Ruin Explorer
Legend
ardoughter said:I am running a group through The Keep on the Shadowfell and there has been plenty of rp both during the combat and in Winterhaven. I have not read all the rulebooks yet but there seems to me to be as much rp advice and so forth as anyother edition of D&D.
The reason you don't understand is that you are ignore my words and making up something that has nothing to do with what I'm saying whatsoever.
I mean, what in god's holy name are you talking about with "rp"? Where do I mention "roleplaying"? What the devil does "roleplaying" even have to do with my post? The answers are nowhere, and nothing, just to give a couple of spoilers. Read my actual post, not some imaginary post by some cretinous hate-machine who is aying "D&D4E sux man theres no rp!". That's not what I'm saying at all. There's no question that there's plenty of room for RP in D&D AND MY BLOOMIN' SIGNATURE says that I agree with you about the RP advice. Did you even read that? I need a faceplam smiley, bad.
I'm saying D&D4E is so mechanically tight and balanced, so focused on fair encounters, "correct" treasure, balanced, equal classes, on focusing almost all abilities in and around combat, and making combat super-tactical and so on, and on "fun over making deep sense" that it narrows the range of what it can do, if you use it as directed. This has nothing to with roleplaying. That's not the issue in the least. The issue is basic system design limitations. Limitations which of course can be overcome by ignoring them, but we're talking about now and the near-future, not several years down the road. Making this problem a little more worrying is the GSL which prevents people from modifying rules etc. thus preventing 3pp's from creating variants which are a little less obsessed with these things.