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The City Arcana [3.5][Mature][Dark]


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moritheil

First Post
I made a supplementary edit to a Mystic Knight spell (Ray of Depletion) following a discussion here of how 3.0 psionics differs from 3.5 (spell was adjusted accordingly.) It doesn't affect anything yet, but will make a difference when Teal gets 2nd level spells. It's also available on the sorc/wiz list (it was a 3.0 spell that never got updated to 3.5) so any arcane casters who want a spell to deal with enemy psionics should take note.

Color spray was left in the spell list for some reason after my purge of save-or-dies, and it's basically a low-level save or die, so I removed it. It honestly shouldn't change your play style at all when you get 1st level spells at next level.
 

moritheil

First Post
So, I goofed on whose light spell it was. Thanks for correcting me. You know, I had Dzax written out first, and then I said, wait, didn't the wizard cast it? And I changed it. Ah well, that'll teach me. :p Stick with the first impression!

No one seems to be casting anything, and we don't have animal handlers, so I guess the ball is in the rats' proverbial court.
 

moritheil

First Post
Started writing a post and then realized that we were missing Teal. Saving my tentative order so I don't have to switch between two pages tomorrow.

Initiative order:

Syut Saida Dzax Grimm
 





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