Dessarin/Stone Monastery
Day 7/Night
Round 0
Errol called a halt for a bit when they reached the road, as the refugees were starting to falter.
“Perhaps we should stop for the night, let everyone rest. We can decide which way we go in the morning. I haven’t seen pursuit, but I think I will backtrack along our route and make sure. Then I will scout for a secure place to camp for tonight. No fire,” he warned.
Stealth: 1D20+6 = [7]+6 = 13
Survival: 1D20 = [12] = 12
OOC: Looking for signs of pursuit, and also suitable camp, and perhaps which town might be closer. Also, how soon until dawn?
[sblock=Actions]
Move:
Action:
Bonus Action:
Action Surge:
Free Object Interaction:
Conditions:
[/sblock]
[sblock=Errol’s Mini Stats]
Inspiration: 3
AC: 16
HP: 29/36 HD: 4/4d10
Superiority Dice: (0/4/R @ d8 DC 14) (Commander’s Strike, Rally, Trip)
Arrows: 33
Arrows used: 2
Bolts: 11
Bolts Used: 4
Action Surge (1/R)*
Second Wind (1/R 1d10+4)
Inspiring Leader (1/R 6)*
[/sblock]
[sblock=Party Loot]
21 gp (???)
200 cp (Held by Errol)
Set of Keys (Held by Illvelious) - one key opens the doors to the guard room, +3 more keys
Small figurine of a one-eyed orc (Gruumsh)(Held by Illvelious)
Ring of Fire Resistance (Held by Errol)
Silver ruby ring (600 gp)(Held by Errol)
Reszor, magical rapier - Rapier (uncommon), requires attunement (Held by Errol)
Reszor was commissioned by a soldier turned assassin to enhance his ability to kill without being detected. It has a star motif etched into the blade and the handle is of blue leather. Dried blood clings to the blade and cannot be cleaned off. The weapon counts as magical and when you make an attack against on opponent while hidden the attack will make no noise. Additionally, when you make an attack with this weapon and get to use bonus damage dice, such as superiority dice or sneak attack dice, roll an additional die and discard the lowest. When you say the command word "Reszor" the blade will glow with dim light out to a 5ft radius, saying the command word again will turn the light off. Finally there is a mild curse on the blade that drives the wielder to kill. After rendering an opponent incapacitated or unconscious make a DC7 WIS saving throw to stop yourself from killing the creature.
[/sblock]