I made a Dwarf Tempest Fighter 2 who uses an Urgosh (AV) recently. I haven't had a chance to play him yet, but he looks like a lot of fun.
Thorgrim Axeforger
Dwarf Fighter 2 (Tempest Technique)
Str: 16
Con: 15
Dex: 14
Int: 10
Wis: 16
Cha: 8
Feats: Two Weapon Defense (bonus), Dwarven Weapon Training, Warrior of the Wild (Perception)
At-Wills: Dual Strike, Footwork Lure
Encounter: Funneling Fury
Utility: Pass Forward
Daily: Villain’s Menace
Trained Skills: Athletics, Dungeoneering (see background), Endurance, Perception
Equipment: +1 Urgosh, +1 Dwarven Chain Mail, Standard Adventurer’s Kit, 3 Handaxes
Background (PH II): Geography—Mountains (Benefit: add Dungeoneering to class skills), Occupation—Artisan (Blacksmith)
Thorgrim Axeforger was born to a long line of blacksmiths in the mountain city of Calzak. As tradition dictated, he followed in the footsteps of his father and his father’s fathers before him by becoming a smith in the family business.
Thorgrim was also interested in using the fruits of his labor, swinging axes as well as creating them. This distressed his father, who considered basic knowledge of axeplay useful to the business of constructing proper axes, but viewed extensive training in the axe for a young dwarf as a waste of valuable hours that could be spent mastering the forge. “A forger good at axeplay is a great forger wasted” went the saying, which sounds better in the original Dwarven.
Nevertheless, Thorgrim became a volunteer orc-fighter, joining a group of professionals that patrolled the city borders for orcs encroaching on dwarven lands. As Calzak was in a well-defended area, there was little danger of an orc-invasion, but small groups of orcs would occasionally infiltrate and try to rob merchant caravans. Truth be told, at first his orc-fighter unit mainly valued him for the discounts he got them at the smithy, but he was a quick study in both axe-fighting and learning the ways of the underground terrain, and soon he could contribute on his own.
Then disaster struck. One night, after entirely too much ale, a newly overconfident Thorgrim challenged Darrak Stonebeard, a haughty dwarf of noble upbringing, to a game of “axes”, much like the human game “darts.” The stakes started low but after losing the first game Thorgrim called for double or nothing, which Darrak accepted. Then after losing another game he did it again... Pretty soon, Thorgrim was nearly broke. “By Moradin’s hammer!” he swore. “One more game, and if I lose it, I will go into a year of exile in shame!” The next day, Thorgrim did exactly that.
Thorgrim is solid even by dwarf standards, standing at 4’8” and weighing 200 lbs. He is reluctant to discuss the circumstances that led him to the human lands, though if asked he will shake his head and reminisce about “the evils of drink.” He treasures his urgosh and chainmail armor, family heirlooms crafted by his grandfather and blessed by priests of Moradin, and given to him by his father upon his departure. Only 10 ½ months to go…
Thorgrim Axeforger
Dwarf Fighter 2 (Tempest Technique)
Str: 16
Con: 15
Dex: 14
Int: 10
Wis: 16
Cha: 8
Feats: Two Weapon Defense (bonus), Dwarven Weapon Training, Warrior of the Wild (Perception)
At-Wills: Dual Strike, Footwork Lure
Encounter: Funneling Fury
Utility: Pass Forward
Daily: Villain’s Menace
Trained Skills: Athletics, Dungeoneering (see background), Endurance, Perception
Equipment: +1 Urgosh, +1 Dwarven Chain Mail, Standard Adventurer’s Kit, 3 Handaxes
Background (PH II): Geography—Mountains (Benefit: add Dungeoneering to class skills), Occupation—Artisan (Blacksmith)
Thorgrim Axeforger was born to a long line of blacksmiths in the mountain city of Calzak. As tradition dictated, he followed in the footsteps of his father and his father’s fathers before him by becoming a smith in the family business.
Thorgrim was also interested in using the fruits of his labor, swinging axes as well as creating them. This distressed his father, who considered basic knowledge of axeplay useful to the business of constructing proper axes, but viewed extensive training in the axe for a young dwarf as a waste of valuable hours that could be spent mastering the forge. “A forger good at axeplay is a great forger wasted” went the saying, which sounds better in the original Dwarven.
Nevertheless, Thorgrim became a volunteer orc-fighter, joining a group of professionals that patrolled the city borders for orcs encroaching on dwarven lands. As Calzak was in a well-defended area, there was little danger of an orc-invasion, but small groups of orcs would occasionally infiltrate and try to rob merchant caravans. Truth be told, at first his orc-fighter unit mainly valued him for the discounts he got them at the smithy, but he was a quick study in both axe-fighting and learning the ways of the underground terrain, and soon he could contribute on his own.
Then disaster struck. One night, after entirely too much ale, a newly overconfident Thorgrim challenged Darrak Stonebeard, a haughty dwarf of noble upbringing, to a game of “axes”, much like the human game “darts.” The stakes started low but after losing the first game Thorgrim called for double or nothing, which Darrak accepted. Then after losing another game he did it again... Pretty soon, Thorgrim was nearly broke. “By Moradin’s hammer!” he swore. “One more game, and if I lose it, I will go into a year of exile in shame!” The next day, Thorgrim did exactly that.
Thorgrim is solid even by dwarf standards, standing at 4’8” and weighing 200 lbs. He is reluctant to discuss the circumstances that led him to the human lands, though if asked he will shake his head and reminisce about “the evils of drink.” He treasures his urgosh and chainmail armor, family heirlooms crafted by his grandfather and blessed by priests of Moradin, and given to him by his father upon his departure. Only 10 ½ months to go…