I strongly hinted to my level 4 party that since they were heading into the mountains and would be farther away from civilization than they ever had been that they'd have to tell me everything they were buying (and they were wealthy enough to afford any mundane outdoor gear) and how and where they were transporting it.
They decided on buying just one mule to go with the donkey they already had. They were crushed, both because they liked their new mule and because they lost half their carrying capacity, when one of the animals was killed by a griffon. They lost half of their healing kits (which are required to regain HP during a short rest), half their food, all of their cooking equipment, half of their clothing, etc.
It sucked. A lot. However, it was one way to add some complications short of character death. And I'm always looking for some ways to add complications that aren't death.
They decided on buying just one mule to go with the donkey they already had. They were crushed, both because they liked their new mule and because they lost half their carrying capacity, when one of the animals was killed by a griffon. They lost half of their healing kits (which are required to regain HP during a short rest), half their food, all of their cooking equipment, half of their clothing, etc.
It sucked. A lot. However, it was one way to add some complications short of character death. And I'm always looking for some ways to add complications that aren't death.