Sighing Valley
Day 4 Afternoon
Illvellious tied a rope around himself and secured the other end before slipping into the river. He easily crossed to other bank where he untied himself and secured the rope. Moving carefully into the camp he headed towards the prisoner.
Getting close you see two small eyes peering at you over a beak, what you thought was a feathered cloak is in fact it’s feathered skin. It opens its beak as if to speak, but a noise from behind you draws your attention.
Four gnolls push out of the bush. One is carrying a dead rabbit and another a bundle of wood.
The river is about 12ft across with the centre of the camp about 20ft from the other bank in a clearing about 30ft across, though clear all the way to the river. Illvelious is near the centre of the camp and the gnolls have come out of the bushes just to the right. (Assuming straight ahead is a lone from the party through the centre of the camp)
GM: | Since the gnolls detected Illvilious sneaking into the camp neither are surprised by each other, however the gnolls do not know about the rest of the party, so everyone else has surprise. If you roll higher than 3 for initiative then you can post your round 2 actions as well, please just make it clear for which round the actions are for.
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[SBLOCK=Rolls]
Stealth roll into Gnoll camp: 1D20+5 = [3]+5 = 8
Sorry Yavathol
gnoll initiative: 1D20+1 = [2]+1 = 3
[/SBLOCK]
[SBLOCK=Enemies]
Gnoll Pack Lord
Medium humanoid (gnoll) , chaotic evil
Armor Class 15 (chain shirt)
Hit Points 49 (9d8 + 9)
Speed 30ft.
STR 16 (+3) DEX 14 (+2) CON 13 (+1) INT 8 (- 1) WIS 11 (+0) CHA 9 (-1)
Senses darkvision 60ft., passive Perception 10
Languages Gnoll
Challenge 2 (450 XP)
Rampage. When the gnoll reduces a creatu re to 0 hit points with a melee attack on its turn , the gnoll can take a bonus action to move up to half its speed and make a bite attack.
ACTIONS
Multiattack. The gnoll makes two attacks, either with its glaive or its lon gbow, and uses its Incite rampage if it can.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 5 (1d4 + 3) piercing damage.
Glaive. Melee Weapon Attack: +5 to hit, reach 10ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 1 50J600 ft .one target. Hit: 6 (1d8 + 2) piercing damage.
Incite Rampage (Recharge 5- 6). One creature the gnoll can see within 30 feet of it ca n use its reaction to make a melee attack if it can hear the gnoll and has the Rampage trait.
Gnoll
Medium humanoid (gnoll), chaotic evil
Armor Class 15 (hide armor, shield)
Hit Points 22 (5d8)
Speed 30ft.
STR 14 (+2) DEX 12 (+1) CON 11 (+0) INT 6 (- 2) WIS 10 (+0) CHA 7 (-2)
Senses darkvision 60ft., passive Perception 10
Languages Gnoll
Challenge 1/2 (100 XP)
Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
ACTIONS
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft . Hit: 4 (1d4 + 2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20J60 ft . Hit: 5 (1d6 + 2) piercing damage, or 6 (1 d8 + 2) piercing damage if used with two hands to make a melee attack.
Longbow. Ranged Weapon Attack: +3 to hit, range 150J600 ft. Hit: 5 (1d8 + 1) piercing damage.
[/SBLOCK]