Melba Toast
First Post
Can somebody help me out.
I just purchased Talisman Revised 4th Edition from FFG. I used to play the old Games Workshop edition in the 80s. And I played the Black Industries 4th edition a few times.
But...
Something doesn't feel -right- about the FFG revision. It's not just the fate points, which I don't really have a problem with. It's that the game feels like it's been neutered. It just seemed really really easy... and I have to say, Talisman has never felt easy to me in all the years I've played it, including the times I played the BI version.
I just finished a game, and the thing that seemed most odd was that I hardly ever had to fight any monsters... The number of monsters in the deck seemed really low. I had acquired a Talisman, a Unicorn, a Mercenary, a sword, armour, a sheild and several bonuses to my strength and craft before I drew my first monster. And then the monsters I drew were all cakewalks... an Ape with a 3 strength? A specter with a 5? Wimps! Having acquired the armour, I almost never took damage.
And yet, I wasn't even winning. The other player was way out ahead because she evaded the sentinel with a spell and was raking up the goods in the middle region.
The other thing was, without Monsters to fight, I was kind of bored. I couldn't level up, so I was trapped in the outer circle where I had no challenges. How are you even supposed to level up in the game if there aren't any monsters in the deck? I just counted 25 out of the deck of 104. Less than 1/4 of the deck. Is that right?
So... what's the deal... did FFG subtly rip the guts out of this game to make it faster? Cause I've never had a more uneventful game of Talisman.
I should note that the other player ran the prophetess, and when she encountered the Demon (Strength, or was it Craft, 10) she promptly eliminated it from the deck with her special power. She might have done this for other powerful monsters as well.
Also... I could be wrong... but I thought I remembered rolling 2D6 for combat in the BI edition. I'm wrong a lot.
I just purchased Talisman Revised 4th Edition from FFG. I used to play the old Games Workshop edition in the 80s. And I played the Black Industries 4th edition a few times.
But...
Something doesn't feel -right- about the FFG revision. It's not just the fate points, which I don't really have a problem with. It's that the game feels like it's been neutered. It just seemed really really easy... and I have to say, Talisman has never felt easy to me in all the years I've played it, including the times I played the BI version.
I just finished a game, and the thing that seemed most odd was that I hardly ever had to fight any monsters... The number of monsters in the deck seemed really low. I had acquired a Talisman, a Unicorn, a Mercenary, a sword, armour, a sheild and several bonuses to my strength and craft before I drew my first monster. And then the monsters I drew were all cakewalks... an Ape with a 3 strength? A specter with a 5? Wimps! Having acquired the armour, I almost never took damage.
And yet, I wasn't even winning. The other player was way out ahead because she evaded the sentinel with a spell and was raking up the goods in the middle region.
The other thing was, without Monsters to fight, I was kind of bored. I couldn't level up, so I was trapped in the outer circle where I had no challenges. How are you even supposed to level up in the game if there aren't any monsters in the deck? I just counted 25 out of the deck of 104. Less than 1/4 of the deck. Is that right?
So... what's the deal... did FFG subtly rip the guts out of this game to make it faster? Cause I've never had a more uneventful game of Talisman.
I should note that the other player ran the prophetess, and when she encountered the Demon (Strength, or was it Craft, 10) she promptly eliminated it from the deck with her special power. She might have done this for other powerful monsters as well.
Also... I could be wrong... but I thought I remembered rolling 2D6 for combat in the BI edition. I'm wrong a lot.