[Tavern Thread] The Dunn Wright Inn

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Heinrich watches the Strange man doing the 'juggling', "Ach! He is still at it." He shakes his head in disbelief.
 

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FrancisJohn

Explorer
[sblock=Trixie Stardust, Manufacturer of Falsities and Mistruths]
Character Sheet

HP: 14/14
AC: 12 FF:10 T:12

Perception: +3 Initiative: +2
CMB: 1 CMD: 11
Fort: +2 Reflex: +2 Will: +4

Bluff: 20 Diplomacy: 6 Intimidate: 9
Spellcraft: 5 Use Magic Device: 8

Armed: Light Crossbow +3 d8
Bolts Remaining: 40/40
Unarmed: Morningstar -1 d8-2

Spells Cast Today:

[sblock=Boots, Viper Familiar]
Name: Boots
Species: Viper
Size: Tiny
Senses: Lowlight Vision, Scent
Speed: 20 ft.
Climb: 20 ft.
Swim: 20 ft.
Space: 2.5 ft.
Reach: 0 ft.

HD: 2
HP: 7
BAB: +4 [Master (1) + DEX (3)]
CMB: +1
CMD: 8 (can't be tripped)
Initiative: +3

AC: 16 [Dex (3) + Natural (1) + Size (2)]
Touch: 15 [Dex (3) + Size (2)]
Flat: 13 [Natural (1) + Size (2)]

Bite: +3 1d2-2
Poison: Fort DC 9, 1/round for 6 rounds, 1d2 CON, cure 1 save

Fortitude: +1 = [Familiar (2) + CON (-1)]
Reflex: +5 = [Familiar (2) + DEX (3)]
Will: +4 = [Sorceress (3) + WIS (1)]

Climb: +11
Perception: +9
Stealth: +15
Swim: +11

Improved Evasion: when half damage reflex, 0 on success 1/2 fail[/sblock][/sblock]

"Do you think you could ever, maybe one day, um, write a song about me?" Trixie blushes as her eyes are transfixed on the mesmerizing ripples of Barnibus' abdomen. I wonder if he has any brothers...
 
Last edited:

mfloyd3

Explorer
"It must be comforting to have that knowledge," Larissa offers. Then she considers more carefully. "Do you ever feel...trapped? Like choices are denied to you?" The question is carefully neutral, as if the priestess believes she is treading on uncertain ground.



[sblock=Larissa stat block]
Larissa
Initiative: +0
AC: 22 (22 flat-footed, 11 Touch)
HP: 83 Current: 83
CMB: +10 CMD: 21
Fort: +10 Reflex: +3 Will: +9 (currently wearing Cloak of Protection)
PER Roll: +2
Move: 30’ (w/boots of Striding & Springing)
Current Weapon in Hand: Greatsword

Weapons:
+2 Greatsword Attack: +13/+8 = [BAB(6/1) + STR(4) + WF(1) + Magic(2)]
Damage: 2d6+8, Crit: 19-20/x2,
Special: pommel is hollow, contains scripture
Pow Att w/+2 Greatsword Attack: +11/+6 = [BAB(6/1) + STR(4) + WF(1) + Magic(2) +PA(-2)]
Damage: 2d6+14, Crit: 19-20/x2,




Spells prepared:
0 Level (4) Level 01 (4+1) Level 02 (3+1) Level 03 (1+1)
* Detect Magic * Bless * Bull's Strength * Dispel Magic
* Read Magic *Divine Favor l * Grace * D: Heroism
* Light * Detect Evil * Silence
* Guidance * Remove Fear * D: Spiritual Weapon
* D: Shield of Faith




Channeling at current level: Channel 4d6,
DC 17 =(10 + 1/2 Cleric lvl + CHA +2 for Glory) for
Undead to Save. 5x/day, Selective (skip up to 2 targets)




[/sblock]
 

jackslate45

First Post
~Ethane's Table~
[section]

Ethane nods and says "The answer to that is not an interesting story, alas. I was mostly a for-hire bodyguard whose job was to protect caravans in the Tri-Tower area, given how dangerous that area has become recently. I have trained long with my weaponry, so I can hold my own against the average bandit. I also know some healing techniques, both mundane and magical, so any injuries that others have taken I am able to heal. My latest job required me to escort a merchant guild to Venza. The guild paid me, and informed me of a bar called the Dunn Wright, were I might be able to find more work until they need me again. Thus, I arrived in Venza." Ethane shrugged, continuing with "I enjoy the travel, being able to help those out. I try not to charge much, and many times I have waived off pay. It is more satisfying to see that my protection has allowed those around me to live and thrive."

[/section]



[sblock=Ethane Stats]
Ethane Beray
AC: 22 (20 flat-footed, 13 touch)
HP: 83/83
CMB: +07 CMD: 20
Fort: +10 Reflex: +06 Will: +14
Perception: +11
Initiative: +1
Current Weapon in Hand: Longspear +14/+09 1d8+2 20/x3
Current Conditions in Effect:

Used Items:

Level 0 Spells( 3 ): Light, Purify Food and Drink, Stabilize
Level 1 Spells(5+1): Shield*, Bless, Comprehend Languages, Divine Favor, Divine Favor, Protection from Evil
Level 2 Spells(5+1): Barkskin*, Grace, Resist Energy, Lesser Restoration, Spiritual Weapon, Weapon of Awe
Level 3 Spells(3+1): Protection from Energy*, Invisibility Purge, Magic Vestment, Prayer
Level 4 Spells(2+1): Spell Immunity*, Greater Magic Weapon, Freedom of Movement
Level 5 Spells(1+1): Quickened Shield*, Quickened Divine Favor
* Indicates Domain Spell

Extend Rod: 3/3 per Day
Deflection Aura: 1/1: 20' Aura +2 Deflection AC / CMD. Lasts for 9 rounds
Aura of Protection: 9/9: 30' aura; gain +1 deflection bonus, resistance 5 Fire/Electric/Sonic/Acid/Lightning
Channel: 3/3 5d6 30' burst.
[/sblock]
 

resrick

First Post
latest


Barnubus grins at Trixie's question,"Good lady, if your amazing dancing from earlier is any indication of your prowess among the battlefield then I am sure songs of your name and beauty will be heard throughout the lands! Eiy, and if ever i am to see those skills myself I am sure it will be among the greatest songs I ever have the privilege to sing."

[sblock=ministats] Barnibus the Beautiful

AC: 16
HP: 10
CMB: +3 CMD: 15
Fort: +3 Reflex: +3 Will: +2

Perception: +0
Initiative: + 2

Current Weapon in Hand: None
Current Conditions in Effect: None
Used Items: None
Raging Songs: 5/5
Cantrips: Summon Instrument, Light, Detect Magic, Prestidigitation
Lvl 1: (0/2 used) Cure Light Wounds, Moment of Greatness
http://livingpf.wikia.com/wiki/Barnibus_the_Beautiful_(Resrick)
[/sblock]
 

sunshadow21

Explorer
The wild man in the corner seems to have calmed down moderately enough that he is no longer breaking anything, though the random sounds, objects, and swirling colors are active enough no one is sitting anywhere near him, and the staff seems to be moving stuff away from him to limit future exposure to whatever he may do next and a bouncer has taken up a position close enough to intervene quickly should the stranger go off on another wild spurt.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"Ah, goot. He ist calming. Ist das Herr trying to communicate? Any here understand him? I do not, personally"
 

FrancisJohn

Explorer
[sblock=Trixie Stardust, Manufacturer of Falsities and Mistruths]
Character Sheet

HP: 14/14
AC: 12 FF:10 T:12

Perception: +3 Initiative: +2
CMB: 1 CMD: 11
Fort: +2 Reflex: +2 Will: +4

Bluff: 20 Diplomacy: 6 Intimidate: 9
Spellcraft: 5 Use Magic Device: 8

Armed: Light Crossbow +3 d8
Bolts Remaining: 40/40
Unarmed: Morningstar -1 d8-2

Spells Cast Today:

[sblock=Boots, Viper Familiar]
Name: Boots
Species: Viper
Size: Tiny
Senses: Lowlight Vision, Scent
Speed: 20 ft.
Climb: 20 ft.
Swim: 20 ft.
Space: 2.5 ft.
Reach: 0 ft.

HD: 2
HP: 7
BAB: +4 [Master (1) + DEX (3)]
CMB: +1
CMD: 8 (can't be tripped)
Initiative: +3

AC: 16 [Dex (3) + Natural (1) + Size (2)]
Touch: 15 [Dex (3) + Size (2)]
Flat: 13 [Natural (1) + Size (2)]

Bite: +3 1d2-2
Poison: Fort DC 9, 1/round for 6 rounds, 1d2 CON, cure 1 save

Fortitude: +1 = [Familiar (2) + CON (-1)]
Reflex: +5 = [Familiar (2) + DEX (3)]
Will: +4 = [Sorceress (3) + WIS (1)]

Climb: +11
Perception: +9
Stealth: +15
Swim: +11

Improved Evasion: when half damage reflex, 0 on success 1/2 fail[/sblock][/sblock]

"You can picture little old me on the battlefield? Don't be silly! What makes you think that I can do anything worthwhile like that?"
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"You can picture little old me on the battlefield? Don't be silly! What makes you think that I can do anything worthwhile like that?"


Heinrich chuckles and says just above the dynn, "She probably likes das battle field as much as I"

He continues to watch the wild man intently


[sblock=Mini Stats]Heinrich
Initiative: +2 Perception: +12 (Greater Darkvision w/ spell) AC: 15 (13 flat-footed, 12 Touch) (better with spells)
HP: 46 Current: 46
BAB: +5 CMB: +5 CMD: 17 (15 ff)
Fort: +6 Reflex: +8 Will: +11 CONC: +21 Special: FIRE RESIST 10
Current Conditions in Effect:
cat's grace - 11 minutes rounds: [one]
Haste - 1 rnd/lv; multi person effect [party of 4 for 11 rounds]
Current Weapon in Hand: WAND: acid arrow
CHARGED ITEMS AND SKILLS:
WAND ACID ARROW: 38/50
Scroll: Summon Monster IV
WAND CURE LIGHT: 50/50
* DRAW FIRE AROUND HIM FROM SOURCE = TO CAMPFIRE OR LARGER
* FIRE JET 9/9 TIME PER DAY 1D6+5 DAM
* DC: 21 REF FOR HALF OR BURN ANOTHER RND FOR 1D6
* AVOID ADDTL DAM BY DC 16 REF SAVE
* DANCING FLAME 5 PER DAY
OTHER
SPELL SPECIALIZATION: FIRE BALL ; GTR SPELL SPECIAL: FIREBALL ; ECTOPLAS SPELL ; SILENT SPELL ; PIERCING SPELL Spells Memorized
Code:
Save DC:          
General: 15 + SL                
Evocation: 17 + SL          
Elemental (Fire): 16 + SL            
Evoc + (Fire): 18 + SL

0 Level              Level 01               Level 02                
* Prestidig.     * feather fall          * See invisibility
* Disrupt Undead * Burning Hands(ev,E,*) * Scorching ray (ev,E)
* Dancing lights * Feather Fall          * Levitate
* acid splash    * ear pierce scream     * Resist Energy
                 * magic missile         * Warding Weapon
                 * Shield                * cat's grace
                 * Expeditious Retreat   * Scorching ray (ev,E)
                 P magic missile         P scorching ray (ev,E)
                 P magic missile         P cat's grace
                 P Shield                P Scorching ray (ev,E)

LEVEL 3                LEVEL 04                LEVEL 05
* Flame Arrow (E)      * summon monster 4 (E)  * lightning arc
* Haste                * stone skin            * Elemental body [E]
* Dispel Magic         * dimension door        * wall of force
* Dispel Magic         * Detonate              * Teleport
* lightning bolt       * Blk Tentacles                      
* Displacement         P summon monster 4 (E)
P Haste

LEVEL 6
* Tar Pool (E)
* Chains of fire
* form of the dragon 1                

[sblock=Book:]
Level 00  
* Resistance * Acid Splash [c] * Detect Magic * Detect Poison * Read Magic * Daze * Dancing Lights
* Flare * Light * Spark * Disrupt Undead * Touch of Fatigue * Mage Hand * Mending * Message
* Open/Close * Arcane Mark * Prestidigitation
Level 01
* Break * Burning Hands (E,*) * Chill Touch * comp lang * Ear piercing scream * Endure Elements (E)  
* enlarge person * expeditious retreat * Feather Fall * Identify * Jump [c] * Magic Missile
* magic weapon * Shield * Touch of the Sea & * Touch of Gracelessness
Level 02  
* Arcane Lock  * Burning gaze (E) * Cat's grace * darkvision * Elemental Touch * Flaming Sphere (E)
* Fox's cunning * Knock * Levitate * Resist Energy * Scorching Ray (E) * See Invisibility
* Spectral Hand * Warding Weapon * false life
Level 03  
* Dispel magic * Displacement * Draconic Reservoir * Fire ball (**,E,ev) * Flame Arrow (E) * Haste
* Lightning bolt (ev) * Tiny Hut * Ablative Barrier [c] * Fly  
Level 04  
* Black tentacles * darkvision, gtr * Detonate * Dimension door * scrying * stone skin
* summ monst IV [E]
Level 05  
* Elemental body II [e] * Feuer vyrm [fire snake] * lightning arc * Summon monster V * Teleport
* Wall of Force
Level 06
* undeath to death * chains of fire * tar pool * sirocco * forceful hand * Form of the dragon I  
[/sblock]

( - ) denotes a cast spell    
(*) cast at +1 level (trait)  
(**) cast at +2 levels (Feat)
(E) elemental: flame school  
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid
[/sblock][/][/][/]
 

perrinmiller

Adventurer
~ At the bar with Larissa ~

Melisande%20Avatar_zpslnotfw6i.jpg

Melisande shook her head.

“No, I still have free will. I just know that what I am doing is for good and it is right. I have made mistakes when I was younger, but with experience comes wisdom, no?”

“The Order does have its demands, most martial orders do I imagine. Serving and discipline become second nature and become less of a sacrifice and burden with age. Eventually they shall be a comfort and source of peace for one's soul. Do you not feel the same about serving in your own Order and the ultimate fate awaiting you?”


[sblock=Mini Stats]Melisande
Initiative: +1 Perception: +15 (Darkvision)
AC: 28 (27 flat-footed, 13 Touch) - Currently 18 with Chainshirt
HP: 158 (DR3/-) Current: 158
CMB: +20 CMD: 33(32ff) (+2 vs Sunder/Disarm) Fort: +18 Reflex: +11 Will: +14
Special: Immune to Fear, Disease, Charm
Current Conditions in Effect: Power Attack (-4Att/+8(12)dmg), Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Aura of Good/Courage/Resolve
Current Weapon in Hand: None

Lay on Hands (6d6): 12/12 Remaining
Smite Evil (5x/day, +4 Att, +17 dmg, +4 Deflect AC): 5/5 Remaining
Alter Self: 1/1 Remaining
Divine Bond (+3): 3/3 Remaining
Spells Remaining:
1st Level 4/4+2 Pearls (Protection from Evil, Hero's Defiance, Bless, Divine Favor)
2nd Level 3/3+1 Pearl (Effortless Armor, Blade Tutor's Spirit, Righteous Vigor)
3rd Level 2/2 (Greater Magic Weapon, Greater Magic Weapon)
4th Level 1/1 (Resounding Blows)[/sblock]
 

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