Round 3
Tander, seemingly in the grip of some holy, vision, rises and calls three times on Merkari. At the first call, divine radiance washes over the area in a wave, spilling outward from Tander, reviving friends and weakening foes.
(ooc: Beacon of hope, attack rolls applied left to right, top to bottom: hits wraith 11, misses 10, misses specter 2, misses mote 2, hits mote 3, crits specter 3. Those hit are weakened.
At the second call, Woe's wounds mostly close, leaving ugly red welts but restoring strength to the warrior.
(ooc: Woe spends a surge and gets 20 hp. He's no longer bloodied.)
At the third call, blinding light flashes again. One of the wraiths disappears, obliterated by the divine radiance. The specter quails, but withstands the light.
(ooc: hits wraith 10, destroying it. misses specter 2 and mote 3. Specter 2 takes 8 damage, after insubstantial and radiant vulnerability. Mote 3 takes 3.
[sblock=initiative and status]
Tander hp
26/29 surges 8/8, +5 to healing
Woe hp
29/40 surges 9/10, prone, vulnerable 3 cold (save ends)
<=== You're up
Palindrome hp 24/24 surges 6/6
Atreus hp
9/29 surges 7/7 bloodied, vulnerable 3 cold (save ends)
Arnest
33 damage, bloodied, prone, "protective spell" from Palindrome, vulnerable 3 cold (save ends)
Half orc 1
20 damage, slowed TENT (wraith 9), vulnerable 3 cold (save ends)
Half orc 2
17 damage, prone, slowed TENT (palindrome)
Half orc 3
10 damage, prone
specter 1 destroyed
specter 2
8 damage
specter 3
4 damage, vulnerable 3 cold (save ends), weakened TENT
mote 1
unharmed, invisible, last seen in Q8
mote 2
unharmed, invisible, last seen in O5.
mote 3
6 damage, invisible, last seen in P5, weakened TENT
wraith 1 destroyed
wraith 2 destroyed
wraith 3 destroyed
wraith 4 destroyed
wraith 5 destroyed
wraith 6 destroyed
wraith 7 destroyed
wraith 8 destroyed
wraith 9
wraith 10 destroyed
wraith 11, weakened TENT
Zones in effect:
* burst 1 around Q9: grasping shadows. Until Palindrome's ENT, creatures who enter the zone take 4 psychic and are slowed TENT(palindrome)
* enemies adjacent to specters take -2 to defenses.
Resources used:
specter 2: spectral breath
specter 3: spectral breath
Tander: divine glow, beacon of hope, AP, 1xHealing word, turn undead
Palindrome: grasping shadows
[/sblock]
[sblock=map]
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ooc: By my count, Tander healed 83 HP this turn. Nice!