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The Crux of the Matter


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Velmont

First Post
Hogarth take his holy symbol and whispers words. [SBLOCK=Terran]"Gundar, guide our arms"[/SBLOCK] he tells aloud as everyone around him feels a gentle force.

[SBLOCK=OOC]Hogarth cast bless. +1 morale bonus to attack everyone, don't forget it when you attack.[/SBLOCK]
 

Erekose13

Explorer
When he/she finally notices, Tenebrynn will fire a magic missile at the nearest opponent. Then hide behind Vanitri or Hogarth (who ever is furthest back).
 

Knight Otu

First Post
If Ashnar is in melee reach of one of the monsters, he takes a step away as he analyzes them, then invokes the wand to shoot a scorching ray at one of them (preferrably not in melee). Unfortunately he stumbles a bit, and the ray scorches the ceiling.

(Knowledge (arcana) +12
Knowledge (dungeoneering) +4
Knowledge (geography) +4
Knowledge (history) +4
Knowledge (nature) +4
Knowledge (nobility) +4
Knowledge (the planes) +9
(Scorching Ray attack, +1 if Bless already cast; damage) (1d20+2=4, 4d6=17)
:mad: Only way that'd hit would be if those guys have a Dex of 1, and the bless is already in effect.)
 



Rystil Arden

First Post
*Ashnar delays for Hogarth's Bless, since he might as well. However, he misses horribly.*

[SBLOCK=Ashnar]You forgot to list Religion ;) These seem to be undead creatures lost in the Twisting Nether, the void between possible realities in the time stream--a fate that may wait some of the inhabitants of this tower when the crux is destroyed, according to Senex.[/SBLOCK]

*The last creature tries to open up another rift and fails. The newly arrived monster's eyes glow with malice as it hisses and holds its hands shaking in front of its body, building up a mass of temporal goo surrounding a dark ball as it distorts and bends time around itself. It releases this at the group, though Rinaldo is too far away to be affected, having dashed forward after his target. Though Ashnar, Hogarth, and Laynie easily shrug the effect off, Tenebrynn and Vanitri are caught in the morass and Slowed.*

(OOC: Rinaldo again, then Enemy1, then Tenebrynn, then Enemy2, then Ashnar/Hogarth, then Enemy3, then Vanitri)
 


Velmont

First Post
[SBLOCK=OOC]Note to myself: Need a ghost touch undead bane weapon...[/SBLOCK]

Rinaldo decide to keep his defensive stance and attack again. This time, he feint and then put a nice strike.

[SBLOCK=OOC]Feint: 19, Attack: 16, Damage: 4 and even if I doubt it can add: sneak: 14[/SBLOCK]
 

Rystil Arden

First Post
*Rinaldo harms the creature slightly with his rapier while keeping himself defend with a whirling flurry of feints and false leads. Meanwhile, one of the other creatures creates a localised temporal anomaly that speeds the enemies up. Tenebrynn attacks the new arrival with Magic Missile, and the three missiles strike unerringly for mightily impressive force energy trauma.*

(OOC: Way to go Tenebrynn--3d4+3=15, maximum!)

*Rinaldo's assailant now attacks twice! The first attack misses horribly, but the second just barely comes in aqnd pummels him past his defensive with incredible luck. Rinaldo feels a temporal flux within himself eating at his insides, but he manages to stave it off without any harm beyond the hard slam.*

(OOC: Rinaldo takes 9 Damage, Hogarth/Ashnar now)
 

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