Garthanos
Arcadian Knight
That's not so very different from how the same action could be described and would be resolved in a diced system, is it? Or, for that matter, how physical and mental feats function in Nobilis as miracles of Aspect.
Dice historically generate so much pure unflavored flux that any choices and styled resources feel drowned in comparison so even if you have used resource management when its stacked with the dice? The dice are like adding a bucket of water to the soup when it could have been a cup of broth.
In those cases, resource management has been substituted for the conventional randomizers, but they might still conceivably be added into the actual resolution stage without too much trouble.
Indeed the analysis that turns natural language in to mechanical language... can be the finishing touch. ... there is a habit when dice control to start with the mechanics then bend the flavor to fit. when even the random is a choice the opposite feels more viable.
Character design where the choices are very natural instead of mechanical and are mingled with story are priceless but rather independent of diceless resolution
Burning wheel is a case that springs to mind (but have only read a little of it)... Doing a real person could be a horror story but no more so than design yourself with gurps
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