Uller said:
I've always thought that too. I often play "Star Wars" with my 4-year-old son: basically he tries to whack me with his toy lightsaber. I use a lightsaber to block his attacks. Believe me, if I didn't have something to parry with, he could hit me with absolute impunity!
I've never thought of a good house rule for it that wouldn't throw the game out of balance or make it overly complex, though, so I've never bothered(I never introduce a house rule unless I think it is necessary to keep the game fun).
Like Cullain said: It is a "minor" gripe...
Well, first of all, not all melee weapons are fencing weapons. A saber is, and a lightsaber is named after a saber for a reason.
I can't imagine someone swinging a battleaxe around parrying a saber. Sure, I can see an axe blocking a couple of blows, but not nearly as many as one could with another fencing weapon.
For me the Expertise feat shows a good way to demonstrate parrying. Unfortunately it is rarely used. Most people work with the "the best defense is attack" philosophy, and want to swing as hard as they can. Instead it would be nice to see more combats where the melee characters size each other up for a few rounds, putting as much into defense as possible.
This rarely works in multi-player games though, as there are too many actions which can interrupt the melee.
But basically I think the rules do handle it, just that players rarely use them.
I can think of one encounter involving lycanthropes where only one person could get past the DR. The others went on the defensive, trying to distract the were-creature while not getting hit themselves. IIRC there was also some manuevering to get the right weapon to the strongest hand-to-hand figher. But this was in a game which involved some very good tactical players, so I didn't expect anything less.
Duncan