The Big Ol' thread of cool things to do with a shifter.

thundershot

Adventurer
I'd hate to burst everyone's bubble...

Greater Wild Shape refers to Wild Shape. Wild Shape refers to Polymorph Self. Polymorph self refers to Polymorph Other.

It says (on page 237 of the PH) "The subject does not gain the supernatural abilities (such as breath weapons or gaze attacks) or the extraordinary abilities of the new creature".

Tomb & Blood does an update on the spell, but doesn't change this part. Is there something about Wild Shape that I'm missing? Almost every single creature mentioned thus far would get NONE of the things mentioned... By all means, someone PLEASE correct me, but I don't think this PrC is as powerful as its being made out to be.


Chris
 

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Vecna

First Post
Re: I'd hate to burst everyone's bubble...

thundershot said:
Greater Wild Shape refers to Wild Shape. Wild Shape refers to Polymorph Self. Polymorph self refers to Polymorph Other.

It says (on page 237 of the PH) "The subject does not gain the supernatural abilities (such as breath weapons or gaze attacks) or the extraordinary abilities of the new creature".

Tomb & Blood does an update on the spell, but doesn't change this part. Is there something about Wild Shape that I'm missing? Almost every single creature mentioned thus far would get NONE of the things mentioned... By all means, someone PLEASE correct me, but I don't think this PrC is as powerful as its being made out to be.

Chris

Pasted from the MotW Exerpt at WotC site:

"She does not gain any supernatural or spell-like abilities (such as breath weapons or gaze attacks) of her new form, but does gain all the form's extraordinaryabilities .
 

thundershot

Adventurer
D'oh!

You know what's funny? Our group has never had a druid who's made it past.. oh... 3rd level or so. So I skipped that section... After I posted that, I went to see, JUST IN CASE, if there were any revisions about Wild Shape. Lo and behold...

Sorry about that.

Though the update doesn't go out of its way to say that you CAN'T use templates.

Also, you can't speak while in animal form, yet if you awaken an animal, it CAN speak. Anyone else notice that?



Chris
 

orbitalfreak

First Post
Big Ol' List of EX abilities

----------LONG----------

Alright, here's a list of all the Exceptional abilities of all creatures from the Monster Manual, in alphabetical order.
I considered the Types and Subtypes to be EX, ignore them if they're not EX.
Note: All of this is pre-errata. Please point out any errors, and I will correct them when I can.

A

Aboleth: Darkvision 60'; Transformation; Mucus cloud.
Achaierai: Darkvision 60'; Black Cloud; SR 19.
Allip: Darkvision 60'; Undead; Incorporeal; Turn resistance +2.
Animated Object: Darkvision 60'; Blind; Constrict; Trample; hardness; Improved Speed.
Ankheg: Low-light Vision; Darkvision 60'; Improved Grab; Acid; Spit Acid; Tremmorsense.
Arnea: --shapechanger--invalid form.
Arrowhawk: Darkvision 60'; Immunities (acid, electricity, poison); Resistances (fire, cold 20).
Assassin Vine: Immunities (electricity, poison, sleep, paralysis, stunning, polymorphing); Low-light Vision; Improved Grab; Constrict; Blindsight (sound, scent, vibration); Camouflage; Resistances (fire, cold 20).
Athach: Darkvision 60'; Poison.
Azer: Darkvision 60'; Heat; SR 13; Fire Subtype.

B

Barghest: Darkvision 60'; Pass without Trace; Scent.
Basilisk: Low-light Vision; Darkvision 60';
Behir: Improved Grab; Swallow Whole; Constrict; Electricity immunity; can't be tripped; Scent.
Beholder: Darkvision 60'; All-Around Vision; Flight.
Belker: Darkvision 60'; Smoke Claws.
Blink Dog: Low-light Vision; Darkvision 60'; Scent.
Bodak: Darkvision 60'; Sunlight Vulnerability; Flashbacks; Resistance (fire, acid 20); Electricity Immunity.
Bugbear: Darkvision 60'.
Bulette: Low-light Vision; Darkvision 60'; Leap; Tremorsense; Scent.

C

Carrion Crawler: Darkvision 60'; Paralysis; Scent.

Celestials:
Lantern Archon: Darkvision 60'; Immunities (electricity, petrification); Resistances (+4 racial bonus to Fortitude Saves vs. Poison); Keen Vision (low-light and darkvision60'); Light Ray.
Celestial, Hound Archon: Darkvision 60'; Immunities (electricity, petrification); Resistances (+4 racial bonus to Fortitude Saves vs. Poison); Keen Vision (low-light and darkvision60'); Scent.
Avoral: Darkvision 60'; Immunities (electricity, petrification); Resistances (+4 racial bonus to Fortitude Saves vs. Poison, cold and acid resistance 20); Keen Vision (low-light and darkvision60'); SR 25.
Ghaele: Darkvision 60'; Immunities (electricity, petrification); Resistances (+4 racial bonus to Fortitude Saves vs. Poison, cold and acid resistance 20); Keen Vision (low-light and darkvision60'); Positive Energy; Light Ray; SR 28.
Trumpet Archon: Darkvision 60'; Immunities (electricity, petrification); Resistances (+4 racial bonus to Fortitude Saves vs. Poison); Keen Vision (low-light and darkvision60'); SR 29.
Astral Deva: Darkvision 60'; Immunities (electricity, petrification, cold, acid); Resistances (+4 racial bonus to Fortitude Saves vs. Poison, fire resistance 20); Keen Vision (low-light and darkvision60'); Uncanny Dodge; SR 30.
Planetar: Darkvision 60'; Immunities (electricity, petrification, cold, acid); Resistances (+4 racial bonus to Fortitude Saves vs. Poison, fire resistance 20); Keen Vision (low-light and darkvision60'); SR 30; Fast Healing 10.
Solar: Darkvision 60'; Immunities (electricity, petrification, cold, acid); Resistances (+4 racial bonus to Fortitude Saves vs. Poison, fire resistance 20); Keen Vision (low-light and darkvision60'); SR 32; Fast Healing 15.

Centaur: Darkvision 60';
Chaos Beast: Darkvision 60'; Immune to transformation; Immune to critical hits; SR 15.
Chimera: Low-light Vision; Darkvision 60'; Scent.
Choker: Darkvision 60'; Improved Grab; Constrict.
Chuul: Improved Grab; Squeeze; Paralysis; Immunities (paralysis, poison).
Cloaker: Moan; Engulf.
Cockatrice: Low-light Vision; Darkvision 60'; Petrification Immunity.
Couatl: Darkvision 60'; Poison; Constrict.

D

Darkmantle: Low-light Vision; Darkvision 60'; Improved Grab; Constrict; Blindsight*.
Delver: Darkvision 60'; Corrosive Slime; Tremorsense; Stone Shape; Acid Immunity.

Demon:
Dretch: SR 5; Darkvision 60'; Immunitites (electricity, poison); Resistances (acid, cold, fire 20).
Quasit: SR 5; Darkvision 60'; Poison; Regeneration 2 (acid, holy weapons, blessed weapons); Poison Immunity; Fire resistance 20.
Succubus: Darkvision 60'; Immunitites (electricity, poison); Resistances (acid, cold, fire 20); SR 12.
Bebilith: Darkvision 60'; Web; Poison; Armor Damage; Scent.
Retriever: Darkvision 60'; Improved Grab; Regeneration 5 (blessed weapons, holy weapons).
Vrock: Darkvision 60'; Immunitites (electricity, poison); Resistances (acid, cold, fire 20); spores; SR 22.
Hezrou: SR 23; Darkvision 60'; Immunitites (electricity, poison); Resistances (acid, cold, fire 20); Stench; Improved Grab; Half Damage.
Glabrezu: SR 21; Darkvision 60'; Immunitites (electricity, poison); Resistances (acid, cold, fire 20); Improved Grab.
Nalfeshnee: SR 24; Darkvision 60'; Immunitites (electricity, poison); Resistances (acid, cold, fire 20).
Marilith: SR 25; Darkvision 60'; Immunitites (electricity, poison); Resistances (acid, cold, fire 20); Improved Grab; Constrict.
Balor: SR 28; Darkvision 60'; Immunitites (electricity, poison); Resistances (acid, cold, fire 20); Entangle; Death Throes.

Destrachan: Darkvision 60'; Blindsight (hearing); Protection from Sonics.

Devil:
Lemure: Darkvision 60'; Immunities (fire, poison); Resistances (acid, cold 20); Mindless.
Imp: Darkvision 60'; Regeneration 2 (acid, holy and blessed weapons (if silver or enchanted)); Immunities (poison); Resistances (fire 20); SR 5.
Osyluth: Darkvision 60'; Immunities (fire, poison); Resistances (acid, cold 20); Poison; SR 22.
Kyton: Darkvision 60'; Regeneration 2 (fire, acid, blessed weapons); SR 17.
Hellcat: Darkvision 60'; Pounce; Improved Grab; Rake; Invisible in Light; SR 16; Fire resistance 20.
Barbazu: SR 23; Darkvision 60'; Immunities (fire, poison); Resistances (acid, cold 20); Beard; Battle Frenzy.
Erinyes: SR 12; Darkvision 60'; Immunities (fire, poison); Resistances (acid, cold 20); Entangle.
Hamatula: SR 23; Darkvision 60'; Immunities (fire, poison); Resistances (acid, cold 20); Improved Grab; Impale.
Cornugon: SR 24; Darkvision 60'; Immunities (fire, poison); Resistances (acid, cold 20); Regeneration 5 (acid, holy and blessed weapons of +2 or greater enhancement).
Gelugon: SR 25; Darkvision 60'; Immunities (fire, poison); Resistances (acid, cold 20); Regeneration 5 (holy and blessed weapons of +2 or greater enhancement).
Pit Fiend: SR 28; Darkvision 60'; Immunities (fire, poison); Resistances (acid, cold 20); Poison; Improved Grab; Constrict; Regeneration 5 (holy and blessed weapons of at least +3 enhancement).

Devourer: Darkvision 60'; Undead; SR 21.
Digester: Low-light Vision; Darkvision 60'; Acid Spray; Scent; Acid immunity.

Dinosaur:
Deinonychus: Low-light Vision; Darkvision 60'; Scent.
Elasmosaurus: Low-light Vision; Darkvision 60'; Scent.
Megaraptor: Low-light Vision; Darkvision 60'; Scent.
Triceratops: Low-light Vision; Darkvision 60'; Trample; Scent.
Tyrannosaurus: Low-light Vision; Darkvision 60'; Improved Grab; Scent; Swallow Whole.

Dire Animals:
Rat: Scent; Low-Light Vision; Disease.
Weasel: Scent; Low-Light Vision; Attach; Blood Drain.
Badger: Scent; Low-Light Vision; Rage;
Bat: Low-Light Vision; Blindsight (sound)*.
Ape: Scent; Low-Light Vision; Rend.
Wolverine: Scent; Low-Light Vision; Rage.
Wolf: Scent; Low-Light Vision; Trip.
Boar: Scent; Low-Light Vision; Ferocity.
Lion: Scent; Low-Light Vision; Pounce; Improved Grab; Rake.
Bear: Scent; Low-Light Vision; Improved Grab.
Tiger: Scent; Low-Light Vision; Pounce; Improved Grab; Rake.
Shark: Low-Light Vision; Improved Grab; Swallow Whole; Keen Scent.

Displacer Beast: Low-light Vision; Darkvision 60';
Doppleganger: --invalid form-- shapechanger

Dragon:
Black: Frightful Presense; Immuities(sleep, paralysis, acid); Spell Resistance; Blindsight (sound, scent, other); Keen Senses; Water Breathing.
Blue: Frightful Presense; Immuities(sleep, paralysis, electricity); Spell Resistance; Blindsight (sound, scent, other); Keen Senses; Sound Imitation.
Green: Frightful Presense; Immuities(sleep, paralysis, acid); Spell Resistance; Blindsight (sound, scent, other); Keen Senses; Water Breathing.
Red: Frightful Presense; Immuities(sleep, paralysis); Spell Resistance; Blindsight (sound, scent, other); Keen Senses; Fire subtype.
White: Frightful Presense; Immuities(sleep, paralysis); Spell Resistance; Blindsight (sound, scent, other); Keen Senses; Cold subtype; Icewalking.
Brass: Frightful Presense; Immuities(sleep, paralysis); Spell Resistance; Blindsight (sound, scent, other); Keen Senses; Fire subtype.
Bronze: Frightful Presense; Immuities(sleep, paralysis, electricity); Spell Resistance; Blindsight (sound, scent, other); Keen Senses; Water Breathing.
Copper: Frightful Presense; Immuities(sleep, paralysis, acid); Spell Resistance; Blindsight (sound, scent, other); Keen Senses; Spider Climb.
Gold: Frightful Presense; Immuities(sleep, paralysis); Spell Resistance; Blindsight (sound, scent, other); Keen Senses; Fire Subtype; Water Breathing.
Silver: Frightful Presense; Immuities(sleep, paralysis, cold, acid); Spell Resistance; Blindsight (sound, scent, other); Keen Senses.

Dragon Turtle: Low-light Vision; Darkvision 60'; Snatch; Capsize.
Dragonne: Scent; Low-light Vision; Darkvision 60';
Drider: SR 14; Darkvision 60'; Poison.
Dryad: --invalid form-- fey

Dwarf:


E

Elemental:
Air: Darkvision 60'; Immune to poison, sleep, paralysis, critical hits, and stunning; Air Mastery.
Earth: Darkvision 60'; Immune to poison, sleep, paralysis, critical hits, and stunning; Earth mastery; Push.
Fire: Darkvision 60'; Immune to poison, sleep, paralysis, critical hits, and stunning; Burn; Fire Subtype.
Water: Darkvision 60'; Immunities (fire, poison, sleep, paralysis, critical hits, and stunning); Water Mastery; Drench.

Ethereal Filcher: Darkvision 60';
Ethereal Maurauder: Low-light Vision; Darkvision 60';
Ettercap: Low-Light Vision; Darkvision 60'; Web; Poison
Ettin: Darkvision 90'; Superior Two-Weapon fighting

F

Formian:
Worker: Darkvision 60'; Hive Mind; Immunities (poison, petrification, cold); Resistances (fire, electricity, sonic 20).
Warrior: SR 28; Darkvision 60'; Hive Mind; Immunities (poison, petrification, cold); Resistances (fire, electricity, sonic 20); Poison.
Taskmaster: Darkvision 60'; Hive Mind; Immunities (poison, petrification, cold); Resistances (fire, electricity, sonic 20); Dominated Creature; Poison.
Myrmarch: SR 25; Fast healing 2; Darkvision 60'; Hive Mind; Immunities (poison, petrification, cold); Resistances (fire, electricity, sonic 20); Poison.
Queen: SR 30; Fast healing 2; Darkvision 60'; Hive Mind; Immunities (poison, petrification, cold); Resistances (fire, electricity, sonic 20).

Frost Worm: Low-light Vision; Darkvision 60'; Cold; Cold Subtype; Death Throes

Fungus:
Shrieker: Immunities (poison, sleep, paralysis, stunning, polymorphing, critical hits); Low-light Vision; Shriek.
Violet: Immunities (poison, sleep, paralysis, stunning, polymorphing, critical hits); Low-light Vision; Poison.

G

Gargoyle: Low-Light Vision; Darkvision 60'; Freeze.

Genie:
Janni: Fire resistance 30; Darkvision 60'; Elemental Endurance.
Djinni: Acid Immunity; Darkvision 60'; Air Mastery.
Efreeti: Darkvision 60'; Heat; Fire Subtype.

Ghoul:
Ghoul: Darkvision 60'; Paralysis; Undead; +2 turn resistance.
Lacedon: Darkvision 60'; Paralysis; Undead; +2 turn resistance.
Ghast: Darkvision 60'; Stench; Paralysis (includes elves); Undead; +2 turn resistance.

Giant:
Hill: Darkvision 60'; Rock Throwing; Rock Catching.
Stone: Darkvision 60'; Rock Throwing; Rock Catching.
Frost: Darkvision 60'; Rock Throwing; Rock Catching; Cold Subtype.
Fire: Darkvision 60'; Rock Throwing; Rock Catching; Fire Subtype.
Cloud: Scent; Darkvision 60'; Rock Throwing; Rock Catching.
Storm: Electricity Immunity; Darkvision 60'; Rock Throwing; Rock Catching; Water Breathing.

Giant Eagle: Low-light Vision; Darkvision 60'; Evasion.
Giant Owl: Superior Low-light Vision; Darkvision 60';
Gibbering Mouther: Darkvision 60'; Spittle; Blood Drain; Improved Grab; Engulf; Amorphous.
Girallion: Scent; Low-light Vision; Darkvision 60'; Rend.
Gnoll: Darvision 60'.
Goblin: Darkvision 60'.

Golem:
Flesh: Darkvision 60'; Construct; magic Immunity; Berserk.
Clay: Darkvision 60'; Construct; magic Immunity; Berserk; Wound; Immune to slashing and piercing.
Stone: Darkvision 60'; Construct; magic Immunity.
Iron: Darkvision 60'; Construct; magic Immunity; Rust Vulnerability.

Gorgon: Scent; Low-light Vision; Darkvision 60'; Trample.
Gray Render: Scent; Low-light Vision; Darkvision 60'; Improved Grab; Rend.
Grick: Scent; Darkvision 60'.
Griffon: Scent; Low-light Vision; Darkvision 60'; Pounce; Rake.
Grimlock: Scent; Darkvision 60'; Blindsight; Immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.

H

Hag:
Sea: SR 14; Darkvision 60'; Water Breathing.
Annis: SR 19; Darkvision 60'; Improved Grab; Rend; Tear; Steely Skin.
Green: SR 18; Darkvision 90'; Mimicry.

Harpy: Darkvision 60'.
Hell Hound: Scent; Darkvision 60'; Fire Subtype.
Hippogriff: Low-light Vision; Darkvision 60'.
Hobgoblin: Darkvision 60'.
Homnoculus: Darkvision 60'; Poison; Construct.
Howler: Darkvision 60'; Quills; Howl.

Hydra:
Hydra: Scent; Low-light Vision; Darkvision 60'; Combat Reflexes.
Lernaean: Scent; Low-light Vision; Darkvision 60'; Combat Reflexes.
Pyro-: Scent; Low-light Vision; Darkvision 60'; Combat Reflexes; Fire Subtype.
Cryo-: Scent; Low-light Vision; Darkvision 60'; Combat Reflexes; Cold Subtype.

I

Invisible Stalker: Darkvision 60'; Elemental; Improved Tracking.

J

K

Kobold: Darkvision 60'; Light Sensitivity.
Kraken: Low-light Vision; Darkvision 60'; Improved Grab; Constrict; Jet; Ink Cloud.
Krenshar: Scent; Low-light Vision; Darkvision 60'; Scare.
Kuo-Toa: Darkvision 60'; Keen Sight; Slippery; Adhesive; Immunities (Poison, paralysis, <i>hold</i> spells, figments); Light Blindness; Amphibious; Electricity resistance 30.

L

Lamia: Low-light Vision; Darkvision 60';
Lammasu: Low-light Vision; Darkvision 60'; Pounce; Rake.
Lillend: Darkvision 60'; Improved Grab; Constrict; Immune to normal fire; Magical Fire resistance 20; Immunity to poison.
Lizardfolk: none
Locathah: none

M

Magmin: Darkvision 60'; Combustion; Fiery Aura; Elemental; Fire Subtype; Melt Weapons.
Manticore: Scent; Low-light Vision; Darkvision 60'; Spikes.
Medusa: Darkvision 60'; Poison.

Mephit:
Air: Darkvision 60'; Fast Healing 2.
Dust: Darkvision 60'; Fast Healing 2.
Earth: Darkvision 60'; Fast Healing 2.
Fire: Darkvision 60'; Fast Healing 2; Fire Subtype.
Ice: Darkvision 60'; Fast Healing 2; Cold subtype.
Magma: Darkvision 60'; Fast Healing 2; Fire Subtype.
Ooze: Darkvision 60'; Fast Healing 2.
Salt: Darkvision 60'; Fast Healing 2.
Steam: Darkvision 60'; Fast Healing 2; Fire Subtype.
Water: Darkvision 60'; Fast Healing 2.


Merfolk: Low-light Vision.
Mimic: Darkvision 60'; Adhesive; Mimic Shape; Acid Immunity.
Mind Flayer: SR 25; Darkvision 60'; Improved Grab; Extract.
Minotaur: Scent; Darkvision 60'; Charge; Natural Cunning.
Mohrg: Darkvision 60'; Improved Grab; Undead.
Mummy: Darkvision 60'; Resistant to Blows; Fire vulnerability; Undead.

N

Naga:
Water: Darkvision 60'; Poison.
Spirit: Darkvision 60'; Poison.
Dark: Darkvision 60'; Poison; Poison Immunity; Guarded Thoughts.
Guardian: Darkvision 60'; Poison; Spit.

Night Hag: SR 25; Darkvision 60'; Disease; Immunities (fire cold, charm, sleep, fear).
Nightmare: Darkvision 60'.

Nightshade:
Nightwing: Darkvision 60'; Aversion to daylight; Cold Immunity; undead; Resistances (acid, fire, electricity 50); Undead.
Nightwalker: Darkvision 60'; Aversion to daylight; Cold Immunity; undead; Resistances (acid, fire, electricity 50); Undead.
Nightcrawler: Darkvision 60'; Aversion to daylight; Cold Immunity; undead; Resistances (acid, fire, electricity 50); Poison; Tremorsense; Undead.

Nymph: --invalid form-- fey

O

Ogre:
Ogre: Darkvision 60';
Ogre Mage: Darkvision 60'; Regeneration 2 (fire, acid); SR 18.

Ooze:
Gray Ooze: Blindsight; Immunities (cold, fire, poison, sleep, paralysis, stunning, polymorphing); Improved Grab; Acid; Constrict; Camouflage.
Gelatinous Cube: Blindsight; Immunities (electricity, poison, sleep, paralysis, stunning, polymorphing); Engulf; Paralysis; Acid; Transparent.
Ochre Jelly: Blindsight; Immunities (poison, sleep, paralysis, stunning, polymorphing); Improved Grab; Acid; Constrict; Split (weapons, electricity).
Black Pudding: Blindsight; Immunities (poison, sleep, paralysis, stunning, polymorphing); Improved Grab; Acid; Constrict; Split (weapons).

Orc: Light Sensitivity; Darkvision 60'.
Otyugh: Scent; Darkvision 60'; Improved Grab; Constrict; Disease.
Owlbear: Scent; Low-light Vision; Darkvision 60'; Improved Grab.

P

Pegasus: Scent; Low-light Vision; Darkvision 60'.
Phantom Fungus: Immunities (critical hits, poison, sleep, paralysis, stunning, polymorphing); Low-light Vision;
Phase Spider: Low-light Vision; Darkvision 60'; Poison.
Phasm: --invalid form-- shapechanger

Planetouched:
Aasimar: Darkvision 60'; Resistance (cold, acid, electricity 5).
Tiefling: Darkvision 60'; Resistances (fire, cold, electricity 5).

Pseudodragon: SR 19; Low-light Vision; Darkvision 60'; Poison; See Invisibility; Immunities (sleep, paralysis).
Purple Worm: Low-light Vision; Darkvision 60'; Improved Grab; Swallow Whole; Poison; Tremorsense.

Q

R

Rakshasa: Darkvision 60'; Vulnerable to Blessed Crossbow Bolts.
Rast: Darkvision 60'; Improved Grab; Blood Drain; Fire Subtype.
Ravid: Darkvision 60'; Fire Immunity.
Remorhaz: Low-light Vision; Darkvision 60'; Improved Grab; Swallow Whole; Heat; Tremorsense.
Roc: Low-light Vision; Darkvision 60'; Snatch.
Roper: Low-light Vision; Darkvision 60'; Strands; Attach; Weakness; Fire Vulnerability. Electricity Immunity; Cold Resistance 30; SR 28.
Rust Monster: Scent; Darkvision 60'; Rust.

S

Sahuagin: Speak with Sharks; Underwater sense; Light blindness; Amphibious; Freshwater Sensitivity.
Salamander: Darkvision 60'; Fire subtype; Heat; Constrict.
Satyr: none
Sea Lion: Low-light Vision; Darkvision 60'; Scent; Rend.
Shadow: Darkvision 60'; Undead; Incorporeal.
Shadow Mastiff: Darkvision 60'; Trip.
Shambling Mound: Immunities (electricity, poison, sleep, paralysis, stunning, polymorphing); Low-light Vision; Fire resistance 20; Improved Grab; Constrict; Electricity Absorbtion (+1d4 Con per electrical attack. Lost at rate of 1/hour).
Shield Guardian: Darkvision 60'; Construct; Fast healing 5; Guard.
Shocker Lizard: Low-light Vision; Darkvision 60'; Electricity sense; Electricity immunity.
Skeleton: Darkvision 60'; Undead; Immune to cold; 1/2 damage from slashing/piercing.
Skum: Darkvision 60'; Low-Light Vision.

Slaad:
Red: Darkvision 60'; Fast healing 5; Resistances (cold, acid, electricity, fire, sonic 5); Pounce; Implant.
Blue: Darkvision 60'; Fast healing 5; Resistances (cold, acid, electricity, fire, sonic 5); Disease.
Green: Darkvision 60'; Fast healing 5; Resistances (cold, acid, electricity, fire, sonic 5).
Gray: Darkvision 60'; Fast healing 5; Resistances (cold, acid, electricity, fire, sonic 5).
Death: Darkvision 60'; Fast healing 5; Resistances (cold, acid, electricity, fire, sonic 5); Stun.

Spectre: Darkvision 60'; Undead; Incorporeal; +2 turn resistance; Sunlight powerlessness.

Sphinx:
Andro-: Low-light Vision; Darkvision 60'; Pounce; Rake.
Crio-: Low-light Vision; Darkvision 60'; Pounce; Rake.
Gyno-: Low-light Vision; Darkvision 60'; Pounce; Rake.
Hieraco-: Low-light Vision; Darkvision 60'; Pounce; Rake.

Spider Eater: Low-light Vision; Darkvision 60'; Scent; Poison; Implant.

Sprite:
Grig: --invalid form-- fey
Nixie: --invalid form-- fey
Pixie: --invalid form-- fey
Beverage: Brand Recognition; Thirst Obeyance.

Stirge: Low-light Vision; Darkvision 60'; Attatch; Blood drain.

T

Tarrasque: Low-light Vision; Darkvision 60'; Scent; SR 32; Rush; Improved Grab; Swallow Whole; Augmented Criticals; Carapace; Immunities (fire, poison, disease); Regeneration 40(**); Regeneration (must be brought to -30 hp, and then wished dead to kill it. Yes, this is an Ex ability).
Tendriculous: Immunities (poison, sleep, paralysis, stunning, polymorphing); Low-light Vision; Regeneration 10 (acid, bludgeoning weapons); Improved Grab; Swallow Whole/Paralysis.
Thoqqua: Darkvision 60'; Fire subtype; Tremorsense; Burn; Heat.
Titan: Darkvision 60'; SR 25.
Tojanida: Darkvision 60'; Improved Grab; All-around Vision; Ink Cloud; Immunity (cold, acid); Resistances (fire, electricity 20).
Treant: Immunities (poison, sleep, paralysis, stunning, polymorphing); Low-light Vision; Fire Vulnerability; 1/2 damage from piercing; Trample; Double damage against objects.
Triton: Darkvision 60'.
Troglodyte: Stench; Darkvision 90'.
Troll: Darkvision 90'; Regeneration 5 (fire, acid); Scent; Rend.

U

Umber Hulk: Darkvision 60'; Tremorsense.
Unicorn: Low-light Vision; Darkvision 60'; Immunities (poison, charms, hold spells).

V

Vampire Spawn: Darkvision 60'; Blood drain; Undead; Spider climb; Fast healing 2; +2 turn resistance; Resistance (cold, electricity 10).
Vargouille: Darkvision 60'; Poison.

W

Wight: Darkvision 60'; Undead.
Will-O'-Wisp: Darkvision 60'; Spell Immunity; natural Invisibility.
Winter Wolf: Low-light Vision; Darkvision 60'; Trip; Cold Subtype; Scent.
Worg: Low-light Vision; Darkvision 60'; Scent; Trip.
Wraith: Darkvision 60'; Undead; Incorporeal; +2 turn resistance; Daylight powerlessness.
Wyvern: Low-light Vision; Darkvision 60'; Scent; Poison; Improved Grab; Snatch.

X

Xill: Darkvision 60'; SR 21; Improved Grab; Paralysis; Implant.
Xorn: Darkvision 60'; Burrow; Immunities (fire, cold); Electricity resistance 10; 1/2 damage from slashing; All-around Vision; Tremorsense.

Y

Yeth Hound: Darkvision 60'; Scent; Trip.
Yrthak: Low-light Vision; Darkvision 60'; Blindsight (hearing); Snatch; Sonic Vulnerability.

Yuan-Ti:
Pureblood: Darkvision 60'; SR 16; Poison.
halfblood: Darkvision 60'; SR 16; Poison.
Abomination: Darkvision 60'; SR 16; Poison; Improved Grab; Constrict.

Z

Zombie: Darkvision 60'; Undead; Partial Actions only.




*Blindsight is not listed as Ex in entry; this is author's assumption based on other listings of this ability as Ex. Also, MM p9 lists this ability as, globally, "EX."

[edit]
Changed Planetar's/Solar's Regeneration to Fast healing.
Added Rust attack to rust monster.:eek:
[/edit]
 
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Hand of Vecna

First Post
In the latest MM errata, the Planetar's and Solar's Regeneration was changed to Fast Healing, though they can still reattach lost limbs.

Other than that, though, I'd say your work was... well... extraordinary! ;)
 

Andor

First Post
That was impressive

I particularly like the brand recognition and Thirst obeyance powers of the Sprite: Beverage. Very good for mercantile types. :D

Of course you did miss the Rust Monsters rusting effect.
 
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Vecna

First Post
Now, we have to do a last thing: specify the Shifter level you can get each shape (given by size, HD and type)
The HD actually is a problem, cause not everyone will get Shifter at 6th. Ideas?

I'll do it for my "exotic" books (MotP, MagOF and PsiHbk) in the next days.
 
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orbitalfreak

First Post
Edited the list.

OOPS!

I can't believe I missed the Rust monster's special ability.....

I got the other changes in there as well.

As far as the Sprite(TM) is concerned, well that's what happens when you stare at a computer screen for hours until midnight compiling a list like this.:D

Later today I'll try to get the abilities from the Adventure Paths modules from WOTC, as well as RttToEE. If not today, then by tomorrow evening definitely.
 

orbitalfreak

First Post
More Ex abilities:

And here they are...

Adventure Paths modules from WotC. (Sunless Citadel through Lords of the Iron Fortress.)


Bladeling: Razor Storm; Damage Reduction 5/+1 (vs piercing or slashing only. Bludgeoning ignores DR. Listed as Ex); Immunities (acid, rust attacks); Resistances (fire, cold 5); Darkvision 60'.
Blade Spirit: Undead; Incorporeal; +2 Turn Resistance; Weapon Immunity (EX, SU, SP not indicated).
Burning Skeleton: Undead; Immune to fire and cold; 1/2 damage from piercing/slashing weapons.
Desmodu: Darkvision 60'; Blindsight 120' (hearing); Scent; Wounding; Gallop.
Grell: Darkvision 60'; Blindsight (scent, vibration); Grab; Paralysis; Tentacle Regeneration; Flight; Electricity and paralysis immunity.
Hobyah: Darkvision 60'; Resistances (fire, cold, acid 10); Scent; Damage Reduction 10/wooden (listed as EX, not as SU); Vulnerability; Improved Grab; Poison Bite; SR 10.
Mooncalf: Darkvision 60'; Low-0light Vision; Blindsight (hearing, smell, vibration, others); Constrict; Improved Grab; Keen Senses.
Shocker: Darkvision 60'; Electricity; Shocking discharge; Immunities (mind-influencing effects, poison, paralysis, stunning, disease, critical hits, subdual damage, ability damage, energy drain); Resistances (fire, cold 10).
Steel Predator: Darkvision 60'; Pounce; Improved Grab; Rake; Sundering Bite; Blindsight 30' (smell); Deaf; Immunities (electricity, sonic, petrification); Resistances (cold, fire 20); Scent.
Subterranean Lizard: Lowlight Vision; Improved Grab.
Twig Blight: Plant; Low-light Vision; 1/2 damage from piercing weapons.
Wyste: Blindsight; Acid Immunity; Improved Grab; Bite; Darkvision 60'.
 
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