Well that intrigued me so I looked through
Dragon+. It just seems like a long aggregation of WotC press releases and ads for their social media content and podcasts, which I'm really not interested in wading through to find a few hidden gems. I did see the list of people in the Guild Adept Program, and I'll check out what they wrote---I have seen Monica Valentinelli's work before and she's good---but of course, there's this little gem
found here: If you want to get involved, there is no time like the present. While there is no sure-fire recipe for becoming a GUILD ADEPT, the best way to get our attention is to A) play in our sandbox and explore creative expansion to storylines that D&D is releasing; ... My possibly erroneous translation is: "Add to our storylines or we don't really care." Am I missing something? Once I got into the issues there appear to be a bit more substance than just WotC press releases and more links to their web page, but only a bit, nothing like the old
Dragon. They do have nice featured modules, which is worthwhile.
DMs Guild not having print on demand is another issue. Things that are electronic only just never seem to get used at the table, except maybe some monsters, and having to print everything myself means I would walk around with stacks of highly non-durable printouts. There will be a few sample pages but that's not really enough to get a solid feel for the material. It feels like microtransactions or going to a tapas restaurant, meanwhile WotC takes its cut for doing nothing along the way. Then there's the issue of substantial opposition towards third party content, particularly for character options (archetypes, spells, etc.), a point I can very much understand.
Am I just getting old and, more broadly, tired of the social media hype and constant cross-marketing? Probably. You kids get off my lawn!!!!