DM-Rocco
Explorer
I wouldn't call it over heard, because Gary said the judges looked at him at asked if that would work.Kesh said:Sounds like he's just relating a story overheard being told at a con.
I wouldn't call it over heard, because Gary said the judges looked at him at asked if that would work.Kesh said:Sounds like he's just relating a story overheard being told at a con.
robertliguori said:"We are sentient. Dungeons are not. Dungeons lose."
Eventually, if you run it enough, you will get players that want to teleport out or rest and try again. I made the dungeon sentient a long time ago. Rather than have the demon come back and rest the traps, the dungeon goes it on its own accord. It gives it more of a ravenloft feel. In the end, I run it more as a cross between The Tomb of Horrors and Terrgeron Manner from a Light in the Belfery of Ravenloft fame.Corbert said:OK, make the dungeon sentient
http://www.enworld.org/showthread.php?t=187220
Edit: also http://forum.rpg.net/showthread.php?t=345265
Felon said:Reminiscing about ToH makes me wonder if D&D's heyday is way in the past, at least for me. It's gravitated so far away from puzzle-solving and other forms of strategic thinking, and its current design and development staff feel that the majority of players want an RPG to deliver short-term and fast-paced gameplay that rewards reckless, triggerhappy behavior instead of making it costly. Looking at how people employed at WotC call it a badly-designed or overrated dungeon makes me kind of sad.
No, ToH isn't for everyone. Heck, I sure wouldn't want to run that style of dungeon more than occasionally. But I do regard it as a facet of D&D gameplay that shouldn't be discarded.
hong said:You've pretty much said above why it's a facet of gameplay that should be discarded.
Nonsense! It's simply that I prefer to express my HEROIC MANLINESS - edited by PS in other ways.DestroyYouAlot said:Can't hack it?
hong said:Nonsense! It's simply that I prefer to express my HEROIC MANLINESS - edited by PS in other ways.