Second Edition update
It's always been a little difficult to enter David Zeb Cook's office, what with rows of toy robots, walls covered with bizarre cartoons and drawings, heaps of Oriental reference works, German and Russian military histories (for Zeb's upcoming SPI® game project, the MOSCOW 1941tm game), and the other detritus that separates the office of a game designer from that of a normal human being.
Lately, the problem has been compounded by over 2,000 letters from you, our best fans and harshest critics, concerning every aspect of the Second Edition AD&D® game project. Boxes filled with letters are first read by Zeb (and, yes, he reads every word of every letter he gets), then the most interesting observations and comments are highlighted. Next, Steve Winter, our Senior Games Editor who's also working on Second Edition, reads every letter. Then I read them all. Selected letters are passed on to the rest of the Games Division staff and to company executives.
Some of the responses we've received are incredible. Three stand out: an 80-page dissertation on the AD&D game system by Bob Bell, a Tennessee player and DM, who did a first-rate job of analyzing problems and recommending innovative solutions; a 50-page analysis of magic-user spell problems by Scott Mayo, another long-time player (he's now working on clerical spells); and, the single biggest package we received: a letter from Jim Trew full of creative rules variants and some very interesting questions that we'll need to address. We appreciate the shorter letters, too, so don't rush out to send us a few hundred pages of comments. We are sincerely appreciative of the time, effort, and quality that all of our correspondents have shown.
Incidentally, to provide your letter with the maximum impact, it's a good idea to type it, organize your thoughts and comments, and keep it concise. Zeb, Steve, Jon Pickens (Research and Play-Test Coordinator), and I regret that we can't personally answer each letter, but if we did, Second Edition would never get done. By the way, death threats are not very effective.
As Zeb has noted in previous installments of this column, the letters have had a real impact. Things we were pretty sure about have changed because you, the true editors of the TSR line, have persuaded us that the changes are right. The bard, for example, lives because of your letters.
But we need even more input, and that's why Jon has put together a mammoth questionnaire to find out everything we can about what you want. The questionnaire is slated to appear in POLYHEDRON Newszine and this issue of DRAGON® Magazine, and we'll be bringing copies to
the GEN CON® 20 Game Fair and elsewhere.