RUMBLETiGER
Adventurer
I'm toying with a character build, I would appreciate input.
My buddy wants to run a winter-wasteland, viking-like campaign. Low magic, danger everywhere, etc. PC's start at level 2.
I'm considering a Human (race could change, I just like the extra feat. No 4-armed races exist in his campaign world) Barbarian with a 2 level dip into Alchemist to design a killing machine that can do serious damage at low level. First off, I need to know if this would work:
level 1- Barbarian. Feat: TWF, Feat: Power Attack
Level 2- Alchemist.
Level 3- Alchemist. Vestigial Arm Discovery, Feat: Extra Discovery- Vestigial Arm
At this point, dual wield 2 Greatswords between 4 arms. Would this work based on the above build? Can two Vestigial Arms be used to hold a 2-handed weapon on either side of one's body and fight with them correctly, still getting 1.5x STR damage on both the attacks?
Between Rage and Mutagen, this character can get a +8 to Strength to help compensate for the lower attack with TWF. I'm worried about this character becoming too MAD, needing DEX to be 15 for TWF, INT at least 11 to use first level extracts (Enlarge Person, Expeditious Retreat, Shield are all excellent buffs for this build), I'll need decent CON and I'll want as much STR as possible. I'd rather take the Multiweapon Fighting feat for the lower DEX requirement, but I'd have to wait until I have a feat after getting 2 more arms (So level 5) and I want this guy to be as awesome as he can be as early as possible.
I'd expect progress from here would be to improve the TWF feat and Power Attack feat line. I'm still new to Pathfinder, I don't know all the tricks. Since he'd not really make use of bombs, I'm interested in archtypes that trade out the bomb usage (like Vivisectionist for a +1d6 in certain circumstances) and I don't know the Barbarian archtypes very well, is there one that would grant TWF like a Ranger?
I'd appreciate any suggestions you could offer to make the most of this idea. The goal is to deal as much damage as possible wielding two weapons that are two handed, and than adding other fun ideas with Feats, Rage Powers and Extra Discoveries as long as they don't take away from the primary goal.
My buddy wants to run a winter-wasteland, viking-like campaign. Low magic, danger everywhere, etc. PC's start at level 2.
I'm considering a Human (race could change, I just like the extra feat. No 4-armed races exist in his campaign world) Barbarian with a 2 level dip into Alchemist to design a killing machine that can do serious damage at low level. First off, I need to know if this would work:
level 1- Barbarian. Feat: TWF, Feat: Power Attack
Level 2- Alchemist.
Level 3- Alchemist. Vestigial Arm Discovery, Feat: Extra Discovery- Vestigial Arm
At this point, dual wield 2 Greatswords between 4 arms. Would this work based on the above build? Can two Vestigial Arms be used to hold a 2-handed weapon on either side of one's body and fight with them correctly, still getting 1.5x STR damage on both the attacks?
Between Rage and Mutagen, this character can get a +8 to Strength to help compensate for the lower attack with TWF. I'm worried about this character becoming too MAD, needing DEX to be 15 for TWF, INT at least 11 to use first level extracts (Enlarge Person, Expeditious Retreat, Shield are all excellent buffs for this build), I'll need decent CON and I'll want as much STR as possible. I'd rather take the Multiweapon Fighting feat for the lower DEX requirement, but I'd have to wait until I have a feat after getting 2 more arms (So level 5) and I want this guy to be as awesome as he can be as early as possible.
I'd expect progress from here would be to improve the TWF feat and Power Attack feat line. I'm still new to Pathfinder, I don't know all the tricks. Since he'd not really make use of bombs, I'm interested in archtypes that trade out the bomb usage (like Vivisectionist for a +1d6 in certain circumstances) and I don't know the Barbarian archtypes very well, is there one that would grant TWF like a Ranger?
I'd appreciate any suggestions you could offer to make the most of this idea. The goal is to deal as much damage as possible wielding two weapons that are two handed, and than adding other fun ideas with Feats, Rage Powers and Extra Discoveries as long as they don't take away from the primary goal.
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