• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Tell me about these older edition D&D products [list updated: Nov 20/10]

Knightfall

World of Kulan DM
The lists on my previous thread with this thread's title were getting a little messy. So, I decided to condense and revise my Master List and start fresh. Plus, the list is better organized.

As with the previous thread, I'm looking for opinions, good or bad, regarding the products listed in the list below. Are they any good? What makes them stand out? What makes them bad? Any and all comments and suggestions are welcome.

Cheers!

Knightfall

_____________________________________​

THE MASTER QUERY LIST (Last Updated: November 20th, 2010)
Any product marked with an asterisk (*) is something that I know that Whyte Knight has available. (Whyte Knight [WK] is a FLGS in Edmonton that buys/sells used gaming products.) If a specific item is listed with a price then I noted/memorized that price while at WK.

Pre-1993
Cloudland [GREN 702] [by Grenadier]
Book of Lairs II, The [REF4]
Dark and Hidden Ways [2019S]
Dungeoneer's Survival Guide (*)
Egg of the Phoenix [I12]
Elixir of Life, The [RPGA4]
Forgotten King, The [RPGA3]
Gauntlet, The [UK3]
Sentinel, The [UK2]
Wild Things [2020S]
Unearthed Arcana
Wilderness Survival Guide ("got it")

BLACKMOOR ("recommended")
Adventures in Blackmoor [DA1]
City of the Gods [DA3]
Duchy of Ten, The [DA4]
Temple of the Frog [DA2] ("must have")

DRAGONLANCE
Atlas of the Dragonlance World, The (*)
Classics Volume I [DLC1]
DragonLance Adventures (*) ("recommended")
DragonLance E Series
- In Search of Dragons [DLE1] (*)
- Dragon Magic [DLE2] (*)
- Dragon Keep [DLE3] (*)
DragonLance Mage Stones Game [boxed set]
Flint's Axe [DLQ2]
Knight's Sword [DLQ1]
Oak Lords [DLS3]
Tales of the Lance [boxed set] ("got it")
Tree Lords [DLS2] ("recommended")
Wild Elves [DLS4]

FORGOTTEN REALMS
City of Waterdeep Trail Map, The [TM4]
Curse of the Azure Bonds [FRC2]
Empires Adventures Trilogy
Storm Riders [FRA1] (*) ("recommended")
Black Courser [FRA2] (*) ("recommended")
Blood Charge [FRA3] (*) ("recommended")
The Living City
- Gateway to Ravens Bluff, The Living City [LC1]
- Inside Ravens Bluff, The Living City [LC2]
- Nightwatch in the Living City [LC3]
- Port of Ravens Bluff [LC4]
Lords of Darkness [REF5]
Haunted Halls of Eveningstar [FRQ1]
Hordes of Dragonspear [FRQ2]
Nightmare Keep [FA2]
Ruins of Adventure [FRC1]
Under Illefarn [N5]
Volo's Guide to Waterdeep ("recommended")

GREYHAWK
Child's Play [WG10]
Falcon Subseries
- Falcon’s Revenge [WGA1] (*)
- Falconmaster [WGA2]
- Flames of the Falcon [WGA3]
Fate of Istus [WG8] (*)
Five Shall Be One [WGS1]
Gargoyle [WG9] (*)
Howl From the North [WGS2] (*)
Patriots of Ulek [WGQ1]
Puppets [WG11]
Rary the Traitor [WGR3] ("not recommended")
Treasures of Greyhawk [WGR2]
Vecna Lives! [WGA4] ("got it")

HOLLOW WORLD
Blood Brethren Trilogy ("recommended")
- Nightwail [HWA1]
- Nightrage [HWA2]
- Nightstorm [HWA3]
Milenian Scepter, The [HWQ1] ("got it")

LANKHMAR
CA1 Swords of the Undercity
CA2 Swords of Deceit

MYSTARA
B5 Horror on the Hill ("meat grinder")
B8 Journey to The Rock
B9 Castle Caldwell and Beyond (*)
B11 King’s Festival ("recommended")
B12 Queen’s Harvest ("recommended")
CM6 Where Chaos Reigns
CM7 The Tree of Life
CM8 The Endless Stair ("recommended")
CM9 Legacy of Blood
DDA3 Eye of Traldar
DDA4 The Dymrak Dread
M1 Into the Maelstrom
M2 Vengeance of Alphaks (*)
M3 Twilight Calling
M4 Five Coins for a Kingdom
M5 Talons of Night
X3 Curse of Xanathon (*)
X6 Quagmire! (*)
X8 Drums on Fire Mountain ("got it")
X11 Saga of the Shadow Lord
X13 Crown of Ancient Glory
XS2 Thunderdelve Mountain

RAVENLOFT
Book of Crypts [RR2]
Darklords [RR1]
Islands of Terror [RR4]

ROLE AIDS
Clockwork Mage (*)
Evil Ruins
Lich Lords
Shipwrecker (*)
Swordthrust
Tower of Magicks

SPELLJAMMER
Goblins' Return [SJS1]
Heart of the Enemy [SJQ1]
Skull & Crossbows [SJA2] ("recommended")
Wildspace [SJA1] ("got it")
Under The Dark Fist [SJA4] ("got it")

1993
DRAGONLANCE
Book of Lairs - Dragonlance
Classics Volume II [DLC2] (*)
Dwarven Kingdoms of Krynn [boxed set]
New Tales: The Land Reborn [DLT1]
Player's Guide to the DRAGONLANCE Campaign, The [PG1]

FORGOTTEN REALMS
Doom of Daggerdale [FRQ3]
Player's Guide to the FORGOTTEN REALMS Campaign, The [PG2]

RAVENLOFT
Castles Forlorn [boxed set] (*)
Web of Illusion [RM3]

1994
CHALLENGER SERIES
Classic Dungeons & Dragons Game, The [1106] [boxed set]

DRAGONLANCE
Classics Volume III [DLC3]

FORGOTTEN REALMS
Volo's Guide to the Sword Coast ("recommended")

PLANESCAPE
Deva Spark, The
In the Abyss
Well of Worlds, The

RAVENLOFT
Awakening, The
Howls in the Night
Masque of the Red Death and Other Tales [boxed set]

1995
Dancing Hut of Baba Yaga, The [S5]

PLANESCAPE
Fires of Dis

RAVENLOFT
Chilling Tales
Gothic Earth Gazetteer, The
Neither Man Nor Beast
When Black Roses Bloom

1996
Sages & Specialists (*)

DRAGONLANCE
Dragonlance Fifth Age: SAGA System [boxed set] ("recommended")
Heroes of Steel [boxed set] (*) ("recommended")
The Last Tower: The Legacy of Raistlin [boxed set]

PLANESCAPE
Doors to the Unknown
Something Wild

RAVENLOFT
A Guide to Transyvania
Bleak House: The Death of Rudolph Van Richten [boxed set]
Children of the Night: Vampires
Forged of Darkness

1997
Star of Kolhapur, The [RPGA]

DRAGONLANCE
Heroes of Defiance [boxed set]
Heroes of Hope [boxed set]
Heroes of Sorcery [boxed set]

FORGOTTEN REALMS
Castle Spulzeer ("got it")

PLANESCAPE ("both recommended")
Dead Gods
Great Modron March, The

RAVENLOFT
Children of the Night: Ghosts
The Forgotten Terror ("must have")

1998 (TSR/WotC)
DRAGONLANCE
A Saga Companion (*)
Bestiary, The
Citadel of Light [boxed set] (*)
Fate Deck
Seeds of Chaos (*)
Wings of Fury [boxed set]

PLANESCAPE
Faction War (not recommended")
Tales from the Infinite Staircase

FORGOTTEN REALMS
Dungeon Crawl: Hellgate Keep
For Duty & Deity
Kidnapped [RPGA]

RAVENLOFT
Servants of Darkness

1999 (TSR/WotC)
Crypt of the Smoke Dragon
Dungeons of Despair [DUNGEON Magazine anthology]
Eye of the Wyvern [11373]
Road to Danger [DUNGEON Magazine anthology]
Wand of Archeal [RPGA]
Warriors of the Gray Queen [IQ3] [InQuest]
Wrath of the Minotaur [11331]

DRAGONLANCE
Chaos Spawn (*)
Dragonlance Classics 15th Anniversary Edition (*)
Sylvan Veil, The (*)

FORGOTTEN REALMS
Accursed Tower, The (recommended")
Drizzt Do'Urden's Guide to the Underdark (at Wizard's)
Sea of Fallen Stars
Wyrmskull Throne

RAVENLOFT
Children of the Night: The Created

2000 (WotC)
DIABLO
Diablo II: The Awakening (*)

FORGOTTEN REALMS
Dungeon Crawl: The Dungeon of Death
Volo's Guide to Baldur's Gate II (*)
 
Last edited:

log in or register to remove this ad

Freakohollik

First Post
1993
GREYHAWK
The City of Skulls [WGR6]
This is the only product on you're list that I'm familiar with this time. Anyway this is a great adventure. Some high level PCs are tasked with sneaking into the prison in Iuz's city and getting down to the bottom level and rescuing a war hero. How the PCs do this is the real challenge as fighting/killing the guards will get a lot of attention (the adventure has its own notoriety system for tracking this). If the PCs get too much attention, some really strong hit squads will go after them. The best strategies are things like charm, invisibility, other one use items, and roleplaying with some of the personalities in the prison. It's quite unique. I haven't run it so I don't know if the implementation holds up, but it's a great idea.
 

Wildspace [SJA1]

This was the introductory adventure to Spelljammer, designed to ease players into the new setting by literally scooping them off their planet and out into Wildspace. The main threat is the Eater of Worlds, a planet-sized machine built by the beholders to devour solar systems one planet at a time. The heroes have to enter the machine and "disarm" it by defeating several interior components that have manifested as living creatures (thanks to magic). The adventure introduces players to the process of spelljamming, the presence of the beholders as a major threat in Wildspace, ship-to-ship combat, and emphasizes the grand scale of the setting.

I've run the adventure, and I enjoyed it. I've also integrated it into my current online Planescape game, but so far the heroes have not shown an interest in investigating the Eater of Worlds. Of course, in "Wildspace" the heroes don't have much choice.
 

PLANESCAPE
Hellbound: The Blood War [boxed set]

This Planescape adventure ironically ties into the Spelljammer campaign setting. It seems that demons are working on chaosjammer ships, hoping to terrorize wildspace and the phlogiston as well as the material and outer planes themselves. The boxed set can encompass an entire campaign, but one of the fundamental elements of the adventure results in a significant change to demon powers in the game (they lose the ability to teleport) and the creation of a new monster. It would be difficult to ignore this aspect of the adventure and still have it feel cohesive, so run this one with care.
 

2000 (WotC)
The Vortex of Madness and Other Planar Perils

Yet another planar adventure I've integrated into my online Planescape campaign! While it has some rough spots, the overall adventure is entertaining. It centers around the artifact called "The Machine of Lum the Mad" and its antithesis, "The Mighty Armor of Leuk-O." The heroes stumble upon the Machine while traveling through the Astral Plane and get sucked into its influence. The Machine has been trapped with Lum as its only companion for untold ages, and it wants back on the Material Plane. The Machine sends the heroes on missions to obtain parts to repair it, as well as answer basic questions for it about life, sentience, and the meaning of existence. I have the Machine lying in wait whenever the heroes in my game visit the Astral Plane...
 

Endur

First Post
1999
Against the Giants: The Liberation of Geoff
One of the best of the return books. This 2e adventure was later expanded into the basis for the 3e RPGA Living Geoff campaign.

Return to the Keep on the Borderlands
A pretty good 2e look at the 1e classic. (the 1e version has the highest print run of any adventure).

2000
Fright at Tristor, the [RPGA]
A good adventure, especially considering it was very early in 3e. Reminds me of a Judges Guild module in a way. Not a typical linear Living Greyhawk adventure. Only drawback to playing this in 2000/2001 was that it took Erik and SRM about six months to send the certs in the mail (the burden of mailing the certs persuaded them to drop the idea of certs).
 

Knightfall

World of Kulan DM
2000
Fright at Tristor, the [RPGA]
A good adventure, especially considering it was very early in 3e. Reminds me of a Judges Guild module in a way. Not a typical linear Living Greyhawk adventure. Only drawback to playing this in 2000/2001 was that it took Erik and SRM about six months to send the certs in the mail (the burden of mailing the certs persuaded them to drop the idea of certs).
This is a 3e adventure? :confused:

Doh!

That's what I get for not looking at the info on "The Acaeum" more closely.
 
Last edited:

sinecure

First Post
Pre-1993
BATTLESYSTEM Fantasy Combat Supplement [1e] [red box version] (*) (CAN $25)
--This is pretty good, if you like mass combat systems. As with everything here, best to look through it first to make sure it is something you will really use.

FORGOTTEN REALMS
The Bloodstone Lands [FR9]

--I thought this was was one of the best of the FR series. Definitely worth a read.

ROLE AIDS [Mayfair Games]
Demons [1992]
Demons II [1993]

--Of the ROLE AIDS I owned at one time, these were probably the most evocative. Green Ronin's early 3.x demon and devil supplements are in a similar way. I guess it depends how much of any of it is "core" or not. Still pretty cool.

GREYHAWK
The City of Skulls [WGR6]

--Isn't this supposed to be really valuable? I'd check out ebay past and present sales. Amazon used book prices too (though they tend to run high). If you like the 2E generation Greyhawk (post-Gygax stuff) this is well known as one of the best works.

1996
TOMES Adventure: The Rod of Seven Parts [boxed adventure] (*) (CAN $60)
---This promises so much more than it delivers. And it is way overpriced at retail cost. Which sounds like what they have it tagged for.

PLANESCAPE
Hellbound: The Blood War [boxed set]

---Isn't this one really valuable too? Or at least pretty rare?

1998 (TSR/WotC)
A Paladin in Hell
---This is the classic 90's adventure that put Monte Cook on the map as an adventure designer. It's okay in my book, but I would take a look, if I were you.

AL-QADIM
Reunion (*)

--All Al Qadim stuff is cool to me. But that may just be me.

GREYHAWK
Against the Giants: The Liberation of Geoff
Return to the Keep on the Borderlands
Return to White Plume Mountain

---These aren't bad Return To's. The kind that were popular about 7-9 years ago with Return to ToEE and the like. Mostly hit or miss though and you would want the originals to really get a comparison. White Plume Mtn had the original updated for a download for 3.x on Wizards' site somewhere.


The rest of the lot are middling to poor in my opinion. Much of it really depends on your own tastes, but nothing else really stands out.
 

Knightfall

World of Kulan DM
ROLE AIDS [Mayfair Games]
Demons [1992]
Demons II [1993]

--Of the ROLE AIDS I owned at one time, these were probably the most evocative. Green Ronin's early 3.x demon and devil supplements are in a similar way. I guess it depends how much of any of it is "core" or not. Still pretty cool.
I think WK has the first one but I'm not 100% sure. I'm going there tomorrow, so I'll take a look and see which Role Aids stuff is in the store.

GREYHAWK
The City of Skulls [WGR6]

--Isn't this supposed to be really valuable? I'd check out ebay past and present sales. Amazon used book prices too (though they tend to run high). If you like the 2E generation Greyhawk (post-Gygax stuff) this is well known as one of the best works.

PLANESCAPE
Hellbound: The Blood War [boxed set]

---Isn't this one really valuable too? Or at least pretty rare?
Your definitely right about the Hellbound box, but I'm not aware of any rarity regarding City of Skulls. Freakohollik's summary has me interested in it now, so I'll be keeping an eye out for it.

Note: Iuz the Evil, the accessory that goes along with City of Skulls, is already on my "To Get" List for Greyhawk.
 

Knightfall

World of Kulan DM
1999
Against the Giants: The Liberation of Geoff
One of the best of the return books. This 2e adventure was later expanded into the basis for the 3e RPGA Living Geoff campaign.
How much about Geoff is included in the module?

Return to the Keep on the Borderlands
A pretty good 2e look at the 1e classic. (the 1e version has the highest print run of any adventure).

GREYHAWK
Against the Giants: The Liberation of Geoff
Return to the Keep on the Borderlands
Return to White Plume Mountain

---These aren't bad Return To's. The kind that were popular about 7-9 years ago with Return to ToEE and the like. Mostly hit or miss though and you would want the originals to really get a comparison. White Plume Mtn had the original updated for a download for 3.x on Wizards' site somewhere.
Return to the Keep on the Borderlands is the one that interests me the most. While I have the White Plume Mountain 3.5 redux from Wizard's site, I'm not fond of how WotC forced the rules for Weapons of Legacy into the module. Therefore, the "Return to" version is getting some serious consideration.
 

Remove ads

Top