C&C/3.5 hybrid
I have been mulling over using a hybrid of C&C and 3.5. The players would use the 3.5 rules, and I would use the C&C rules. This way, the players get all the bells and whistles of character creation, and I get the ease of game preparation and ease of convertability from d20 and 1e sources. So when a character needs to make a save or a skill check, he uses the 3.5 saves and skills. When a NPC/monster needs to make a save or check, I use the SIEGE engine. Attacks, hp and AC are pretty much the same for both. I also think I would get rid of the AoO, so some of the 3.5 feats would be worthless to take. And we would have to decide on a spell list (probably the 3.5 lists). What do you think? Are there any huge holes in this that I am not noticing?
The nice thing about this if it would work is that the players are playing 3.5 (except maybe w/o the AoO), and I get to play C&C!
-dunbruha
I have been mulling over using a hybrid of C&C and 3.5. The players would use the 3.5 rules, and I would use the C&C rules. This way, the players get all the bells and whistles of character creation, and I get the ease of game preparation and ease of convertability from d20 and 1e sources. So when a character needs to make a save or a skill check, he uses the 3.5 saves and skills. When a NPC/monster needs to make a save or check, I use the SIEGE engine. Attacks, hp and AC are pretty much the same for both. I also think I would get rid of the AoO, so some of the 3.5 feats would be worthless to take. And we would have to decide on a spell list (probably the 3.5 lists). What do you think? Are there any huge holes in this that I am not noticing?
The nice thing about this if it would work is that the players are playing 3.5 (except maybe w/o the AoO), and I get to play C&C!
-dunbruha