the Awakened Animal thread

Will

First Post
Like I said, if you assume an animal HD is 1/2 level, the problem with 1 HD animals is more apparant... it's _between_ the two points...
 

log in or register to remove this ad

Conaill

First Post
Two more votes in favor of negative LA's on the sister thread on wizards.com. Also one more vote against.

For the sake of compromise, I've decided to at the very least add a note warning DM's of the potential dangers of negative LA's. With a footnote along those lines, and considering I do *not* want to deviate from the awakened animal stats as produced by the Awaken Spell, how would you prefer the LA for these types of very weak creatures were listed:

1) LA: +0, with a footnote of a possible negative LA
2) LA: --, with a footnote of a possible negative LA
3) LA: -X, with a footnote that the DM may want to use LA +0 instead

Option 1 is the one I personally like *least*, because it is misleading - nobody can argue that an awakened toad is even close to balanced in comparison with the average human (or the average kobold, for that matter). Option 2 gives a value judgement on how "playable" the race is. Option 3 is the most informative, because it gives the best-estimate LA up front.
 

Conaill

First Post
Let's agree for now that awakened toads and similarly weak creatures are a problem, and let's get back to the awakened cat for a moment. Would the awakened cat be balanced as a +0 LA creature?

Let's do a comparison with a *kobold* rogue rather than a human. This has two benefits: (1) most people agree that kobolds are on the low side of +0 LA, so this may provide a better test of whether the awakened cat is "barely +0 LA", and (2) the kobold actually shares some of the features of the cat (increased speed for it's size, low Str but high Dex, etc), which simplifies the comparison.


awakened cat Rogue 1
HD: 2d8+1d6 = 13 hp
Init +2
AC 14 (+2 size, +2 Dex)
BAB +1
Full (sneak) Attack: 2 claws +5 melee (1d2–4 + 1d6) and bite +0 melee (1d3–4 + 1d6)
Saves: Fort +3, Ref +7, Will +1
Abilities: Str 2, Dex 14, Con 10, Int 10, Wis 12, Cha 8
Skills: Balance +12, Climb +7, Hide +14, Jump +17, Listen +6, Move Silently +7, Spot +5, Tumble +10
Feats: Alertness, Weapon Finesse


kobold Rogue 3
HD: 3d6-3 = 7 hp
Init +1
AC 13+ (+1 size, +1 Dex, +1 natural, +armor)
BAB +2
Full (sneak) Attack: rapier +4 melee (1d4-2 + 2d6)
Saves: Fort +0, Ref +4, Will +1
Abilities: Str 6, Dex 12, Con 8, Int 10, Wis 10, Cha 10
Skills: Balance +9, Climb +4, Hide +9, Jump +4, Listen +8, Move Silently +7, Spot +8, Tumble +9, Craft (trapmaking) +2, Profession (miner) +2, Search +2
Feats: Alertness, Weapon Finesse


Note that I gave the cat max ranks in Tumble plus 5 ranks in Jump for the Tumble synergy, so it can try to avoid AoO's when entering an opponent's space to attack (DC 25). For their 3HD feat, I gave the cat Alertness and the kobold Weapon Finesse, so they're even there (both good feat choices for these characters, and they further simplify the comparison).

Combat-wise, the two may be reasonably balanced. Cat has more hp, more attacks, better saves, and (surprisingly) better skills. However, it has a 75% chance of attracting an AoO every time it closes with an opponent. Kobold has the chance to wear better armor, does *much* more damage per attack (7 pts sneak attack, versus something like 1-2 points per attack for the cat), and has more flexibility in weapons (I gave him a Finessed Small rapier here).

The fact that the awakened cat comes out with better skills is surprising, considering the fact that the kobold rogue gets 48 skill points and the cat only 14! The cat does get 28 points in racial bonuses, and can use Dex for Climb and Jump. The kobold obviously has more flexibility in which skills to focus on, but the cat can get higher total skill checks because their racial bonuses can be added on top of max ranks etc. For example, the kobold could have a +7 in Open Lock and Sleight of Hand instead, but the cat will always have a much better Jump and Balance check.

Overall, I'm willing to be generous and say that the awakened cat could be a marginal +0 LA, when compared to the (already underpowered) +0 LA kobold. The awakened cat rogue would fill a very narrow niche role, but for that role it doesn't seem to do significantly worse than a kobold rogue.

What do you think?
 
Last edited:





Conaill

First Post
El Extraño, over on the wizards.com thread brought up a good question regarding advancing creatures with fractional HD:
Rat, Raven and others tiny animals have Hide Dice: ¼ d8 (1 hp)

Awakened Rat will have:
Hide Dice: ¾ d8 (3 hp) or
Hide Dice: ¼ d8 plus 2d8 (10 hp) or
Hide Dice: 2d8 (9 hp) but count as 3 HD creature
Here's my answer to him:
Although I'm not sure where this is spelled out explicitly, my impression is that it would advance to 2 HD: 2d8 (9hp).

For example, the Grig is listed as a 1/2 d6 creature, with Advancement: 1-3 HD. So if you advance it by one HD, it becomes a 1HD, 1d6 creature.

Anyone have an official quote for this? I know that's the way it works when you add character levels: you just replace the partial HD with the first class HD.

A related issue is how many skill points such a creature gets in total. Note that even fractional HD creatures get full skill points to start with, i.e. 4 x (2 + Int mod, minimum 1) for animals. Normally that amounts to 4 skill points, because their Int is 1 or 2. However, awakened animals increase in Int *before* you add the extra HD. I've been reasoning that you don't retroactively add 4 x Int mod for that first HD, even though you effectively swap that first fractional HD for an extra HD.

1/2 HD creature, 4 skill pts. -> 2HD awakened, 4 + (2 + Int mod) skill pts.
1 HD creature, 4 skill pts. -> 3HD awakened, 4 + 2 x (2 + Int mod) skill pts.
2 HD creature, 5 skill pts. -> 4HD awakened, 5 + 2 x (2 + Int mod) skill pts.
3 HD creature, 6 skill pts. -> 5HD awakened, 6 + 2 x (2 + Int mod) skill pts.
etc...
Makes sense? I would love to hear some more opinions on this topic...
 



Remove ads

Top