The Arena (OOC)

Jemal

Adventurer
Yes, only the first bolt fired from the spell gains spell specialization. Same with Magic missile.

As for stealing... Try it and find out.
 

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Keia

I aim to misbehave
Jemal,

I sent you the changes to the character you requested and adjusted my actions for the first round. Let me know if I can to anything else.

Keia
 




Keia

I aim to misbehave
Found the rules.

So in a three way free-for-all, there can only be one winner?

The way I figure that is that if each of the three have a half a key and it takes one whole key to exit . . .

That's rough. ;)

Keia
 

Jemal

Adventurer
Just reposting this from the first post so you don't have to go to the beginning to look at it. ALSO tweaking it a little bit.


At the moment of your death, you were visited by a strange being of light, who gave you a choice - Come to the Arena or he would let you die.
NOW, you are here and have all faced your first battle, but the rest lies ahead. You've reviewed the specifics and the rules of the arena, and they are as follows:

The Arena is a small plane like the prime material plame in most aspects, but no magics/psionics allow you to leave, that can only be accomplished by dieties and Greater Beings. You now 'live' on this plane.. You don't eat, sleep, age, or drink, but still breath and heal normally.
Any Violence other than Verbal Insults that takes place outside the battlegrounds results in the expulsion of all parties involved to the lowest depths of the abyss, for eternal torment.

There are hundreds of battlegrounds all over the place, some open, some enclosed in rock, some forested, some set on sloping grounds, some on/under water, whatever Battlefield you can think of - it exists.



THE BATTLEGROUNDS:
When you go into the Battlegrounds (Whether by order of the gods, or just to settle a dispute), here's how it works :
The battleground you arrive in will be determined by the Greater Beings.
You will each be given a piece of a key, and there will be a gateway hidden somewhere near the center of the level (For smaller levels it should be easy to find, for larger ones, not so easy). The winner is the one who goes through the gateway first. Unfortunately, you need the full key to activate the gateway, and your opponent(s) have the other half. Get it from him/her however you want. When one being arrives at the Gateway with a full key, they are transported to the Winners room, and the looser (Or their remains) are sent to the Loosers room.

Some battles are 1 on 1, some are teams, some are Free for alls.
In a 1 on 1, it's pretty simple, follow the abovementioned rules.

In a Team battle it's the same, except each TEAM has 1 key-part (Carried by the team leader), and when one member of either team gets to the gateway with the key, then both teams are sent to their appropriate (Winner/Looser) spots. Anyone on the Winning team who is dead is instantly Ressurected, before being transported to the Winners Room.

Free For Alls - Similar to 1 v 1.. Each person has a half-key, still takes 1 key to get through the gateway. The difference is that there can be multiple winners/loosers, so you can make allies within the game and hope they don't betray you. There is a benefit, however, to not leaving as soon as you have a key - the winning benefits are divided among the winners according to how many keys they have (Thus if one person were to emerge from a 4-being FFA with both keys, they would get twice what a normal winner would get.

The Winner gains arena points and the Loser looses the same amount, on the following scale :
Winner 2 or more lvls higher: 1 point
both within 2 lvls of each other: 2 points
Winner 2 or more lvls lower: 3 points.

The Winner(s) also gain Experience based on the beings they got their key from, and a Monetary Reward from the Greater Beings, which can be spent in the (VERY well stocked) Store in the arena.

The Looser doesn't loose anything other than the arena points, unles he/she/it dies. (See following)

Anyone killed in the Battleground is Ressurected 24 hours later by the Greater Beings (With apropriate lvl/con loss). When going in everyone is given the option to by a Contingent spell of True Resurection for 8,000 GP, which would be cast upon them should they die (Instead of normal Ressurection 24 hours later). If they don't need this spell (if they Win or if they loose without dieing), they get 5000 Gp back after exiting the Battlegrounds.

Anything that happens to you in the Battlegrounds stays with you as it normally would, and some beings have had to go back in while still feeling the effects of their last battle.

Arena Points : These determine your rank in the Arena. The top 10 each year compete in a free-for all, and whoever emerges gets whatever they came here for (The Equivalent of a Powerful Wish Spell, the favour of your diety, being returned to the Prime Material Plane alive, etc).
 

Qusetion: How much time is allowed for buffing, or how many buffs are allowed before any given arena match starts.

I remember the cleric mentioning something about getting money for her to buff others before fights so I was wondering.
 

Jemal

Adventurer
time allowed : you have from now until your fight begins to buff as much as you want. Once the fight is scheduled to begin, though, you either go in or forfeit. The battlegrounds entrance is in the middle room where you guys first appeared. You go there, and at the time your match is scheduled for you will be instantly transported to the battleground. If you (Or any of your opponents) are not there at the appointed time,

Amount allowed: Allready answered IC : no limit. Whatever you can afford/cast.

Speaking of which, there is a 'night' time around here that lasts for 4 hours, during which time the battlegrounds are closed. It is during this time that people are refreshed, magically, without needing to actually 'sleep' (Or whatever your race does for rest). This is the time during which spells are replenished and hp are healed, etc. When that happens IC you guys will notice it.
 


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