cavalier973
Hero
..who turn out to be a secret cabal of Wizards with a stronghold on the Coast of a nameless sea...
"Tysyriann Interlopers on the Nameless Sea".
An adventure for Three to Five characters of Level 15-16
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..who turn out to be a secret cabal of Wizards with a stronghold on the Coast of a nameless sea...
Even though I've already posted my thoughts on "the best thing in [4E] life", I want to add that I really like essentials.
It's not for everybody; I get that. Core 4e is a culmination of D&D ideas that had been percolating for years, and Essentials is a step back from that bold push forward, but--Pelor's beard!--I really like it's "throwback schtick".
Since 5e came out, I started really delving into the Moldvay/Mentzer basic edition, induced by the pseudo-old school flavoring of Essentials. I even purchased print copies of BE (of BECMI) for my son for his birthday.
So, Essentials expanded my D&D horizons.
I only played 4e for the 1st year or so of it coming out. One of the subsystems that I liked were rituals, but that isn't a choice on the poll. As I haven't followed it, was there a consensus on how the ritual system worked?
here were also a few that were pretty much mandatory because they were just so good, though often those were restricted to certain classes.
Besides Comrade's Succor, what qualified as such in your estimation?
(snip) The Gygaxians get a +1 bonus to all basic melee and basic ranged attacks, and to each defense.(snip)
Even though I've already posted my thoughts on "the best thing in [4E] life", I want to add that I really like essentials.
It's not for everybody; I get that. Core 4e is a culmination of D&D ideas that had been percolating for years, and Essentials is a step back from that bold push forward, but--Pelor's beard!--I really like it's "throwback schtick".
Since 5e came out, I started really delving into the Moldvay/Mentzer basic edition, induced by the pseudo-old school flavoring of Essentials. I even purchased print copies of BE (of BECMI) for my son for his birthday.
So, Essentials expanded my D&D horizons.
Even though I've already posted my thoughts on "the best thing in [4E] life", I want to add that I really like essentials.
It's not for everybody; I get that. Core 4e is a culmination of D&D ideas that had been percolating for years, and Essentials is a step back from that bold push forward, but--Pelor's beard!--I really like it's "throwback schtick".(snip)
I found Essentials to be interesting and useful, but I think for WotC it was a mistake. (snip) I know there were a ton of reasons WotC wanted to avoid that route, but what they did with Essentials, predictably, didn't work out at all.