Fathead
First Post
I've been gaming for 22 years now, and have been DMing weekly (homebrew campaign) for the past 11 years. After a long run, I've reached DM burn-out.
To help get the fires rekindled, I'll be running some modules, as well as designing a few short adventures.
The Abode of Haekeene the Mad is a call back to the old school adventure plot of the abandoned mages tower that a group of adventurers ransack. The catch is that the tower is not abandoned. The group will be sent on this adventure by an enemy (of course, he'll hire the group through someone else). The enemy knows that the tower is not abandoned. He knows that Haekeene is away from the tower for an extended period of time, and is taking this opportunity to get back at both Haekeene and the adventuring group.
Either way, the group will be entering the Abode of Haekeene the Mad, who is reknowned for his eccentric behavior and for the oddities collected in his tower.
I'm asking my fellow EnWorlders to help me with some ideas of what this tower contains.
Some of my own ideas:
1. a gallery of magical creatures, items, statues, and art objects.. For instance, there will be a painting contained in a class case. The yellow texture on the painting is actually yellow mold.
2. a workshop where Haekeene does wood-working on puppets (who, of course, are animated)
3. the apprentice of Haekeene (who will attempt to fend off the "thieves and brigands" using the magical defenses and odditites scattered throughout the tower).
To help get the fires rekindled, I'll be running some modules, as well as designing a few short adventures.
The Abode of Haekeene the Mad is a call back to the old school adventure plot of the abandoned mages tower that a group of adventurers ransack. The catch is that the tower is not abandoned. The group will be sent on this adventure by an enemy (of course, he'll hire the group through someone else). The enemy knows that the tower is not abandoned. He knows that Haekeene is away from the tower for an extended period of time, and is taking this opportunity to get back at both Haekeene and the adventuring group.
Either way, the group will be entering the Abode of Haekeene the Mad, who is reknowned for his eccentric behavior and for the oddities collected in his tower.
I'm asking my fellow EnWorlders to help me with some ideas of what this tower contains.
Some of my own ideas:
1. a gallery of magical creatures, items, statues, and art objects.. For instance, there will be a painting contained in a class case. The yellow texture on the painting is actually yellow mold.
2. a workshop where Haekeene does wood-working on puppets (who, of course, are animated)
3. the apprentice of Haekeene (who will attempt to fend off the "thieves and brigands" using the magical defenses and odditites scattered throughout the tower).