portent, even as a glamour settled over him: a mantle of darkness – bequeathed, he knew, by Soneillon – to protect him from the warp which emanated from the scion at the keep.

His gaze penetrated the night, and he entered a twisted phantasmagoria, where angle and distance seemed meaningless; things crawled and festered and rotted: the Blackthorn was the quintessence of putrefaction. The town of Deorham had become a shadowy parody of itself, and although shapes and rumors intimated that many of its inhabitants remained there, all, the Ahma knew, were changed. He shunned it, and spurred straight for the Burh. For home.

As he crossed the bridge, Narh’s hoof fall seemed muted and empty. The shadow of the Steeple fell on Eadric and the stallion shook, unwilling to go further: a vast shape roosted there, a guardian of terrible power recently bound by the mistress of the Urn for her protection. Carasch, he knew, for what other could it be? The great chthonic was crouched in silent vigil; the Ahma felt the demon’s scrutiny settle upon him as a lance of pure malice. He dismounted, whispering words of reassurance, and slowly led Narh forward.

At the gate, Mazikreen stood waiting. Eadric said nothing, but fixed her with his gaze as he pressed the steed’s reins into her hand. She lowered her eyes. The courtyard beyond was dim and hazy; all sound was subdued. He passed beneath the arch and trod swiftly to the keep proper, averting his eyes from the place outside of the chapel where he knew the scion reared. Opening the heavy door, he made his way through the hall, up the companionway, and to his rooms.

All within was darkness: profane, silent and absolute. At the centre, a naked singularity churned in space; a deeper void into which ens vanished, and around which madness accreted in tendrils. It contorted, seeming to fold outwards from within, assuming more apprehensible form.

“Welcome home, dear.” Soneillon manifested in the shape of the peasant-girl, and struck a light. A fire ignited in the hearth. His chambers seemed unchanged since his last visit, many months prior. She smiled. “I notice you did not bring your cherub’s eye: is there something which you did not wish to see?”

“I was not sure what you’d want to show.”

“That is considerate of you. Are you here to play, then?”

“No, I am here to reach you.”

She cocked her head and raised an eyebrow in surprise. “Well…the Ahma is bold; perhaps he has been drinking kasshiv again. That is no trivial undertaking, by any measure. She – the first one, that is – knows that you have come, of course?”

“Yes.”

“And she offered some kind of blessing, I presume; an article of empathy and compassion, couched in terms of my need?”

“Soneillon, does it matter?” Eadric asked. “That is a perspective which I must hold true in any event. You know this.”

“From you, I will endure it – at least, provisionally. But not from her: she understands me better than you. And consider your supplication to Cheshne and the Void, because make no mistake: that is what this is. If you have doubts or would prefer lighter fare tonight, now would be the time to articulate these feelings.”

He remained silent.

“Will you then do as I beseech of you?” She inquired.

“Yes.”

“And will you trust me?” She asked archly.

“I must.”

“You need not sound so enthused, Eadric. Do you speak out of feeling, or from some misplaced sense of obligation?”

“It is a choice, Soneillon.”

“Very well, then.” Her mood became at once both serious and playful. She approached, drew a thin stiletto fashioned of cold iron, and pressed it into his hand.

*

At Deorham, the Sun reached its nadir on Midwinter’s night, even as, at Khu, the Eye of Cheshne did likewise and Soneillon waxed to power. Above, The Follower – the star of the Eleos – shone serenely at the midheaven, and the Dragon coiled yet tighter around the Tree.

In Nizkur, Nehael awoke to her full potential; to Sovereignty. Her sight penetrated the World.


**

[sblock='Some Random Thoughts']

On Kschiff
Kschiff (“kss-chiff”) was first encountered by Ortwin and Mostin on their visit to Siir Traag; I invented the name on the fly – or rather I stole the name: the Kschiff are a race of “little green men” who appear in a Traveller adventure called “Green Horizon” from an old copy of White Dwarf. Even though it was out of keeping with what I’d determined at that point would form the basis of the Tongue of Shûth – i.e. Sanskrit – I decided to keep it.

Kschiff is a cocktail of psychoactive alkaloids dissolved in alcohol – something like laudanum, I suppose, but with the ritual and religious overtones of soma and lotus extract. Whether as an intoxicant, aphrodisiac, gateway of mystical experience – or whatever else was useful to advance the plot at the time – kschiff always had the connotation of being something forbidden or dangerous. The concentration and balance of alkaloids varies, depending on quality of local supply and intended use; Shomei gets the good stuff, naturally.

As it appeared more and more – especially with regard to Shomei’s addiction/dependency – the name began to aggravate me more and more. Its etymology was eventually back-engineered: kschiff became the “Northern” (i.e. Wyrish) pronunciation, a corruption of the “Southern” (i.e. Shûthite) kas’shiv, which means “auspicious sound” – a reference to the experience of some kind of Aum/Shabda/Nam/Logos which is induced by the drug when used in its proper ritual context. Soneillon – as one invoked in such rites – is more familiar with this pronunciation; as one of her appellations is Kaalakamala – the Death Lotus – contact with her in the dream-state is probably deemed perilous.


On Stars
I’ve used familiar stars – although not our constellations – when describing objects in the night sky of Wyre. I also track lunar cycles; it gives me ideas.

The Eye of Cheshne is Antares, the Heart of the Scorpion; its symbolism has been explored at length for the last ten years, so I won’t belabor the point. It is invisible in the night sky for around 6 weeks prior to the winter solstice and for a few days afterwards, due to its proximity to the Sun.

The Follower – the star associated with the Eleos – is Aldebaran in Taurus; in opposition to the Eye of Cheshne: as one reaches its zenith, so the other reaches its nadir. Al Dabaran actually means “The Follower” in Arabic – probably because it follows the Pleiades; this might also be a reference to Nehael in her guise as Eleos – Sovereign Compassion – following the seven “original” Sovereignties. Symbols – fictitious or otherwise – have a habit of organizing themselves without any real intervention required.

The Rod’s Tip – associated with an enkindled Shomei – is Regulus in Leo. It is approximately square to both the Eye of Cheshne and The Follower, and can be understood as a fulcrum of power. Ancient Akkadian belief envisaged Regulus as a part of a sceptre (Pa-pil-sak); notions of rulership have always been associated with it.

Together, these are three of the four “Royal Stars” of Persian antiquity.[/sblock]
 
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Cheiromancer

Adventurer
Originally posted by Sepulchrave II on 12-19-11

Perspective (Midwinter Goddess: Epilogue)



[Nehael/Eleos]: Shomei…

[Shomei]: Piss off.


**


Mostin stood upon the veranda with Mulissu, watching as the shape approached at incredible speed from the south through the swagging winter skies.

Qematiel landed in an inferno, obliterating trees within a swathe a hundred yards across, and setting many more ablaze. A great gout of steam erupted as snow melted and boiled, blown outward by a shockwave of ionizing gas. Shomei leaped down, and strode towards them; the frozen earth shuddered and ignited at her passage. A gale of hellfire preceded her.

“She is upset,” the Alienist observed.

“I should probably go,” Mulissu said.

“That might be best,” Mostin agreed.

The savant discreetly absented herself.

Shomei paused at the bottom of the steps, closing her eyes tightly and clenching her fists. She slowly mastered her rage. The flames subsided.

“Would you like tea?” Mostin asked.

She glared at him. His hat began to smoulder.

“Enough!” Mostin thundered, casting off his headgear and stamping on it. “I will tolerate the damage to my shrubbery, but this is my favorite felt. Control yourself. And don’t think you can intimidate me with your dragon; have you ever seen an Ú?” The vowel was pronounced with undue length, and accompanied a tilted head and a mad stare.

The fire left her. She suddenly seemed exhausted.

“Gooood…” Mostin said. “Now. Perhaps you should slow down; I think you might be pushing yourself too hard.”

“I want the Urn, Mostin,” she sighed.

“Well, yes dear. We all want the Urn, don’t we?”


**


“Marriage?” Mostin scoffed. “Don’t be absurd. Wizards don’t get married; matrimony is for inferior beings. You are letting your infernality dictate your actions above your proper calling. And your social graces are also suffering.”

“He is the Ahma. It would be a sound alliance.” Shomei lounged. She was intoxicated. “But Soneillon has him all confused and irrational again. I even offered to practice compassion.”

“You are too religious, Shomei,” the Alienist grumbled. “That’s your problem. It’s always been your problem. All of this nonsense about God and now compassion. Interfering with their doctrine because you think that their mystical claptrap needs reformulating. And planting trees? Your automagnification is all very well, but you’ll end madder than Hlioth at this rate.”

“Nehael is manipulating him,” Shomei sighed. “He seems oblivious; he’s elevated her to the status of Oronthon’s empathic function because of some off-the-cuff remark which the Sela made to Nwm. And he has such potential, Mostin. Meanwhile, he empowers her instead; she just sits back and waits for him to bring her the Urn. Her lack of agency – or rather her persistent need to act through him – is beginning to annoy me. She is so disingenuous.”

“She would be the first to admit to her own inertia,” Mostin nodded. “Have you considered approaching Soneillon non-violently?”

“She is unlikely to surrender the Urn willingly, Mostin. The Ahma is of the opinion that an assault is unwarranted; Soneillon’s demons have yet to wreak havoc. And now he is at Deorham, indulging her whims and demonstrating compassion; which Nehael sucks out of him like some green vampire. I can’t stage an assault while he’s there.”

“Why ever not?” Mostin inquired. “Not that I’d like to see any harm come to Eadric.” He hastily added.

“He is the Ahma, Mostin.”

“I do not understand,” the Alienist sighed.

“It is a religious thing, Mostin. You wouldn’t.”

“Well, no. I suppose not. Would you like to stay for supper? I plan to infuse Mei with pseudostuff tomorrow, and would like your opinion on the formula.”

“Sorry, Mostin,” she stood uncertainly. “I should probably go; I have more devils to conjure. And I’m sorry about the hat,” she dusted it off, and placed it on her head. “Do you think it suits me?”

“Yes,” Mostin replied. “But you can’t have it.”

“A shame. Thank-you, Mostin. You’re a good influence on me.”

“Yes. I am.”

She walked unsteadily towards the door.

“And Shomei?”

She turned to face him.

“If you set yourself against the Claviger, I will be forced to protect the Articles. Just so we’re clear.”


*
 

Cheiromancer

Adventurer
Originally posted by Sepulchrave II on 12-24-11

Obsession – Part 1


Mostin stood with Hlioth in what remained of his rose garden the day after Shomei’s passage. He had surprised himself by the fact that he had contacted her – a significator in the Web of Motes had prompted him. He had been astonished when she had actually accepted his invitation.

“Despite her protestations to the contrary,” the Green Witch said to Mostin, “she is, of course, jealous. Not necessarily in some conventional, lovestruck way – I am not sure that Shomei is capable of experiencing romantic feelings per se – but rather simply because she cannot get what she wants. Actually, on consideration, they might be the same thing anyway. Regardless, she is exhausted, unhinged, volatile…and very, very dangerous. She is utterly fixated on the Urn, because it is the most direct route to power. I might also add that the heiress of Hell is twenty-seven years old; she lacks a certain perspective which millennia bring.”

“How old…” Mostin began.

“None of your business,” Hlioth interrupted.

Mostin bit his tongue. The crone seemed relatively agreeable today, and her demeanour was notoriously fickle.

“In any event, she is also vulnerable – just shut up, Mostin and let me finish – specifically with regard to the Holly, which has yet to show its face beyond the Thickets and the Realm of Hummaz and which she must, somehow negotiate.”

“No more trees,” the Alienist moaned. “Please.”

“Yes, Mostin,” Hlioth smiled disagreeably. “More trees! There are a lot more trees and you’d better start getting used to the idea. Now, you may be one of the most abominable creatures within the confines of the creation, but – or perhaps, because of this fact – you also have a certain relationship with Shomei which may allow you to curb her excesses.”

“By and large, I rather appreciate Shomei’s excesses,” Mostin sighed. “But in this case, you may be correct.”

“And what, may I ask,” Hlioth inquired, “prompted you to seek my advice in this matter. I assume that is what you are doing – am I correct? It is not as though you and I have had a glowing friendship these past twenty years.”

“An intuition prompted by the Enforcer’s intervention in my spell formulations,” Mostin admitted. “But one subsequently corroborated by the Web of Motes: that Shomei intends to challenge the Articles. I projected a catenary which took her straight into conflict with Gihaahia – although she needs both possession of the Urn and mastery of Hummaz in order to secure certain victory in this confrontation; she may attempt it without the latter. I am of the opinion that the Injunction is worth protecting; the fact that you and I are having this conversation is testament to that fact.”

“Are you suggesting that the Claviger is implementing some kind of defensive contingency through the Academy?”

“It may have been its plan from the outset,” Mostin nodded. “We cannot gauge its prescience. Gihaahia is not invulnerable; the Claviger itself currently dreams – it is containing the Second Effluxion.”

“Well,” Hlioth breathed a sigh of relief. “Perhaps things are not as bad as I anticipated.”

“Perhaps not,” Mostin nodded. “Mei – I should say Pseudomei – is a test case; you should see her: she is so beautiful. But consider multiple Mostin pseudosimulacra. And how beautiful they will be.”

A look of profound horror crossed Hlioth’s face.

“The formula is based on Gihaahia’s own premise,” Mostin continued enthusiastically. “I am glad that the Enforcer – in fact, the Claviger – is finally looking to Uzzhin as the source of ultimate unmeaning. Anyway, Mulissu’s inside: let’s have some tea; you’re not such a bad old stick, after all. And as you’re here, Hlioth, do you think you could repair my shrubbery? I’m not very good at that sort of thing.”


**


“Eadric’s problem,” Ortwine opined, “is that he cannot relate to women. As a woman who was a man, I have a unique perspective in this regard.”

Nwm nodded. Ortwine had consumed an excess of infernal wine over the course of several days. The Faerie Queene had lost all of her inhibitions, and seemed the very model of one – or several – of her former selves.

“Allow me to continue,” Ortwine smiled. “Consider Despina – yes, that’s a name you haven’t heard for a while. He placed her on a pedestal; notions of courtly love – fine amour – and all that chivalric bullsh*t. Unreachable; unattainable. Unrequited love. ”

Nwm nodded. He had consumed no small quantity himself, relaxing his normal guard against inebriation. It was, after all, the winter Tagamuos.

“When she disappoints him,” Ortwine continued, “he demonizes her – let’s dub this phase Nehael I. Nehael I is the realization that she is bad, but may be trying to be good. Are we in accord?”

Nwm nodded.

“You intercede,” Ortwine smiled. “Good job – at least, I think. Nehael is removed from the humdrum divide between Heaven and Hell, and becomes Nehael II. Did they get it on, I wonder?”

“You can ask him when he gets back,” Nwm interrupted. “If he ever gets back.”

“’I don’t think so,’ is the answer.” Ortwine sighed. “Nehael II is abducted – unattainable again, you see?”

Nwm nodded.

“He broods, and encounters Soneillon – let’s call her Soneillon I. Sound good?”

“Aren’t there prior iterations?’

“Just think like Eadric,” Ortwine replied. “Soneillon I is one hundred per cent wicked and naughty – he likes that. But he can’t be that. Is that a fair assertion?”

“I must concur,” Nwm nodded.

“Simultaneously, he develops an ‘intellectual’ cameraderie with Shomei – Shomei II, I suppose, after you reincarnated her. Now, let’s be honest, Nwm. When has Eadric developed an intellectual anything?”

“He’s not stupid,” Nwm objected.

“No. But he’s pretty green – especially when it comes to women. Anyway, Soneillon I dies – or whatever she does. Shomei II is lost. What does he do?”

“He wages war?”

Precisely,” Ortwine smiled. “Except he’s encountered Nehael again, and now he deifies her. Nehael III. Note that he still can’t have her.”

“And Shomei?”

“When she reappears, she will be inserted into the conveniently vacant role of Adversary,” Ortwine touched her nose. “Shomei III. But I’m getting ahead of myself. Mostin invokes Soneillon – Soneillon II – from wherever she wasn’t – in order to fuel his magic, and then sends her hurtling into delirium. She quickly becomes Soneillon III and then Soneillon IV in short order – the crazed, Urn-bearing Soneillon whom Eadric is now brutalizing in some awful rite. By now, Nehael has also become Nehael IV – I assume you felt what happened the other night? At this point, she is utterly beyond reach.”

“Where is this leading, Ortwine?”

“You seem to forget, I am a goddess, Nwm – Ortwine IVa – and I have a perspective you cannot. The energy isn’t flowing in the direction that Eadric, or Nehael, or Shomei – or Soneillon, for that matter – expected. In fact, maybe she is now Soneillon V. Because Cheshne is waking. She no longer dreams.

Nwm stared at her.

“Don’t worry; it’s not as bad as you think. But my original assertion about Eadric and women stands. All of which brings me to the real question,” Ortwine raised an eyebrow. “What do we know about Eadric’s mother?”

“Not much,” Nwm perked up. “But now I think we might be getting somewhere.”


**


Qematiel wheeled in the air, a mile above the Academy and its grounds. The Hazel scion – tucked in a remote corner of the thousand-acre estate and obscured by a distortion – had cordoned an area in its vicinity. It was a lattice of interwoven demiplanes which formed a perilous snare around Shomei’s cottage, itself a portal to the labyrinthine repository of diabolic knowledge which she had inherited – or appropriated. Many powerful devils – and more recently-fallen celestials – abode in the skies nearby, preferring to remain invisible, awaiting the bidding of their mistress.

Below, the diminutive figure of Shomei the Infernal walked deliberately across a wide lawn, and stood before the doors to her former abode – now the seat of Wyrish High Arcanie, with the Articles of the Injunction displayed prominently above its entrance. She inspected them briefly before making the merest gesture; the valves swung open silently, and she entered within.

To her approval, the infernal aesthetic was largely unchanged; midnight blues, indigoes and maroons predominated. Columns of black marble, shot through with streaks of carnelian supported lofty ceilings. A soft light overspread the interior; all elements blended into a harmonious whole. A spined devil flapped past quietly on some mundane task, its eyes wide at seeing its former mistress returned. The atmosphere was calm, subdued and studious. She paused briefly and inhaled. There was value here, she knew; but more concrete and purposeful direction was required.

A young mage exited a study hurriedly, almost colliding with her. He froze; his first instinct was to worship her. With a thought, she quenched the outward signs of her Fire: mortals were apt to overreact when in her presence, and she sought no veneration. Shaken, the wizard moved away slowly, his eyes still fixed on her.

She made her way to the library: the vast collection which she had acquired in a previous lifetime, now swollen yet further by contributions made by other mages. It seemed paltry. Lesser wizards cast sidelong glances at one another, or whispered to colleagues in nearby booths: she was known to all by reputation; to a few – whose heads remained conspicuously lowered – in person.

Shomei selected a blank section of wall in a nook beneath a mezzanine, and set forth her power, causing an archway to appear. Those nearby craned their necks to see what might lie beyond: shelves which seemed to go on forever, crammed with scrolls and codices. Her thought summoned Ugales – a devil of mild temper – and placed him behind a desk beside the newly-forged portal.

She spoke directly into the mind of every arcanist within a league:

My other library is now also available. There will be a fee.

She passed through the portal. Abruptly, a door of adamant appeared and slammed in place.

The devil smiled benignly, and began to sharpen his quill-pen with a pocket knife.



**
**



All was Void. Perfect. Empty. Absolute. It was timeless; an aeon of aeons. A moment.

Breath moved, and a light kindled. It grew to fullness, and blazed, sovereign. A rumour became; formed around it. Refulgence drew her forth.

Ens crystallized as a violent spasm.

Blood – ichor – her own, she knew – soaked everything. He sat in the meditative posture to which she had become accustomed; his blade rested across his knees. It and he were drenched with her.

The gore vanished with her passing thought.

Anvashochah. Maa. Tvayiv viikshya Varca,” she murmured, because she felt it.* And then she questioned herself; whether her words were real, or were spoken merely to comfort him.

He moved to leave; she reached out and gripped his wrist. Please. Stay.

He nodded.

She smiled languidly, and drew him toward her.

And wondered if he hated her.







*You are lamenting. Do not. In you I have apprehended the Sun.
 


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