The 7th level wizard encounter power twist of space allows you to teleport targets in a burst 3 spaces.
I couldn't find any limitations around teleporting enemies (unlike other types of forced movement). There is no save to prevent being teleported into a hazard or any recourse to the effect other than having the attack miss.
This seems to be too powerful, as it makes teleportation a sort of optimized form of forced movement. Are there rules around limitations of the teleport effect when used against enemies?
I couldn't find any limitations around teleporting enemies (unlike other types of forced movement). There is no save to prevent being teleported into a hazard or any recourse to the effect other than having the attack miss.
This seems to be too powerful, as it makes teleportation a sort of optimized form of forced movement. Are there rules around limitations of the teleport effect when used against enemies?